forked from VoxeLibre/VoxeLibre
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33 Commits
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@ -2856,18 +2856,6 @@ local falling = function(self, pos)
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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end
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if minetest.registered_nodes[node_ok(pos).name].groups.lava then
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if self.floats_on_lava == 1 then
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self.object:set_acceleration({
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x = 0,
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y = -self.fall_speed / (max(1, v.y) ^ 2),
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z = 0
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})
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end
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end
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-- in water then float up
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if minetest.registered_nodes[node_ok(pos).name].groups.water then
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@ -3785,7 +3773,6 @@ minetest.register_entity(name, {
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knock_back = def.knock_back ~= false,
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shoot_offset = def.shoot_offset or 0,
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floats = def.floats or 1, -- floats in water by default
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floats_on_lava = def.floats_on_lava or 0,
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replace_rate = def.replace_rate,
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replace_what = def.replace_what,
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replace_with = def.replace_with,
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@ -38,7 +38,6 @@ mcl_weather.reg_weathers["none"] = {
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local storage = minetest.get_mod_storage()
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-- Save weather into mod storage, so it can be loaded after restarting the server
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local save_weather = function()
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if not mcl_weather.end_time then return end
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storage:set_string("mcl_weather_state", mcl_weather.state)
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storage:set_int("mcl_weather_end_time", mcl_weather.end_time)
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minetest.log("verbose", "[mcl_weather] Weather data saved: state="..mcl_weather.state.." end_time="..mcl_weather.end_time)
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@ -161,12 +161,6 @@ local function on_metadata_inventory_take(pos, listname, index, stack, player)
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end
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end
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local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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if from_list == "dst" then
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give_xp(pos, player)
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end
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end
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local function spawn_flames(pos, param2)
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local minrelpos, maxrelpos
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local dir = minetest.facedir_to_dir(param2)
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@ -483,12 +477,10 @@ minetest.register_node("mcl_furnaces:furnace", {
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give_xp(pos)
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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on_metadata_inventory_move = function(pos)
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-- Reset accumulated game time when player works with furnace:
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furnace_reset_delta_time(pos)
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minetest.get_node_timer(pos):start(1.0)
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on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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end,
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on_metadata_inventory_put = function(pos)
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-- Reset accumulated game time when player works with furnace:
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@ -502,7 +494,9 @@ minetest.register_node("mcl_furnaces:furnace", {
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-- start timer function, it will helpful if player clears dst slot
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minetest.get_node_timer(pos):start(1.0)
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on_metadata_inventory_take(pos, listname, index, stack, player)
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if listname == "dst" then
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give_xp(pos, player)
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end
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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@ -558,7 +552,6 @@ minetest.register_node("mcl_furnaces:furnace_active", {
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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on_metadata_inventory_move = on_metadata_inventory_move,
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on_metadata_inventory_take = on_metadata_inventory_take,
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on_receive_fields = receive_fields,
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_mcl_blast_resistance = 3.5,
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@ -324,8 +324,10 @@ function build_nether_portal(pos, width, height, orientation, name)
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local pp_1 = {x = x, y = pos.y - 2, z = z}
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local nn = get_node(pp).name
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local nn_1 = get_node(pp_1).name
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log("warning", "[mcl_portals] pos=" .. pos_to_string(pp) .. " nn=" .. nn .. " name=" .. name .. " width=" .. tostring(width) .. " height=" .. tostring(height).." orientation=" ..tostring(orientation).." gc="..tostring(registered_nodes[nn].is_ground_content) .." for obsidian platform:")
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if ((nn=="air" and nn_1 == "air") or not registered_nodes[nn].is_ground_content) and not is_protected(pp, name) then
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set_node(pp, {name = OBSIDIAN})
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minetest.log("warning", "set!")
