diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 3f6cc18182..c33e6edd3b 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -158,8 +158,10 @@ minetest.register_globalstep(function(dtime) -- FIXME: Sky handling in MCL2 is held together with lots of duct tape. -- This only works beause weather_pack currently does not touch the sky for players below the height used for this check. -- There should be a real skybox API. - if dim == "void" or dim == "nether" or dim == "end" then + if dim == "void" or dim == "end" then player:set_sky("#000000", "plain", nil, false) + elseif dim == "nether" then + player:set_sky("#300810", "plain", nil, false) end if void_deadly then -- Player is deep into the void, deal void damage