From aee7c4b4a2d1d3a896bfa5dd348203c4b1157a36 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sun, 10 Mar 2019 06:06:06 +0100 Subject: [PATCH] Simplify top snow generation in v6 --- mods/MAPGEN/mcl_mapgen_core/init.lua | 24 +++++++++++------------- 1 file changed, 11 insertions(+), 13 deletions(-) diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index c245fdb81a..fbdf00400d 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -934,6 +934,17 @@ local function register_mgv6_decorations() register_mgv6_flower("oxeye_daisy", 3490) register_mgv6_flower("poppy", 9439) + -- Put top snow on snowy grass blocks. The v6 mapgen does not generate the top snow on its own. + minetest.register_decoration({ + deco_type = "simple", + place_on = {"mcl_core:dirt_with_grass_snow"}, + sidelen = 16, + fill_ratio = 11.0, -- complete coverage + y_min = 1, + y_max = mcl_vars.mg_overworld_max, + decoration = "mcl_core:snow", + }) + end -- Apply mapgen-specific mapgen code @@ -1733,20 +1744,7 @@ minetest.register_on_generated(function(minp, maxp, seed) -- A snowy grass block must be below a top snow or snow block at all times. if emin.y <= mcl_vars.mg_overworld_max and emax.y >= mcl_vars.mg_overworld_min then -- v6 mapgen: - -- Put top snow on snowy grass blocks. The mapgen does not generate the top snow on its own. if mg_name == "v6" then - -- FIXME: Cavegen and mudflow might screw this up and cause floating top snow to appear - local snowdirt = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:dirt_with_grass_snow") - for n = 1, #snowdirt do - -- CHECKME: What happens at chunk borders? - local p_pos = area:index(snowdirt[n].x, snowdirt[n].y + 1, snowdirt[n].z) - if p_pos then - data[p_pos] = c_top_snow - end - end - if #snowdirt > 0 then - lvm_used = true - end --[[ Remove broken double plants caused by v6 weirdness. v6 might break the bottom part of double plants because of how it works.