forked from VoxeLibre/VoxeLibre
Merge remote-tracking branch 'origin/master' into portals
This commit is contained in:
commit
4c9643fde9
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@ -450,7 +450,7 @@ mobs:spawn_specific("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, {"air"},
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-- spawn eggs
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-- spawn eggs
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mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
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mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
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mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
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--mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
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--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
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--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
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mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
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mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
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mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)
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mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)
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@ -116,6 +116,8 @@ end
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ARROW_ENTITY.on_step = function(self, dtime)
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ARROW_ENTITY.on_step = function(self, dtime)
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mcl_burning.tick(self.object, dtime)
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mcl_burning.tick(self.object, dtime)
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self._time_in_air = self._time_in_air + .001
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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local dpos = table.copy(pos) -- digital pos
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local dpos = table.copy(pos) -- digital pos
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dpos = vector.round(dpos)
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dpos = vector.round(dpos)
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@ -125,9 +127,11 @@ ARROW_ENTITY.on_step = function(self, dtime)
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self.object:remove()
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self.object:remove()
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end
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end
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if self.object:get_attach() and not self.object:get_attach(parent) then
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minetest.register_on_leaveplayer(function(player)
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if self.object:get_attach(parent) == player then
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self.object:remove()
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self.object:remove()
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end
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end
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end)
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if self._stuck then
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if self._stuck then
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self._stucktimer = self._stucktimer + dtime
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self._stucktimer = self._stucktimer + dtime
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@ -208,10 +212,10 @@ ARROW_ENTITY.on_step = function(self, dtime)
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for k, obj in pairs(objs) do
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for k, obj in pairs(objs) do
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local ok = false
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local ok = false
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-- Arrows can only damage players and mobs
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-- Arrows can only damage players and mobs
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if obj ~= self._shooter and obj:is_player() then
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if obj:is_player() then
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ok = true
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ok = true
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elseif obj:get_luaentity() ~= nil then
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elseif obj:get_luaentity() ~= nil then
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if obj ~= self._shooter and (obj:get_luaentity()._cmi_is_mob or obj:get_luaentity()._hittable_by_projectile) then
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if (obj:get_luaentity()._cmi_is_mob or obj:get_luaentity()._hittable_by_projectile) then
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ok = true
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ok = true
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end
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end
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end
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end
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@ -229,11 +233,12 @@ ARROW_ENTITY.on_step = function(self, dtime)
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end
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end
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-- If an attackable object was found, we will damage the closest one only
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-- If an attackable object was found, we will damage the closest one only
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if closest_object ~= nil then
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if closest_object ~= nil then
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local obj = closest_object
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local obj = closest_object
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local is_player = obj:is_player()
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local is_player = obj:is_player()
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local lua = obj:get_luaentity()
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local lua = obj:get_luaentity()
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if obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then
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if obj == self._shooter and self._time_in_air > 1.02 or obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then
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if obj:get_hp() > 0 then
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if obj:get_hp() > 0 then
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-- Check if there is no solid node between arrow and object
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-- Check if there is no solid node between arrow and object
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local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
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local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
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@ -462,6 +467,7 @@ ARROW_ENTITY.get_staticdata = function(self)
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end
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end
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ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
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ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
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self._time_in_air = 1.0
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self._in_player = false
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self._in_player = false
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local data = minetest.deserialize(staticdata)
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local data = minetest.deserialize(staticdata)
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if data then
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if data then
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@ -92,7 +92,7 @@ function mcl_buckets.register_liquid(def)
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-- Check if pointing to a buildable node
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-- Check if pointing to a buildable node
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local item = itemstack:get_name()
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local item = itemstack:get_name()
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if extra_check and extra_check(place_pos, user) == false then
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if def.extra_check and def.extra_check(place_pos, user) == false then
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-- Fail placement of liquid
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-- Fail placement of liquid
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elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
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-- buildable; replace the node
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@ -2,6 +2,20 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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local sound_place = function(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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local sound_take = function(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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if mod_mcl_core then
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if mod_mcl_core then
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-- Lava bucket
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-- Lava bucket
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mcl_buckets.register_liquid({
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mcl_buckets.register_liquid({
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