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end
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end
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end
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@ -430,12 +432,96 @@ local function get_lava_level(pos, pos1, pos2)
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return max(min(mcl_vars.mg_lava_nether_max, pos2.y-1), pos1.y+1)
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end
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local function ecb_scan_area(blockpos, action, calls_remaining, param)
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if calls_remaining and calls_remaining > 0 then return end
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local pos, pos1, pos2, name, obj = param.pos, param.pos1, param.pos2, param.name or "", param.obj
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local lava = get_lava_level(pos, pos1, pos2)
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local ttt1 = minetest.get_us_time() -- !!debug
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-- loop in a spiral around pos
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local cs, x, z, dx, dz, p0x, p0z, p1x, p1y, p1z, p2x, p2y, p2z = mcl_vars.chunk_size_in_nodes, 0, 0, 0, -1, pos.x, pos.z, pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z
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local i_max = (cs*2-1) * (cs*2-1)
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log("action", "[mcl_portals] Area for destination Nether portal emerged! We about to iterate " .. tostring(i_max) .. " positions of spiral around "..pos_to_string(pos))
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local backup_pos, bnc = nil, 0 -- 'better than nothing'
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local p1 = {x=0, y=p1y, z=0}
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local p2 = {x=0, y=p2y, z=0}
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for i = 1, i_max do
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local px, pz = p0x + x, p0z + z
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if ((i%100) == 1) then
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log("action", "[mcl_portals] i=" ..tostring(i) .." px=" .. tostring(px) .." pz=" .. tostring(pz) .. " x:"..tostring(p1x) .."-"..tostring(p2x) .. " z:"..tostring(p1z) .."-"..tostring(p2z))
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end
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if px >= p1x and pz >= p1z and px <= p2x and pz <= p2z then
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p1.x, p2.x, p1.z, p2.z = px, px, pz, pz
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local nodes = find_nodes_in_area_under_air(p1, p2, {"group:building_block"})
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log("action", "[mcl_portals] check " .. pos_to_string(p1) .. "-" .. pos_to_string(p2) .. ": " .. tostring(nodes and #nodes))
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if nodes and #nodes > 0 then
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for j = 1, #nodes do
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local node = nodes[j]
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if not is_protected(node, name) then
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node.y = node.y + 2
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local node2 = {x = node.x, y = node.y + 2, z = node.z}
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if not is_protected(node2, name) then
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local nodes_j = find_nodes_in_area(node, node2, {"air"})
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local nc = #nodes_j
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if nc >= 3 then
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node2.x = node2.x + 2
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node2.z = node2.z + 2
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nodes_j = find_nodes_in_area(node, node2, {"air"})
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if #nodes_j == 36 then
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local msg1 = "DEBUG message: space found using algorithm 1, elapsed time: " .. tostring(minetest.get_us_time()-ttt1) .." us" -- !!debug
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log("warning", "[mcl_portals] " .. msg1) -- !!debug
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minetest.chat_send_all(msg1) -- !!debug
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log("action", "[mcl_portals] found space at pos "..pos_to_string(node).." - creating a portal")
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create_portal_2({x=node.x, y=node.y+1, z=node.z}, name, obj)
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return
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end
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elseif nc > bnc or ((nc > max(bnc-2,0)) and backup_pos.y<lava and node.y > lava) then
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bnc = nc
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backup_pos = {x = node2.x, y = node2.y, z = node2.z}
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log("action", "[mcl_portals] set backup pos "..pos_to_string(backup_pos).." with "..tostring(nc).." air node(s)")
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end
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end
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end
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end
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end
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end
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if x == z or (x < 0 and x == -z) or (x > 0 and x == 1-z) then
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dx, dz = -dz, dx
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end
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x, z = x+dx, z+dz
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px, pz = p0x + x, p0z + z
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end
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if backup_pos then -- several nodes of air might be better than lava lake, right?
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local msg1 = "DEBUG message: space partially found using algorithm 1, elapsed time: " .. tostring(minetest.get_us_time()-ttt1) .." us" -- !!debug
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log("warning", "[mcl_portals] " .. msg1) -- !!debug
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minetest.chat_send_all(msg1) -- !!debug
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log("action", "[mcl_portals] using backup pos "..pos_to_string(backup_pos).." to create a portal")
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create_portal_2(backup_pos, name, obj)
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return
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end
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local msg1 = "DEBUG message: space not found using algorithm 1, elapsed time: " .. tostring(minetest.get_us_time()-ttt1) .." us" -- !!debug
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log("warning", "[mcl_portals] " .. msg1) -- !!debug
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minetest.chat_send_all(msg1) -- !!debug
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log("action", "[mcl_portals] found no space, reverting to target pos "..pos_to_string(pos).." - creating a portal")
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if pos.y < lava then
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pos.y = lava + 1
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else
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pos.y = pos.y + 1
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end
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create_portal_2(pos, name, obj)
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end
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local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
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if calls_remaining and calls_remaining > 0 then return end
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local pos, pos1, pos2, name, obj = param.pos, param.pos1, param.pos2, param.name or "", param.obj
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local pos0, distance
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local lava = get_lava_level(pos, pos1, pos2)
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local ttt2 = minetest.get_us_time() -- !!debug
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local nodes = find_nodes_in_area_under_air(pos1, pos2, {"group:building_block"})
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if nodes then
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local nc = #nodes
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@ -452,6 +538,9 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
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if nc2 == 27 and not is_area_protected(node, node2, name) then
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local distance0 = dist(pos, node)
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if distance0 < 2 then
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local msg1 = "DEBUG message: space found using algorithm 2, elapsed time: " .. tostring(minetest.get_us_time()-ttt2) .." us" -- !!debug
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log("warning", "[mcl_portals] " .. msg1) -- !!debug
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minetest.chat_send_all(msg1) -- !!debug
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log("action", "[mcl_portals] found space at pos "..pos_to_string(node).." - creating a portal")
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create_portal_2(node1, name, obj)
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return
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@ -467,10 +556,16 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
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end
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end
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if distance then -- several nodes of air might be better than lava lake, right?
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local msg1 = "DEBUG message: space partially found using algorithm 2, elapsed time: " .. tostring(minetest.get_us_time()-ttt2) .." us" -- !!debug
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log("warning", "[mcl_portals] " .. msg1) -- !!debug
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minetest.chat_send_all(msg1) -- !!debug
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log("action", "[mcl_portals] using backup pos "..pos_to_string(pos0).." to create a portal")
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create_portal_2(pos0, name, obj)
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return
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end
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local msg1 = "DEBUG message: space not found using algorithm 2, elapsed time: " .. tostring(minetest.get_us_time()-ttt2) .." us" -- !!debug
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log("warning", "[mcl_portals] " .. msg1) -- !!debug
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minetest.chat_send_all(msg1) -- !!debug
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log("action", "[mcl_portals] found no space, reverting to target pos "..pos_to_string(pos).." - creating a portal")
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if pos.y < lava then
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pos.y = lava + 1
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@ -503,7 +598,11 @@ local function create_portal(pos, limit1, limit2, name, obj)
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pos2 = {x = min(max(limit2.x, pos.x), pos2.x), y = min(max(limit2.y, pos.y), pos2.y), z = min(max(limit2.z, pos.z), pos2.z)}
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end
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minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = vector.new(pos), pos1 = pos1, pos2 = pos2, name=name, obj=obj})
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if random(1,2) == 2 then
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minetest.emerge_area(pos1, pos2, ecb_scan_area_2, {pos = vector.new(pos), pos1 = pos1, pos2 = pos2, name=name, obj=obj})
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else
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minetest.emerge_area(pos1, pos2, ecb_scan_area, {pos = vector.new(pos), pos1 = pos1, pos2 = pos2, name=name, obj=obj})
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end
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end
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local function available_for_nether_portal(p)
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@ -252,7 +252,13 @@ minetest.register_globalstep(function(dtime)
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.4)
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end
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end
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elseif get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
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else
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-- Reset speed decrease
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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end
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-- Swimming? Check if boots are enchanted with depth strider
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if get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
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local boots = player:get_inventory():get_stack("armor", 5)
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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