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# mcl_damage
This mod provide damage handling.
## mcl_damage.register_modifier(func, priority)
Register damage modifier.
* func: function, called with (obj, damage, reason)
This function can modify damage, based on mcl reason.
* priority: int, define call order of registered functions
You should make use higher values for important or most used functions.
## mcl_damage.from_mt(mt_reason)
Convert mt damage reason (nil, fall, drown, punch, node_damage) to mc like reason.
* mt_reason: table, mt damage reason