forked from VoxeLibre/VoxeLibre
Add release notes for 0.85
This commit is contained in:
parent
47f920c9df
commit
333db53e7b
|
@ -0,0 +1,102 @@
|
|||
## 0.85 – The Fire and Stone release
|
||||
|
||||
### Contributors
|
||||
#### New maintainer
|
||||
* Herowl
|
||||
|
||||
#### New contributors
|
||||
* Codiac
|
||||
* DinoNuggies4665
|
||||
* basxto
|
||||
* Morik666
|
||||
* Eliy21
|
||||
* mdk
|
||||
* pepebotella
|
||||
* Alessandra Lozoya
|
||||
* VanicGame
|
||||
* ThePython10110
|
||||
* Araca
|
||||
* Montandalar
|
||||
* mim
|
||||
* Dark
|
||||
* ChrisPHP
|
||||
* thunder1035
|
||||
* Isaac Dennis
|
||||
* ADLON
|
||||
* Sab Pyrope
|
||||
|
||||
### Mobs improvements
|
||||
Creeper received some adjustments, should be smarter, but easier to avoid if you're quick. Axolotl on the other hand won't eat your sheep anymore.
|
||||
|
||||
Wither received a massive rework by Herowl, complete with custom attacks. Make sure to check him out, especially if you're up for a challenge.
|
||||
|
||||
Iron Golem received some AI changes by our new contributor, Codiac, which should prevent him getting lost so much.
|
||||
|
||||
Another rework done by Codiac was a change of how mob spawning takes light level into account. It should now be easier to prevent hostile spawns by lighting areas up, among other things.
|
||||
|
||||
### Stonecutter functionality
|
||||
Stonecutter finally received its functionality! Thanks to the work done by ChrisPHP, Herowl and AFCMS you can now cut every kind of stone into slabs, stairs, and decorated variants with unprecedented ease.
|
||||
|
||||
### Campfire update
|
||||
Another node that received a large update is the campfire, as well as the soul version. Thanks to the great work of PrairieWind, DinoNuggies4665, thunder1035, Wbjitscool, & AncientMariner, you can now cook items on them, and see it being done!
|
||||
|
||||
### Combat rebalancing
|
||||
Combat should feel better than ever before with changes by Eliy21 and Herowl! Knockback is stronger and more visible, every hit causes a short window of damage resistance, critical hits are more stable, hunger-based health regeneration works slightly differently... check it out!
|
||||
|
||||
### Armor trims
|
||||
You can now decorate your armor with colorful gems and metals on the smithing table thanks to the work of chmodsayshello.
|
||||
|
||||
### Path undoing
|
||||
Welcome our very own feature, path undoing! Brought to you by SmokeyDope and Herowl, you can now convert paths back to dirt by shift+right-clicking them with a shovel.
|
||||
|
||||
### Formspec refactoring
|
||||
Various GUI formspecs were updated in a massive rework by AFCMS to the newer version, as well as given new features. This includes survival and creative inventories (survival inventory got API allowing adding multiple tabs), as well as nodes like chests, furnaces, dispensers and hoppers.
|
||||
|
||||
### Hopper reimplementation
|
||||
Speaking of hoppers, our new contributor, Morik666, did an amazing job implementing a new API for hoppers, allowing to add various ways for other nodes to interact with the hoppers, including the nodes added by mods.
|
||||
|
||||
### Pistons fixes
|
||||
Pistons now work better thanks to seventeenthShulker, who fixed many bugs related to them. Sadly, even with these changes and the aforementioned hopper changes, not all mechanisms work as they should due to engine limitations that we are yet to make workarounds for.
|
||||
|
||||
### Translations updated
|
||||
* Brazilian Portuguese by Isaac Dennis
|
||||
* Russian by ADLON & Sab Pyrope
|
||||
* French by 3raven
|
||||
* Spanish by megustanlosfrijoles
|
||||
|
||||
### Other changes
|
||||
* Texture names moving away from "`default_`" prefix – Liquid textures – by FossFanatic
|
||||
* Cherry wood items fixes – by PrairieWind, 3raven, & MrRar
|
||||
* Bamboo placing bug fixed – by seventeenthShulker
|
||||
* Multishot enchantment fixed – by seventeenthShulker
|
||||
* Missing textures added – by Wbjitscool
|
||||
* Typo fixes – by pepebotella, Nicu, basxto, & mdk
|
||||
* Villager trades update – by Alessandra Lozoya & Codiac
|
||||
* Internal refactoring – by MrRar
|
||||
* Banners' colors and texture adjustements – by VanicGame
|
||||
* Copper crafting recipes fixes – by basxto & ThePython10110
|
||||
* Enchanting fixes – by Codiac & Araca
|
||||
* Mob floating improvements – by Codiac
|
||||
* Ruined portal spawn fix – by SmokeyDope
|
||||
* Barrels sound fix – by SmokeyDope
|
||||
* New settings added – by Eliy21
|
||||
* Trapdoors climbing update – by Dehydrate6684
|
||||
* Blast resistance fixes – by seventeenthShulker
|
||||
* Documentation fixes – by Montandalar, mim, & the developer team
|
||||
* Player eye height raising – by Dark
|
||||
* Craft guide searching fix – by Araca
|
||||
* Boat passenger fixes – by Eliy21
|
||||
* Duplication bug fixed – by Herowl
|
||||
* Nodes now drop properly when tool breaks while digging – by Herowl
|
||||
* Sleeping HUD – by chmodsayshello
|
||||
* Pumpkin group – by rudzik8
|
||||
* Fixed /clear being unclear and dangerous – by Herowl
|
||||
* Fixed players sometimes being stuck dead even on relog – by Eliy21
|
||||
|
||||
### Crashes fixed
|
||||
* Unknown nodes and callbacks related crash – by MrRar
|
||||
* Campfire and bamboo related crash – by Michieal
|
||||
* Unknown nodes related crash – by pepebotella
|
||||
* Minetest vector code related crash – by AncientMariner
|
||||
* Waterlogged roots and kelp related crash – by Michieal
|
||||
|
Loading…
Reference in New Issue