From 4548f2d19e1525eef3a43af9fb6b9d25b4953758 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 31 Jul 2017 05:35:55 +0200 Subject: [PATCH] Add new lever model by Gerold55 --- .../REDSTONE/mesecons_walllever/init.lua | 41 +-- .../jeija_wall_lever_lever_light_on.png | Bin 0 -> 344 bytes .../models/jeija_wall_lever_off.obj | 90 ++++++ .../models/jeija_wall_lever_on.obj | 90 ++++++ .../mesecons_walllever/models/levier_off.x | 244 ---------------- .../mesecons_walllever/models/levier_on.x | 274 ------------------ .../textures/jeija_wall_lever.png | Bin 126 -> 141 bytes .../textures/jeija_wall_lever_back.png | Bin 320 -> 0 bytes .../textures/jeija_wall_lever_bottom.png | Bin 301 -> 0 bytes .../textures/jeija_wall_lever_off.png | Bin 281 -> 0 bytes .../textures/jeija_wall_lever_on.png | Bin 268 -> 0 bytes .../textures/jeija_wall_lever_sides.png | Bin 285 -> 0 bytes .../textures/jeija_wall_lever_tb.png | Bin 219 -> 0 bytes .../textures/jeija_wall_lever_top.png | Bin 304 -> 0 bytes 14 files changed, 191 insertions(+), 548 deletions(-) create mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/models/jeija_wall_lever_lever_light_on.png create mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/models/jeija_wall_lever_off.obj create mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/models/jeija_wall_lever_on.obj delete mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/models/levier_off.x delete mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/models/levier_on.x delete mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/textures/jeija_wall_lever_back.png delete mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/textures/jeija_wall_lever_bottom.png delete mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/textures/jeija_wall_lever_off.png delete mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/textures/jeija_wall_lever_on.png delete mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/textures/jeija_wall_lever_sides.png delete mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/textures/jeija_wall_lever_tb.png delete mode 100644 mods/ITEMS/REDSTONE/mesecons_walllever/textures/jeija_wall_lever_top.png diff --git a/mods/ITEMS/REDSTONE/mesecons_walllever/init.lua b/mods/ITEMS/REDSTONE/mesecons_walllever/init.lua index b75c7b9df..e93b4f011 100644 --- a/mods/ITEMS/REDSTONE/mesecons_walllever/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_walllever/init.lua @@ -2,30 +2,21 @@ -- Basically a switch that can be attached to a wall -- Powers the block 2 nodes behind (using a receiver) minetest.register_node("mesecons_walllever:wall_lever_off", { - drawtype = "nodebox", + drawtype = "mesh", tiles = { - "jeija_wall_lever_tb.png", - "jeija_wall_lever_bottom.png", - "jeija_wall_lever_sides.png", - "jeija_wall_lever_sides.png", - "jeija_wall_lever_back.png", - "jeija_wall_lever_off.png", + "jeija_wall_lever_lever_light_on.png", }, inventory_image = "jeija_wall_lever.png", wield_image = "jeija_wall_lever.png", paramtype = "light", paramtype2 = "facedir", + drawtype = "mesh", + mesh = "jeija_wall_lever_off.obj", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", - fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, - { -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }}, - }, - node_box = { - type = "fixed", - fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base - { -1/16, -8/16, 7/16, 1/16, 0/16, 5/16 }} -- the lever itself. + fixed = { -3/16, -8/16, -4/16, 3/16, -2/16, 4/16 }, }, groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1}, is_ground_content = false, @@ -37,7 +28,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", { mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node)) minetest.sound_play("mesecons_lever", {pos=pos}) end, - sounds = mcl_sounds.node_sound_wood_defaults(), + sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = {receptor = { rules = mesecon.rules.buttonlike_get, state = mesecon.state.off @@ -46,29 +37,19 @@ minetest.register_node("mesecons_walllever:wall_lever_off", { _mcl_hardness = 0.5, }) minetest.register_node("mesecons_walllever:wall_lever_on", { - drawtype = "nodebox", + drawtype = "mesh", tiles = { - "jeija_wall_lever_top.png", - "jeija_wall_lever_tb.png", - "jeija_wall_lever_sides.png", - "jeija_wall_lever_sides.png", - "jeija_wall_lever_back.png", - "jeija_wall_lever_on.png", + "jeija_wall_lever_lever_light_on.png", }, inventory_image = "jeija_wall_lever.png", paramtype = "light", paramtype2 = "facedir", + mesh = "jeija_wall_lever_on.obj", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", - fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, - { -1/16, 0, 7/16, 1/16, 8/16, 5/16 }}, - }, - node_box = { - type = "fixed", - fixed = {{ -2/16, -3/16, 8/16, 2/16, 3/16, 4/16 }, -- the base - { -1/16, 0/16, 7/16, 1/16, 8/16, 5/16 }} -- the lever itself. + fixed = { -3/16, -8/16, -4/16, 3/16, -2/16, 4/16 }, }, groups = {handy=1, not_in_creative_inventory = 1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1}, is_ground_content = false, @@ -80,7 +61,7 @@ minetest.register_node("mesecons_walllever:wall_lever_on", { mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node)) minetest.sound_play("mesecons_lever", {pos=pos}) end, - sounds = mcl_sounds.node_sound_wood_defaults(), + sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = {receptor = { rules = mesecon.rules.buttonlike_get, state = mesecon.state.on diff --git a/mods/ITEMS/REDSTONE/mesecons_walllever/models/jeija_wall_lever_lever_light_on.png b/mods/ITEMS/REDSTONE/mesecons_walllever/models/jeija_wall_lever_lever_light_on.png new file mode 100644 index 0000000000000000000000000000000000000000..9f8af946d09921b140a73279d6b2eef917081d56 GIT binary patch literal 344 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE3?yBabR7dymH|E?u0T50(w%>I*o_uaj-P9G?( zS*W6u_>afd;_UfC4u+sq1Lb&@#uO$Bjwx=RHfgWS - SWORD major; - SWORD minor; - DWORD flags; -} - -template Vector { - <3D82AB5E-62DA-11cf-AB39-0020AF71E433> - FLOAT x; - FLOAT y; - FLOAT z; -} - -template Coords2d { - - FLOAT u; - FLOAT v; -} - -template Matrix4x4 { - - array FLOAT matrix[16]; -} - -template ColorRGBA { - <35FF44E0-6C7C-11cf-8F52-0040333594A3> - FLOAT red; - FLOAT green; - FLOAT blue; - FLOAT alpha; -} - -template ColorRGB { - - FLOAT red; - FLOAT green; - FLOAT blue; -} - -template IndexedColor { - <1630B820-7842-11cf-8F52-0040333594A3> - DWORD index; - ColorRGBA indexColor; -} - -template Boolean { - <4885AE61-78E8-11cf-8F52-0040333594A3> - SWORD truefalse; -} - -template Boolean2d { - <4885AE63-78E8-11cf-8F52-0040333594A3> - Boolean u; - Boolean v; -} - -template MaterialWrap { - <4885AE60-78E8-11cf-8F52-0040333594A3> - Boolean u; - Boolean v; -} - -template TextureFilename { - - STRING filename; -} - -template Material { - <3D82AB4D-62DA-11cf-AB39-0020AF71E433> - ColorRGBA faceColor; - FLOAT power; - ColorRGB specularColor; - ColorRGB emissiveColor; - [...] -} - -template MeshFace { - <3D82AB5F-62DA-11cf-AB39-0020AF71E433> - DWORD nFaceVertexIndices; - array DWORD faceVertexIndices[nFaceVertexIndices]; -} - -template