diff --git a/mods/MAPGEN/mcl_biomes/init.lua b/mods/MAPGEN/mcl_biomes/init.lua index f97519285a..e4464b2ddc 100644 --- a/mods/MAPGEN/mcl_biomes/init.lua +++ b/mods/MAPGEN/mcl_biomes/init.lua @@ -67,7 +67,6 @@ local function register_biomes() Tricky biomes: * Mushroom Island (must be on island) * Stone Beach (must be at beaches only) - * Jungle Edge M (must be tested) TODO: Find a way to position these biomes accordingly. ]] @@ -890,8 +889,8 @@ local function register_biomes() depth_riverbed = 2, y_min = 1, y_max = mcl_vars.mg_overworld_max, - humidity_point = 79, - heat_point = 92, + humidity_point = 88, + heat_point = 81, }) minetest.register_biome({ name = "Jungle_shore", @@ -903,8 +902,8 @@ local function register_biomes() depth_riverbed = 2, y_min = -1, y_max = 0, - humidity_point = 79, - heat_point = 92, + humidity_point = 88, + heat_point = 81, }) minetest.register_biome({ name = "Jungle_ocean", @@ -916,8 +915,8 @@ local function register_biomes() depth_riverbed = 2, y_min = OCEAN_MIN, y_max = -2, - humidity_point = 79, - heat_point = 92, + humidity_point = 88, + heat_point = 81, }) -- Jungle M @@ -932,8 +931,8 @@ local function register_biomes() depth_riverbed = 2, y_min = 1, y_max = mcl_vars.mg_overworld_max, - humidity_point = 100, - heat_point = 93, + humidity_point = 92, + heat_point = 81, }) minetest.register_biome({ name = "JungleM_shore", @@ -945,8 +944,8 @@ local function register_biomes() depth_riverbed = 2, y_min = -1, y_max = 0, - humidity_point = 100, - heat_point = 93, + humidity_point = 92, + heat_point = 81, }) minetest.register_biome({ name = "JungleM_ocean", @@ -958,8 +957,8 @@ local function register_biomes() depth_riverbed = 2, y_min = OCEAN_MIN, y_max = -2, - humidity_point = 100, - heat_point = 93, + humidity_point = 92, + heat_point = 81, }) -- Jungle Edge @@ -973,8 +972,8 @@ local function register_biomes() depth_riverbed = 2, y_min = 1, y_max = mcl_vars.mg_overworld_max, - humidity_point = 79, - heat_point = 77, + humidity_point = 88, + heat_point = 76, }) minetest.register_biome({ name = "JungleEdge_ocean", @@ -986,14 +985,14 @@ local function register_biomes() depth_riverbed = 2, y_min = OCEAN_MIN, y_max = 0, - humidity_point = 79, - heat_point = 77, + humidity_point = 88, + heat_point = 76, }) - -- Jungle Edge M (extremely rare). + -- Jungle Edge M (very rare). -- Almost identical to Jungle Edge. Has deeper dirt. Melons spawn here a lot. - -- This biome has borders with Jungle Edge, Jungle M and theoretically Mushroom Island and Mushroom Island Shore. - -- In the Voronoi diagram, it has only a tiny area within the 0-100 heat/humity bounding box. + -- This biome occours directly between Jungle M and Jungle Edge but also has a small border to Jungle. + -- This biome is very small in general. minetest.register_biome({ name = "JungleEdgeM", node_top = "mcl_core:dirt_with_grass", @@ -1004,8 +1003,8 @@ local function register_biomes() depth_riverbed = 2, y_min = 1, y_max = mcl_vars.mg_overworld_max, - humidity_point = 115, - heat_point = 83, + humidity_point = 90, + heat_point = 79, }) minetest.register_biome({ name = "JungleEdgeM_ocean", @@ -1017,8 +1016,8 @@ local function register_biomes() depth_riverbed = 2, y_min = OCEAN_MIN, y_max = 0, - humidity_point = 115, - heat_point = 83, + humidity_point = 90, + heat_point = 79, }) -- Swampland