forked from VoxeLibre/VoxeLibre
Add riverwaterlogged sponge, rename wet sponge
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@ -193,10 +193,13 @@ local function furnace_node_timer(pos, elapsed)
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inv:add_item("dst", cooked.item)
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inv:set_stack("src", 1, aftercooked.items[1])
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-- Unique recipe: Put water into empty bucket after cooking wet sponge successfully
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if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
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if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
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-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
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if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
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if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
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inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
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-- Also for river water
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elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
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inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
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end
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end
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@ -1,5 +1,9 @@
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local absorb = function(pos)
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local change = false
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-- Count number of absorbed river water vs other nodes
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-- to determine the wet sponge type.
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local river_water = 0
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local non_river_water = 0
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local p, n
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for i=-3,3 do
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for j=-3,3 do
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@ -9,11 +13,24 @@ local absorb = function(pos)
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if minetest.get_item_group(n.name, "water") ~= 0 then
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minetest.add_node(p, {name="air"})
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change = true
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if n.name == "mclx_core:river_water_source" or n.name == "mclx_core:river_water_flowing" then
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river_water = river_water + 1
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else
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non_river_water = non_river_water + 1
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end
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end
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end
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end
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end
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return change
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-- The dominant water type wins. In case of a tie, normal water wins.
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-- This slight bias is intentional.
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local sponge_type
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if river_water > non_river_water then
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sponge_type = "mcl_sponges:sponge_wet_river_water"
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else
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sponge_type = "mcl_sponges:sponge_wet"
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end
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return change, sponge_type
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end
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minetest.register_node("mcl_sponges:sponge", {
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@ -59,8 +76,9 @@ minetest.register_node("mcl_sponges:sponge", {
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if on_water then
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-- Absorb water
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-- FIXME: pos is not always the right placement position because of pointed_thing
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if absorb(pos) then
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minetest.item_place_node(ItemStack("mcl_sponges:sponge_wet"), placer, pointed_thing)
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local absorbed, wet_sponge = absorb(pos)
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if absorbed then
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minetest.item_place_node(ItemStack(wet_sponge), placer, pointed_thing)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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@ -74,8 +92,8 @@ minetest.register_node("mcl_sponges:sponge", {
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})
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minetest.register_node("mcl_sponges:sponge_wet", {
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description = "Wet Sponge",
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_doc_items_longdesc = "Wet sponges can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, water will pour into the bucket.",
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description = "Waterlogged Sponge",
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_doc_items_longdesc = "A waterlogged sponge can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, the water will pour into the bucket.",
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drawtype = "normal",
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is_ground_content = false,
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tiles = {"mcl_sponges_sponge_wet.png"},
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@ -90,6 +108,29 @@ minetest.register_node("mcl_sponges:sponge_wet", {
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_mcl_hardness = 0.6,
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})
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minetest.register_node("mcl_sponges:sponge_wet_river_water", {
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description = "Riverwaterlogged Sponge",
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_doc_items_longdesc = "A sponge full of river water. It can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of the furnace, the river water will pour into the bucket.",
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drawtype = "normal",
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is_ground_content = false,
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tiles = {"mcl_sponges_sponge_wet_river_water.png"},
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walkable = true,
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pointable = true,
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diggable = true,
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buildable_to = false,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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groups = {handy=1, building_block=1},
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_mcl_blast_resistance = 3,
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_mcl_hardness = 0.6,
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})
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minetest.register_craft({
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type = "cooking",
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output = "mcl_sponges:sponge",
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recipe = "mcl_sponges:sponge_wet_river_water",
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cooktime = 10,
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})
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minetest.register_craft({
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type = "cooking",
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output = "mcl_sponges:sponge",
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@ -104,8 +145,9 @@ minetest.register_abm({
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interval = 1,
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chance = 1,
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action = function(pos)
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if absorb(pos) then
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minetest.add_node(pos, {name = "mcl_sponges:sponge_wet"})
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local absorbed, wet_sponge = absorb(pos)
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if absorbed then
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minetest.add_node(pos, {name = wet_sponge})
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end
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end,
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})
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