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2201 Commits

Author SHA1 Message Date
Brandon 5d5c96455d re-fix... 2020-06-26 21:31:23 -04:00
Brandon bd9b15466b Correct splash issue with mob-detection 2020-06-26 21:30:35 -04:00
Brandon 4f259dec71 Adjust lingering affect (1 per second) 2020-06-26 21:27:17 -04:00
Brandon 487909e8eb Generate lingering functions. 2020-06-26 20:32:03 -04:00
Brandon 8a08d27ee5 Fix potions to hit mobs. 2020-06-26 19:08:41 -04:00
Brandon 4a35ad3fd1 Correct issue where all items are replaced with drinking potions in creative 2020-06-26 16:55:22 -04:00
Brandon 1d5a04acb3 Update to reset player_physics on log out or death. Fix mobs die with potions. 2020-06-25 19:21:16 -04:00
Brandon fceffa6f1c Smooth out FOV changes, add specificity to potion effects to avoid overlap 2020-06-23 21:36:55 -04:00
Brandon b75075a135 Correct ability to kill players with harm potions. 2020-06-23 17:57:11 -04:00
Brandon d55be9fa02 Fix on_destruct to actually drop items. 2020-06-22 15:56:43 -04:00
Brandon f969bef0ea Swap on_blast to on_destruct 2020-06-22 15:52:20 -04:00
Brandon 2cf0ea664b Fix on_blast method to drop items. 2020-06-21 17:41:48 -04:00
Brandon a233977b35 Fix stand not dropping when mined with pickaxe. 2020-06-21 08:57:44 -04:00
Brandon 266713631a Correct sounds heard at distance and blast resistance for brewing stand. 2020-06-21 08:39:08 -04:00
Brandon 44536dd75d put some rudementary night vision together 2020-06-20 21:30:26 -04:00
Brandon 9836d631f9 Cleaning up old files and using a night-vision lite method. 2020-06-20 21:17:45 -04:00
Brandon 162faa7e60 Add fire resistance groundwork. 2020-06-20 21:00:57 -04:00
Brandon 7827e0019f Add check for player properties to ensure entity/player didn't die or leave. 2020-06-20 18:11:35 -04:00
Brandon 95e4934c80 Update brewing stand recipe - it can be built with cobble. 2020-06-20 17:26:42 -04:00
Brandon 12d0c3019e Move timing functions out to globalstep 2020-06-20 15:50:58 -04:00
Brandon 3dbaac7549 Update invisibility potions and poisons to utilize globalstep. Seems smoother. 2020-06-20 13:30:35 -04:00
Brandon a8beeb9f9b Minor formatting. 2020-06-20 12:02:42 -04:00
Brandon ec2d700c95 Prevent compound regeneration 2020-06-20 10:16:00 -04:00
Brandon d929ca19a8 Add persistent particle spawner. 2020-06-20 09:00:53 -04:00
Brandon a5e3b259fa Keep poisons from killing the player and prevent compounding poison effects. 2020-06-19 20:22:32 -04:00
Brandon bd9fd780eb Add potion sprite effects when drinking 2020-06-18 21:04:31 -04:00
Brandon 70fd9db0c3 Fix crash with non-player objects when adding player_physics attributes to object. 2020-06-18 20:22:44 -04:00
Brandon 7dc36368b0 Add poison. Update times/potency. 2020-06-18 20:08:00 -04:00
Brandon 38a4e6ed89 Correct regeneration amount - 1/2 heart per cycle 2020-06-18 19:44:29 -04:00
Brandon 3ab5035312 Add regeneration 2020-06-18 18:14:51 -04:00
Brandon d9e78e8ad9 Add water breathing. 2020-06-18 17:59:36 -04:00
Brandon 58cde1c9e9 Correct super zombie. 2020-06-18 17:17:56 -04:00
Brandon 4b23c2a15c Update potions for mob effects. Healing harms zombies, harming heals zombies. 2020-06-18 16:56:19 -04:00
Brandon 9f5bce29cb Add more lingering options. Adjust lingering cloud size. 2020-06-18 12:27:09 -04:00
Brandon 64cd19218f Cleanup brewing stand code. Add lingering base structure add splash river water and water. 2020-06-18 07:43:50 -04:00
Brandon 69d93d362d Merge branch 'bzoss_brew' of https://git.minetest.land/Wuzzy/MineClone2 into bzoss_brew 2020-06-17 22:24:18 -04:00
Brandon 56a8940510 Correct for splash invisibility. Add weakness + and splash potions. 2020-06-17 22:17:16 -04:00
Brandon 2c6f62354b pull potions out of init.lua to better organize 2020-06-17 17:50:18 -04:00
Brandon 7c0996b03c Correct issue with drinking potion not resulting in an empty bottle 2020-06-17 17:44:03 -04:00
