From 2d71e38e133d2bb27b3b4435903a65fa7301e081 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sat, 11 Feb 2017 04:41:19 +0100 Subject: [PATCH] mcl_util mention --- MISSING_ENGINE_FEATURES.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/MISSING_ENGINE_FEATURES.md b/MISSING_ENGINE_FEATURES.md index 4dc00b00e6..23b137a201 100644 --- a/MISSING_ENGINE_FEATURES.md +++ b/MISSING_ENGINE_FEATURES.md @@ -34,3 +34,6 @@ For these features, a workaround (or hack ;-)) by using Lua is theoretically pos - Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second - Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second - Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation + +#### Nice-to-haye +- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos