diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua index 4b8cb90a0b..45ff5ee81e 100644 --- a/mods/ENTITIES/mobs_mc/horse.lua +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -352,8 +352,7 @@ zombie_horse.drops = { max = 2,}, } zombie_horse.sounds = { - random = "mobs_mc_zombie_idle", - war_cry = "mobs_mc_zombie_idle", + random = "mobs_mc_zombie_growl", death = "mobs_mc_zombie_death", damage = "mobs_mc_zombie_hurt", distance = 16, diff --git a/mods/ENTITIES/mobs_mc/villager_zombie.lua b/mods/ENTITIES/mobs_mc/villager_zombie.lua index 4abb6b6e89..f340c0436e 100644 --- a/mods/ENTITIES/mobs_mc/villager_zombie.lua +++ b/mods/ENTITIES/mobs_mc/villager_zombie.lua @@ -57,8 +57,8 @@ mobs:register_mob("mobs_mc:villager_zombie", { max = 1,}, }, sounds = { - random = "mobs_mc_zombie_idle", - war_cry = "mobs_mc_zombie_idle", + random = "mobs_mc_zombie_growl", + war_cry = "mobs_mc_zombie_growl", death = "mobs_mc_zombie_death", damage = "mobs_mc_zombie_hurt", distance = 16, diff --git a/mods/ENTITIES/mobs_mc/zombie.lua b/mods/ENTITIES/mobs_mc/zombie.lua index 0eb33f58ac..72c76b3293 100644 --- a/mods/ENTITIES/mobs_mc/zombie.lua +++ b/mods/ENTITIES/mobs_mc/zombie.lua @@ -58,8 +58,7 @@ local zombie = { makes_footstep_sound = true, sounds = { random = "mobs_mc_zombie_growl", - --TODO: war_cry = "mobs_mc_zombie_growl", - -- Problem: The war_cry sound plays too often + war_cry = "mobs_mc_zombie_growl", death = "mobs_mc_zombie_death", damage = "mobs_mc_zombie_hurt", distance = 16, diff --git a/mods/ENTITIES/mobs_mc/zombiepig.lua b/mods/ENTITIES/mobs_mc/zombiepig.lua index a21f18734f..d85c2ceb23 100644 --- a/mods/ENTITIES/mobs_mc/zombiepig.lua +++ b/mods/ENTITIES/mobs_mc/zombiepig.lua @@ -34,8 +34,8 @@ local pigman = { } }, visual_size = {x=3, y=3}, sounds = { - random = "mobs_mc_zombie_idle", - war_cry = "mobs_mc_zombie_idle", + random = "mobs_mc_zombie_growl", + war_cry = "mobs_mc_zombie_growl", death = "mobs_mc_zombie_death", damage = "mobs_mc_zombie_hurt", distance = 16,