Brandon 454a9c231e Correct issues with splash potions disappearing immediately when thrown. 2020-06-17 17:36:15 -04:00
Brandon b8256cd447 remove redundant code and add lingering potions -TODO: Add lingering effect 2020-06-17 17:05:44 -04:00
Brandon 021492994a Update the available perturbations of brewing. Include splash enhancement. 2020-06-17 16:49:52 -04:00
Brandon 9fe15c7e12 Add invisibility II brewing and correct inversion table (no such thing as slowness +). Add poison to harming inversion. Reduced splash stack max. 2020-06-16 22:29:35 -04:00
bzoss 54c1be724d Increase collision box to fix issues with splash potions not breaking at feet. 2020-06-16 08:25:42 -04:00
bzoss 724ff56bbf Fix a missed call to mcl_potions:invisible. 2020-06-16 08:13:10 -04:00
bzoss 7766368f64 Change splash effect with distance. 2020-06-13 17:50:33 -04:00
kay27 528c19302f Russian translation: mcl_core, mcl_craftguide 2020-06-13 18:58:59 +02:00
bzoss 7b4ded46f9 Rearrange the code structure. 2020-06-12 19:54:45 -04:00
bzoss 2c322977a6 Add invisibility potion - includes splash and plus 2020-06-12 19:11:06 -04:00
bzoss b674e74387 Correct redstone alias and Add poison and regeneration potions - THESE DON'T CURRENTLY WORK 2020-06-09 20:09:32 -04:00
bzoss eea6f6aee9 Correct alias issue. 2020-06-09 19:05:51 -04:00
Wuzzy cb2a16e7a3 Update jukebox translation files after typo fix 2020-06-10 00:04:06 +02:00
Li0n 4af5b90030 Fix typo in music disc description 2020-06-10 00:01:09 +02:00
bzoss a5dc19cd7c Initial commit to correct branch... 2020-06-08 17:47:53 -04:00
Wuzzy e14fe15d26 Add is_ground_content=false to all liquids 2020-06-07 21:32:55 +02:00
Wuzzy 6a6e294c19 Fix blast not removing chorus plant 2020-06-07 21:31:52 +02:00
Elias Åström 455f490b4e Remove TNT node when it is ignited by an explosion
After 6f12adcb TNT nodes would not be removed when ignited by
explosions, this fixes that.
2020-06-07 20:44:17 +02:00
Wuzzy 6f12adcb03 Fix broken blast handling for chest/shulkerbox 2020-06-06 16:57:19 +02:00
Wuzzy 505f853e54 Fix bucket not being able to pick up liquids 2020-06-06 16:16:39 +02:00
Wuzzy 28710bb819 Add label to observer ABM 2020-06-04 16:04:46 +02:00
Wuzzy a08152d8fb Localize some variables in mcl_core 2020-06-03 20:19:27 +02:00
Elias Åström 13b941fdbf Merge branch 'treecheck' 2020-06-02 20:13:30 +02:00
Wuzzy 02540a5193 Blaze powder is no fuel 2020-05-29 02:50:14 +02:00
Wuzzy ffb67966bc Remove dead code in mcl_brewing 2020-05-29 02:28:44 +02:00
Wuzzy 014f15b643 Clean up mcl_brewing file formats 2020-05-29 02:27:55 +02:00
Wuzzy f759699d34 Merge https://git.minetest.land/bzoss/MineClone2_brewing_stand into bzoss_brew 2020-05-29 02:15:00 +02:00
bzoss bcdb37800d Shift to table lookup for brewing combinations. Fix issue with brewing only if all slots filled. 2020-05-27 21:15:46 -04:00
bzoss 861aedbfa3 Updated potion offering - moved alchemy matrix to mcl_potions 2020-05-27 18:36:10 -04:00
bzoss 2ad28f1fac Update with sounds, and turn on some potion items. 2020-05-26 21:16:52 -04:00
bzoss 36ce478361 Comment some broken bits. 2020-05-26 21:07:07 -04:00
bzoss c9ff19d02a Some small doc string updates. 2020-05-26 18:15:50 -04:00
bzoss cae4940e70 Updated a few simple potions. TODO: Stop fuel burn once the potion is complete. 2020-05-26 18:10:20 -04:00
bzoss b5b0020997 Laid the framework to brew potions...TODO make it actually swap for the potion. 2020-05-25 15:31:35 -04:00
bzoss 0df8bb94f9 Remove "active" stand node definition 2020-05-25 09:29:23 -04:00
bzoss 190eb32ac2 Update brew timer...will reset if any bottle is changed 2020-05-25 09:28:23 -04:00
bzoss 5c4cc99621 Fixed for burning only blaze powder. 2020-05-25 09:08:37 -04:00
bzoss 4eb1bf05d3 Updated Formspec background. Established initial brewing timer framework. 2020-05-23 16:39:55 -04:00
Elias Åström 2e79f1f0ed Check if there is room for tree to grow
Previously tree saplings would grow regardless of the blocks above it.
