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Add strength potions

This commit is contained in:
Brandon 2020-06-28 20:31:08 -04:00
parent decf0ec624
commit 2c1b4e518c
5 changed files with 138 additions and 2 deletions

View File

@ -233,6 +233,27 @@ minetest.register_globalstep(function(dtime)
end end
-- Check for Strong players
for player, vals in pairs(is_strong) do
if is_strong[player] and player:get_properties() then
player = player or player:get_luaentity()
is_strong[player].timer = is_strong[player].timer + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#7700BB") end
if is_strong[player].timer >= is_strong[player].dur then
is_strong[player] = nil
end
elseif not player:get_properties() then
is_strong[player] = nil
end
end
end) end)
minetest.register_on_player_hpchange(function(player, hp_change) minetest.register_on_player_hpchange(function(player, hp_change)
@ -240,6 +261,7 @@ minetest.register_on_player_hpchange(function(player, hp_change)
if is_fire_proof[player] and hp_change < 0 then if is_fire_proof[player] and hp_change < 0 then
-- This is a bit forced, but it assumes damage is taken by fire and avoids it -- This is a bit forced, but it assumes damage is taken by fire and avoids it
-- also assumes any change in hp happens between calls to this function -- also assumes any change in hp happens between calls to this function
-- it's worth noting that you don't take damage from players in this case...
local player_info = mcl_playerinfo[player:get_player_name()] local player_info = mcl_playerinfo[player:get_player_name()]
if fire_nodes[player_info.node_head] or fire_nodes[player_info.node_feet] or fire_nodes[player_info.node_stand] then if fire_nodes[player_info.node_head] or fire_nodes[player_info.node_feet] or fire_nodes[player_info.node_stand] then
@ -487,6 +509,26 @@ function mcl_potions.weakness_func(player, factor, duration)
for i=1,math.floor(duration) do for i=1,math.floor(duration) do
minetest.after(i, function() mcl_potions._add_spawner(player, "#6600AA") end) minetest.after(i, function() mcl_potions._add_spawner(player, "#6600AA") end)
end end
end
function mcl_potions.strength_func(player, factor, duration)
if not is_strong[player] then
is_strong[player] = {dur = duration, timer = 0, factor = factor}
else
local victim = is_strong[player]
victim.factor = factor
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end end

View File

@ -307,7 +307,7 @@ local awkward_table = {
["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision", ["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision",
["mcl_core:sugar"] = "mcl_potions:swiftness", ["mcl_core:sugar"] = "mcl_potions:swiftness",
["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance", ["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance",
["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", --add craft ["mcl_mobitems:blaze_powder"] = "mcl_potions:strength",
["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing", ["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration", ["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
["mcl_mobitems:spider_eye"] = "mcl_potions:poison", ["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
@ -324,7 +324,7 @@ local output_table = {
local enhancement_table = {} local enhancement_table = {}
local extension_table = {} local extension_table = {}
local potions = {"awkward", "mundane", "thick"} local potions = {"awkward", "mundane", "thick"}
for i, potion in ipairs({"healing","harming","swiftness","slowness","leaping","poison","regeneration","invisibility","weakness","water_breathing","night_vision"}) do for i, potion in ipairs({"healing","harming","swiftness","slowness","leaping","poison","regeneration","invisibility","weakness","strength","water_breathing","night_vision"}) do
table.insert(potions, potion) table.insert(potions, potion)

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@ -235,3 +235,15 @@ register_lingering("weakness", "Lingering Weakness", "#6600AA", {
register_lingering("weakness_plus", "Lingering Weakness +", "#7700BB", { register_lingering("weakness_plus", "Lingering Weakness +", "#7700BB", {
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end
}) })
register_lingering("strength", "lingering Strength", "#D444D4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, mcl_potions.DURATION) end
})
register_lingering("strength_2", "Lingering Strength II", "#D444F4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, smcl_potions.DURATION_2) end
})
register_lingering("strength_plus", "Lingering Strength +", "#D444E4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, mcl_potions.DURATION_PLUS) end
})

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@ -473,7 +473,77 @@ minetest.register_craftitem("mcl_potions:weakness_plus", {
end end
}) })
minetest.register_craftitem("mcl_potions:strength", {
description = S("Strength Potion"),
_tt_help = S("+1.5 hearts per damage | 3:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#D444D4"),
inventory_image = potion_image("#D444D4"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444D4")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444D4")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:strength_2", {
description = S("Strength Potion II"),
_tt_help = S("+3 hearts per damage | 1:30"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#D444E4"),
inventory_image = potion_image("#D444E4"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444E4")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444E4")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:strength_plus", {
description = S("Strength Potion +"),
_tt_help = S("1.5 hearts per damage | 8:00"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#D444F4"),
inventory_image = potion_image("#D444F4"),
groups = { brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444F4")
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
mcl_potions._use_potion(itemstack, user, "#D444F4")
return itemstack
end
})
minetest.register_craftitem("mcl_potions:poison", { minetest.register_craftitem("mcl_potions:poison", {
description = S("Poison Potion"), description = S("Poison Potion"),
_tt_help = S("-1/2 Heart / 2.5sec | 0:45"), _tt_help = S("-1/2 Heart / 2.5sec | 0:45"),

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@ -194,6 +194,18 @@ register_splash("weakness_plus", "Splash Weakness +", "#7700BB", {
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end
}) })
register_splash("strength", "Splash Strength", "#D444D4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR*redx) end
})
register_splash("strength_2", "Splash Strength II", "#D444F4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, splash_DUR_2*redx) end
})
register_splash("strength_plus", "Splash Strength +", "#D444E4", {
potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR_pl*redx) end
})
register_splash("water_breathing", "Splash Water Breathing", "#0000AA", { register_splash("water_breathing", "Splash Water Breathing", "#0000AA", {
potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, splash_DUR*redx) end potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, splash_DUR*redx) end
}) })