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2 Commits
Author | SHA1 | Date |
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epCode | 647a53c354 | |
ArTee3 | 910c9083e5 |
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@ -252,13 +252,7 @@ minetest.register_globalstep(function(dtime)
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.4)
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.4)
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end
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end
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end
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end
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else
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elseif get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
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-- Reset speed decrease
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
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end
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-- Swimming? Check if boots are enchanted with depth strider
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if get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
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local boots = player:get_inventory():get_stack("armor", 5)
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local boots = player:get_inventory():get_stack("armor", 5)
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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