forked from VoxeLibre/VoxeLibre
Disable literally everything in mobs api
This commit is contained in:
parent
3f6312a631
commit
755533beeb
|
@ -43,7 +43,8 @@ local math_random = math.random
|
||||||
local math_floor = math.floor
|
local math_floor = math.floor
|
||||||
|
|
||||||
-- localize vector functions
|
-- localize vector functions
|
||||||
local vector_new = vector.new
|
local vector_new = vector.new
|
||||||
|
local vector_length = vector.length
|
||||||
|
|
||||||
mobs = {}
|
mobs = {}
|
||||||
-- mob constants
|
-- mob constants
|
||||||
|
@ -144,6 +145,7 @@ end
|
||||||
local integer_test = {-1,1}
|
local integer_test = {-1,1}
|
||||||
|
|
||||||
local collision = function(self)
|
local collision = function(self)
|
||||||
|
--[[
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
--do collision detection from the base of the mob
|
--do collision detection from the base of the mob
|
||||||
|
@ -159,6 +161,10 @@ local collision = function(self)
|
||||||
radius = collisionbox[5]
|
radius = collisionbox[5]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if self.object:get_properties().collide_with_objects == true then
|
||||||
|
print("THIS IS A SERIOUS ERROR!")
|
||||||
|
end
|
||||||
|
|
||||||
local collision_count = 0
|
local collision_count = 0
|
||||||
|
|
||||||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
||||||
|
@ -171,6 +177,7 @@ local collision = function(self)
|
||||||
if collision_count > 100 then
|
if collision_count > 100 then
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos2 = object:get_pos()
|
local pos2 = object:get_pos()
|
||||||
|
|
||||||
local object_collisionbox = object:get_properties().collisionbox
|
local object_collisionbox = object:get_properties().collisionbox
|
||||||
|
@ -199,8 +206,8 @@ local collision = function(self)
|
||||||
if dir.x == 0 and dir.z == 0 then
|
if dir.x == 0 and dir.z == 0 then
|
||||||
--slightly adjust mob position to prevent equal length
|
--slightly adjust mob position to prevent equal length
|
||||||
--corner/wall sticking
|
--corner/wall sticking
|
||||||
dir.x = dir.x + ((math_random()/2)*integer_test[math.random(1,2)])
|
dir.x = dir.x + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||||
dir.z = dir.z + ((math_random()/2)*integer_test[math.random(1,2)])
|
dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||||
end
|
end
|
||||||
|
|
||||||
---- JUST MAKE THIS DIR FROM NOW ON --- FIX MEEEEE
|
---- JUST MAKE THIS DIR FROM NOW ON --- FIX MEEEEE
|
||||||
|
@ -217,31 +224,31 @@ local collision = function(self)
|
||||||
vel2 = vector.multiply(vel2, force)
|
vel2 = vector.multiply(vel2, force)
|
||||||
|
|
||||||
|
|
||||||
|
local current_mob_velocity = self.object:get_velocity()
|
||||||
--local current_mob_velocity = self.object:get_velocity()
|
|
||||||
|
|
||||||
--print(distance)
|
|
||||||
--print(collision_boundary + object_collision_boundary)
|
|
||||||
|
|
||||||
|
|
||||||
--if math.abs(current_mob_velocity.x) < 2 and math.abs(current_mob_velocity.z) < 2 then
|
--if vector_length(current_mob_velocity) <= 1 then
|
||||||
self.object:add_velocity(vel1)
|
--self.object:add_velocity(vel1)
|
||||||
--end
|
--end
|
||||||
|
|
||||||
|
|
||||||
--reenable fire spreading eventually
|
--reenable fire spreading eventually
|
||||||
|
|
||||||
if object:is_player() then
|
if object:is_player() then
|
||||||
|
|
||||||
|
print("there is something seriously wrong here")
|
||||||
--local current_vel = object:get_velocity()
|
--local current_vel = object:get_velocity()
|
||||||
|
|
||||||
|
|
||||||
|
--print(vector.length(current_vel))
|
||||||
|
|
||||||
--local new_vel = vector.subtract(vel2, current_vel)
|
--local new_vel = vector.subtract(vel2, current_vel)
|
||||||
|
|
||||||
--new_vel.y = 0
|
--new_vel.y = 0
|
||||||
|
|
||||||
|
|
||||||
--if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
|
--if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
|
||||||
object:add_player_velocity(vel2)
|
--object:add_velocity(new_vel)
|
||||||
--end
|
--end
|
||||||
|
|
||||||
|
|
||||||
|
@ -253,15 +260,15 @@ local collision = function(self)
|
||||||
-- start_fire(self.object)
|
-- start_fire(self.object)
|
||||||
--end
|
--end
|
||||||
|
|
||||||
else
|
--else
|
||||||
-- local current_vel = object:get_velocity()
|
--local current_vel = object:get_velocity()
|
||||||
|
|
||||||
-- local new_vel = vector.subtract(vel2, current_vel)
|
--local new_vel = vector.subtract(vel2, current_vel)
|
||||||
|
|
||||||
-- new_vel.y = 0
|
--new_vel.y = 0
|
||||||
|
|
||||||
-- if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
|
-- if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
|
||||||
object:add_velocity(vel2)
|
--object:add_velocity(new_vel)
|
||||||
-- end
|
-- end
|
||||||
--if self.on_fire then
|
--if self.on_fire then
|
||||||
-- start_fire(object)
|
-- start_fire(object)
|
||||||
|
@ -271,8 +278,10 @@ local collision = function(self)
|
||||||
--end
|
--end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
]]--
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue