forked from VoxeLibre/VoxeLibre
Rework arrow box appearance
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@ -26,6 +26,9 @@ An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a
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end,
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})
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-- This is a fake node, used as model for the arrow entity.
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-- It's not supposed to be usable as item or real node.
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-- TODO: Use a proper mesh for the arrow entity
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minetest.register_node("mcl_bows:arrow_box", {
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drawtype = "nodebox",
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is_ground_content = false,
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@ -33,11 +36,13 @@ minetest.register_node("mcl_bows:arrow_box", {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-6.5/17, -1.5/17, -1.5/17, -4.5/17, 1.5/17, 1.5/17},
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{-4.5/17, -0.5/17, -0.5/17, 5.5/17, 0.5/17, 0.5/17},
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{5.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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-- Tip
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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-- Fletching
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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@ -50,7 +55,10 @@ minetest.register_node("mcl_bows:arrow_box", {
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}
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},
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tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
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groups = {not_in_creative_inventory=1},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {not_in_creative_inventory=1, dig_immediate=3},
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})
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-- FIXME: Arrow velocity is a bit strange. If the arrow flies VERY long, the acceleration can cause the velocity to become negative
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