forked from VoxeLibre/VoxeLibre
Cleanup comments (don't use \=, it's annoying)
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@ -24,7 +24,7 @@ local function table_merge(tbl, ...)
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end
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-- Chest Entity
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-- ============
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-- ------------
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-- This is necessary to show the chest as an animated mesh, as Minetest doesn't support assigning animated meshes to
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-- nodes directly. We're bypassing this limitation by giving each chest its own entity, and making the chest node
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-- itself fully transparent.
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@ -208,7 +208,8 @@ if screwdriver then
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end
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mcl_chests.no_rotate, mcl_chests.simple_rotate = no_rotate, simple_rotate
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--[[ List of open chests.
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--[[ List of open chests
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-------------------
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Key: Player name
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Value:
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If player is using a chest: { pos = <chest node position> }
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@ -417,7 +418,7 @@ local function get_chest_inventories(pos, side)
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end
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-- Functions used in double chest registration code
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---------------------------------------------------
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-- ------------------------------------------------
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-- The `return function` wrapping is necessary to avoid stacking up parameters.
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-- `side` is either "left" or "right".
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local function hopper_pull_double(side) return function(pos, hop_pos, hop_inv, hop_list)
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@ -549,7 +550,7 @@ function mcl_chests.register_chest(basename, d)
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end
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-- Names table
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-- ===========
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-- -----------
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-- Accessed through names["kind"].x (names.kind.x), where x can be:
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-- a = "actual"
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-- c = canonical
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