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Add placement sounds to twisting vines and weeping vines

This commit is contained in:
SmokeyDope 2023-01-23 16:55:18 +00:00
parent 62bb7a85eb
commit f971283798
1 changed files with 20 additions and 0 deletions

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@ -129,7 +129,17 @@ minetest.register_node("mcl_crimson:twisting_vines", {
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
--placement checks sucess, put twisting vine
grow_vines(pos, 1, "mcl_crimson:twisting_vines")
--add sound to vine placement
local idef = itemstack:get_definition()
local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
end
end
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
@ -186,7 +196,17 @@ minetest.register_node("mcl_crimson:weeping_vines", {
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
--placement check sucess, grow weeping vine
grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1)
--add sound to placement
local idef = itemstack:get_definition()
local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
end
end
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()