This could be abused to destroy bedrock and other nodes.

To solve this, checks are added for nodes around the trees.  The volume
checked depends on the tree type.  The volume for each tree has been set
so reject trees where branches would grow into other nodes.  Some nodes
types like torches, plants and wood are ignored in the checks.

Saplings in a 2x2 formation will grow into normal trees if there is no
room for a huge tree.  Oak trees has separate checks for balloon oak
trees and normal oak trees, if there is no room for a balloon oak, it
becomes a normal oak tree.
2020-05-23 19:37:02 +02:00
Wuzzy d1d7c026e1 Buckets are no longer liquids_pointable 2020-05-20 21:59:37 +02:00
bzoss 228fc4b6ea Updated node to add bottles. TODO: Update node for bottle placement. 2020-05-19 17:31:07 -04:00
bzoss 572b43e93c Updated brewing stand node -- needs work. 2020-05-16 19:15:34 -04:00
bzoss 971e666d3e Initial commit to brewing formspec. 2020-05-16 18:22:09 -04:00
MysticTempest a20637f68c Fix redstone dust climbing up doors, and fix redstone dust not turning off when redstone torch is destroyed through the destruction of an attached block 2020-05-13 21:11:17 +02:00
Wuzzy 1a0e979b0c Update incomplete license information and credits 2020-05-11 17:18:04 +02:00
Wuzzy c156398fb5 Merge branch 'translate-fr' of https://git.minetest.land/lrocher/MineClone2 into translate_fr 2020-05-09 18:57:40 +02:00
Wuzzy 728db50baf Fire doesn't destroy flammable=-1 nodes 2020-05-09 18:55:50 +02:00
Wuzzy 621946546b Ignite TNT by fire 2020-05-09 18:52:03 +02:00
Wuzzy ffcad31871 Update falling nodes when fire replaces a block 2020-05-09 17:53:32 +02:00
Wuzzy bfb1e3e447 Add age to of fire to greatly limit fire spread 2020-05-09 17:44:23 +02:00
Rocher Laurent e058ee8487 Fix some template.txt 2020-05-05 21:02:48 +02:00
Rocher Laurent c9a37d0dbc Translate In French 2020-05-05 21:02:21 +02:00
Rocher Laurent 4957bd1118 Translate In French 2020-05-03 22:39:07 +02:00
Wuzzy bc740efafe Add fire explosions 2020-05-02 19:05:56 +02:00
Wuzzy 00acbf8a2a Remove unused TNT functions 2020-05-02 18:51:59 +02:00
Wuzzy 56d484f69b Make mobs and bed use mcl_explosions 2020-05-02 18:50:25 +02:00
Wuzzy 6a576c50a0 Add puncher to tnt_explosions 2020-05-02 18:24:53 +02:00
Wuzzy 3087621b11 Merge branch 'mcl_explosions' 2020-04-30 20:55:10 +02:00
Wuzzy eea07f0ce7 Fix incomplete dry grass replacement LBM 2020-04-27 14:05:09 +02:00
Wuzzy 0929ce4f20 Remove fire below air 2020-04-22 01:31:30 +02:00
Elias Åström 64c767ad8c Make TNT behave like Minecraft
TNT entities are now knocked back by explosions.  When a TNT block
becomes triggered by an explosion, its fuse time is set to a random
value between 0.5 and 1.5 seconds.
2020-04-19 13:08:36 +02:00