MeshFaceWraps { - <4885AE62-78E8-11cf-8F52-0040333594A3> - DWORD nFaceWrapValues; - Boolean2d faceWrapValues; -} - -template MeshTextureCoords { - - DWORD nTextureCoords; - array Coords2d textureCoords[nTextureCoords]; -} - -template MeshMaterialList { - - DWORD nMaterials; - DWORD nFaceIndexes; - array DWORD faceIndexes[nFaceIndexes]; - [Material] -} - -template MeshNormals { - - DWORD nNormals; - array Vector normals[nNormals]; - DWORD nFaceNormals; - array MeshFace faceNormals[nFaceNormals]; -} - -template MeshVertexColors { - <1630B821-7842-11cf-8F52-0040333594A3> - DWORD nVertexColors; - array IndexedColor vertexColors[nVertexColors]; -} - -template Mesh { - <3D82AB44-62DA-11cf-AB39-0020AF71E433> - DWORD nVertices; - array Vector vertices[nVertices]; - DWORD nFaces; - array MeshFace faces[nFaces]; - [...] -} - -template FrameTransformMatrix { - - Matrix4x4 frameMatrix; -} - -template Frame { - <3D82AB46-62DA-11cf-AB39-0020AF71E433> - [...] -} - -Header { - 1; - 0; - 1; -} - - - -Mesh CINEMA4D_Mesh { - 16; - // Lever1 - -4.481;-4.311;-6.25;, - -44.655;43.567;-6.25;, - 5.095;3.724;-6.25;, - -35.079;51.602;-6.25;, - 5.095;3.724;6.25;, - -35.079;51.602;6.25;, - -4.481;-4.311;6.25;, - -44.655;43.567;6.25;, - // Lever_Hold - -25.0;-9.375;-18.75;, - -25.0;9.375;-18.75;, - 25.0;-9.375;-18.75;, - 25.0;9.375;-18.75;, - 25.0;-9.375;18.75;, - 25.0;9.375;18.75;, - -25.0;-9.375;18.75;, - -25.0;9.375;18.75;; - - 12; - // Lever1 - 4;0,1,3,2;, - 4;2,3,5,4;, - 4;4,5,7,6;, - 4;6,7,1,0;, - 4;1,7,5,3;, - 4;6,0,2,4;, - // Lever_Hold - 4;8,9,11,10;, - 4;10,11,13,12;, - 4;12,13,15,14;, - 4;14,15,9,8;, - 4;9,15,13,11;, - 4;14,8,10,12;; - - MeshNormals { - 16; - // Lever1 - 0.088;-0.161;-0.036;, - -0.144;0.115;-0.036;, - 0.144;-0.115;-0.036;, - -0.088;0.161;-0.036;, - 0.144;-0.115;0.036;, - -0.088;0.161;0.036;, - 0.088;-0.161;0.036;, - -0.144;0.115;0.036;, - // Lever_Hold - -0.144;-0.054;-0.108;, - -0.144;0.054;-0.108;, - 0.144;-0.054;-0.108;, - 0.144;0.054;-0.108;, - 0.144;-0.054;0.108;, - 0.144;0.054;0.108;, - -0.144;-0.054;0.108;, - -0.144;0.054;0.108;; - - 12; - // Lever1 - 4;0,1,3,2;, - 4;2,3,5,4;, - 4;4,5,7,6;, - 4;6,7,1,0;, - 4;1,7,5,3;, - 4;6,0,2,4;, - // Lever_Hold - 4;8,9,11,10;, - 4;10,11,13,12;, - 4;12,13,15,14;, - 4;14,15,9,8;, - 4;9,15,13,11;, - 4;14,8,10,12;; - - } - MeshTextureCoords { - 16; - // Lever1 - 0.027;0.399;, - 0.027;0.437;, - 0.035;0.399;, - 0.035;0.437;, - 0.035;0.437;, - 0.035;0.399;, - 0.027;0.437;, - 0.027;0.399;, - // Lever_Hold - 0.0;0.063;, - 0.0;0.086;, - 0.031;0.063;, - 0.031;0.086;, - 0.031;0.086;, - 0.031;0.063;, - 0.0;0.086;, - 0.0;0.063;; - } -} \ No newline at end of file diff --git a/mods/ITEMS/REDSTONE/mesecons_walllever/models/levier_on.x b/mods/ITEMS/REDSTONE/mesecons_walllever/models/levier_on.x deleted file mode 100644 index cda53766a..000000000 --- a/mods/ITEMS/REDSTONE/mesecons_walllever/models/levier_on.x +++ /dev/null @@ -1,274 +0,0 @@ -xof 0302txt 0064 -// File created by CINEMA 4D - -template Header { - <3D82AB43-62DA-11cf-AB39-0020AF71E433> - SWORD major; - SWORD minor; - DWORD flags; -} - -template Vector { - <3D82AB5E-62DA-11cf-AB39-0020AF71E433> - FLOAT x; - FLOAT y; - FLOAT z; -} - -template Coords2d { - - FLOAT u; - FLOAT v; -} - -template Matrix4x4 { - - array FLOAT matrix[16]; -} - -template ColorRGBA { - <35FF44E0-6C7C-11cf-8F52-0040333594A3> - FLOAT red; - FLOAT green; - FLOAT blue; - FLOAT alpha; -} - -template ColorRGB { - - FLOAT red; - FLOAT green; - FLOAT blue; -} - -template IndexedColor { - <1630B820-7842-11cf-8F52-0040333594A3> - DWORD