forked from VoxeLibre/VoxeLibre
Remove local mod = mcl_weather and replace accesses to variables thru mcl_weather with local variable equivalents
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@ -1,7 +1,6 @@
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-- Constants
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local mod = mcl_weather
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local NIGHT_VISION_RATIO = 0.45
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-- Module state
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@ -82,27 +81,27 @@ local skycolor_utils = skycolor.utils
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-- Add layer to colors table
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function skycolor.add_layer(layer_name, layer_color, instant_update)
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mcl_weather.skycolor.colors[layer_name] = layer_color
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table.insert(mcl_weather.skycolor.layer_names, layer_name)
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mcl_weather.skycolor.force_update = true
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skycolor.colors[layer_name] = layer_color
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table.insert(skycolor.layer_names, layer_name)
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skycolor.force_update = true
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end
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function skycolor.current_layer_name()
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return mcl_weather.skycolor.layer_names[#mcl_weather.skycolor.layer_names]
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return skycolor.layer_names[#skycolor.layer_names]
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end
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-- Retrieve layer from colors table
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function skycolor.retrieve_layer()
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local last_layer = mcl_weather.skycolor.current_layer_name()
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return mcl_weather.skycolor.colors[last_layer]
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local last_layer = skycolor.current_layer_name()
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return skycolor.colors[last_layer]
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end
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-- Remove layer from colors table
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function skycolor.remove_layer(layer_name)
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for k, name in pairs(mcl_weather.skycolor.layer_names) do
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for k, name in pairs(skycolor.layer_names) do
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if name == layer_name then
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table.remove(mcl_weather.skycolor.layer_names, k)
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mcl_weather.skycolor.force_update = true
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table.remove(skycolor.layer_names, k)
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skycolor.force_update = true
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return
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end
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end
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@ -141,7 +140,7 @@ end
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-- Update sky color. If players not specified update sky for all players.
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function skycolor.update_sky_color(players)
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-- Override day/night ratio as well
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players = mcl_weather.skycolor.utils.get_players(players)
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players = skycolor_utils.get_players(players)
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local update = skycolor.update_player_sky_color
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for _, player in ipairs(players) do
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update(player)
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@ -150,14 +149,16 @@ end
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-- Returns current layer color in {r, g, b} format
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function skycolor.get_sky_layer_color(timeofday)
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if #mcl_weather.skycolor.layer_names == 0 then
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if #skycolor.layer_names == 0 then
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return nil
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end
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-- min timeofday value 0; max timeofday value 1. So sky color gradient range will be between 0 and 1 * mcl_weather.skycolor.max_val.
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local rounded_time = math.floor(timeofday * mcl_weather.skycolor.max_val)
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local color = mcl_weather.skycolor.utils.convert_to_rgb(mcl_weather.skycolor.min_val, mcl_weather.skycolor.max_val, rounded_time, mcl_weather.skycolor.retrieve_layer())
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return color
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-- min timeofday value 0; max timeofday value 1. So sky color gradient range will be between 0 and 1 * skycolor.max_val
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local rounded_time = math.floor(timeofday * skycolor.max_val)
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return skycolor_utils.convert_to_rgb(
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skycolor.min_val, skycolor.max_val,
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rounded_time, skycolor.retrieve_layer()
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)
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end
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function skycolor_utils.convert_to_rgb(minval, maxval, current_val, colors)
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@ -200,7 +201,7 @@ end
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-- Returns the sky color of the first player, which is done assuming that all players are in same color layout.
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function skycolor_utils.get_current_bg_color()
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local players = mcl_weather.skycolor.utils.get_players(nil)
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local players = skycolor_utils.get_players(nil)
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if players[1] then
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return players[1]:get_sky(true).sky_color
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end
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@ -209,33 +210,31 @@ end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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if mcl_weather.skycolor.active ~= true or #minetest.get_connected_players() == 0 then
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if skycolor.active ~= true or #minetest.get_connected_players() == 0 then
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return
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end
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if mcl_weather.skycolor.force_update then
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mcl_weather.skycolor.update_sky_color()
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mcl_weather.skycolor.force_update = false
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if skycolor.force_update then
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skycolor.update_sky_color()
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skycolor.force_update = false
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return
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end
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-- regular updates based on iterval
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timer = timer + dtime;
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if timer >= mcl_weather.skycolor.update_interval then
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mcl_weather.skycolor.update_sky_color()
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if timer >= skycolor.update_interval then
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skycolor.update_sky_color()
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timer = 0
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end
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end)
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local function initsky(player)
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if player.set_lighting then
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player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } })
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end
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if (mcl_weather.skycolor.active) then
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mcl_weather.skycolor.force_update = true
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if (skycolor.active) then
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skycolor.force_update = true
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end
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player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
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@ -245,7 +244,7 @@ minetest.register_on_joinplayer(initsky)
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minetest.register_on_respawnplayer(initsky)
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mcl_worlds.register_on_dimension_change(function(player)
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mcl_weather.skycolor.update_sky_color({player})
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skycolor.update_sky_color({player})
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end)
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minetest.register_on_mods_loaded(function()
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