index; - ColorRGBA indexColor; -} - -template Boolean { - <4885AE61-78E8-11cf-8F52-0040333594A3> - SWORD truefalse; -} - -template Boolean2d { - <4885AE63-78E8-11cf-8F52-0040333594A3> - Boolean u; - Boolean v; -} - -template MaterialWrap { - <4885AE60-78E8-11cf-8F52-0040333594A3> - Boolean u; - Boolean v; -} - -template TextureFilename { - - STRING filename; -} - -template Material { - <3D82AB4D-62DA-11cf-AB39-0020AF71E433> - ColorRGBA faceColor; - FLOAT power; - ColorRGB specularColor; - ColorRGB emissiveColor; - [...] -} - -template MeshFace { - <3D82AB5F-62DA-11cf-AB39-0020AF71E433> - DWORD nFaceVertexIndices; - array DWORD faceVertexIndices[nFaceVertexIndices]; -} - -template MeshFaceWraps { - <4885AE62-78E8-11cf-8F52-0040333594A3> - DWORD nFaceWrapValues; - Boolean2d faceWrapValues; -} - -template MeshTextureCoords { - - DWORD nTextureCoords; - array Coords2d textureCoords[nTextureCoords]; -} - -template MeshMaterialList { - - DWORD nMaterials; - DWORD nFaceIndexes; - array DWORD faceIndexes[nFaceIndexes]; - [Material] -} - -template MeshNormals { - - DWORD nNormals; - array Vector normals[nNormals]; - DWORD nFaceNormals; - array MeshFace faceNormals[nFaceNormals]; -} - -template MeshVertexColors { - <1630B821-7842-11cf-8F52-0040333594A3> - DWORD nVertexColors; - array IndexedColor vertexColors[nVertexColors]; -} - -template Mesh { - <3D82AB44-62DA-11cf-AB39-0020AF71E433> - DWORD nVertices; - array Vector vertices[nVertices]; - DWORD nFaces; - array MeshFace faces[nFaces]; - [...] -} - -template FrameTransformMatrix { - - Matrix4x4 frameMatrix; -} - -template Frame { - <3D82AB46-62DA-11cf-AB39-0020AF71E433> - [...] -} - -Header { - 1; - 0; - 1; -} - - - -Mesh CINEMA4D_Mesh { - 16; - // Lever1 - 4.968;-3.861;6.175;, - 44.767;43.898;-0.249;, - -4.623;4.154;6.346;, - 35.177;51.913;-0.078;, - -5.577;3.277;-6.087;, - 34.222;51.036;-12.511;, - 4.014;-4.738;-6.258;, - 43.813;43.021;-12.682;, - // Lever_Hold - -25.0;-9.375;-18.75;, - -25.0;9.375;-18.75;, - 25.0;-9.375;-18.75;, - 25.0;9.375;-18.75;, - 25.0;-9.375;18.75;, - 25.0;9.375;18.75;, - -25.0;-9.375;18.75;, - -25.0;9.375;18.75;; - - 12; - // Lever1 - 4;0,1,3,2;, - 4;2,3,5,4;, - 4;4,5,7,6;, - 4;6,7,1,0;, - 4;1,7,5,3;, - 4;6,0,2,4;, - // Lever_Hold - 4;8,9,11,10;, - 4;10,11,13,12;, - 4;12,13,15,14;, - 4;14,15,9,8;, - 4;9,15,13,11;, - 4;14,8,10,12;; - - MeshNormals { - 16; - // Lever1 - -0.084;-0.158;0.054;, - 0.145;0.117;0.017;, - -0.14;-0.112;0.055;, - 0.09;0.164;0.018;, - -0.145;-0.117;-0.017;, - 0.084;0.158;-0.054;, - -0.09;-0.164;-0.018;, - 0.14;0.112;-0.055;, - // Lever_Hold - -0.144;-0.054;-0.108;, - -0.144;0.054;-0.108;, - 0.144;-0.054;-0.108;, - 0.144;0.054;-0.108;, - 0.144;-0.054;0.108;, - 0.144;0.054;0.108;, - -0.144;-0.054;0.108;, - -0.144;0.054;0.108;; - - 12; - // Lever1 - 4;0,1,3,2;, - 4;2,3,5,4;, - 4;4,5,7,6;, - 4;6,7,1,0;, - 4;1,7,5,3;, - 4;6,0,2,4;, - // Lever_Hold - 4;8,9,11,10;, - 4;10,11,13,12;, - 4;12,13,15,14;, - 4;14,15,9,8;, - 4;9,15,13,11;, - 4;14,8,10,12;; - - } - MeshTextureCoords { - 16; - // Lever1 - 0.027;0.399;, - 0.027;0.437;, - 0.035;0.399;, - 0.035;0.437;, - 0.035;0.437;, - 0.035;0.399;, - 0.027;0.437;, - 0.027;0.399;, - // Lever_Hold - 0.0;0.063;, - 0.0;0.086;, - 0.031;0.063;, - 0.031;0.086;, - 0.031;0.086;, - 0.031;0.063;, - 0.0;0.086;, - 0.0;0.063;; - } - MeshMaterialList { - 2; - 12; - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1; - - Material C4DMAT_NONE { - 1.0;1.0;1.0;1.0;; - 1.0; - 0.0;0.0;0.0;; - 0.0;0.0;0.0;; - 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