forked from VoxeLibre/VoxeLibre
161 lines
4.6 KiB
Lua
161 lines
4.6 KiB
Lua
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local S = minetest.get_translator("mcl_armor")
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mcl_enchanting.enchantments.protection = {
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name = S("Protection"),
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max_level = 4,
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primary = {armor_points = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
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weight = 10,
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description = S("Reduces most types of damage by 4% for each level."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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mcl_enchanting.enchantments.blast_protection = {
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name = S("Blast Protection"),
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max_level = 4,
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primary = {armor_points = true},
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secondary = {},
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disallow = {},
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incompatible = {fire_protection = true, protection = true, projectile_protection = true},
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weight = 2,
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description = S("Reduces explosion damage and knockback."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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mcl_enchanting.enchantments.fire_protection = {
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name = S("Fire Protection"),
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max_level = 4,
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primary = {armor_points = true},
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secondary = {},
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disallow = {},
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incompatible = {blast_protection = true, protection = true, projectile_protection = true},
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weight = 5,
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description = S("Reduces fire damage."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{10, 18}, {18, 26}, {26, 34}, {34, 42}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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mcl_enchanting.enchantments.projectile_protection = {
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name = S("Projectile Protection"),
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max_level = 4,
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primary = {armor_points = true},
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secondary = {},
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disallow = {},
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incompatible = {blast_protection = true, fire_protection = true, protection = true},
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weight = 5,
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description = S("Reduces projectile damage."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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mcl_enchanting.enchantments.feather_falling = {
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name = S("Feather Falling"),
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max_level = 4,
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primary = {armor_feet = true},
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secondary = {},
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disallow = {non_combat_armor = true},
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incompatible = {},
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weight = 5,
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description = S("Reduces fall damage."),curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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mcl_enchanting.enchantments.thorns = {
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name = S("Thorns"),
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max_level = 3,
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primary = {armor_points = true},
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secondary = {},
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disallow = {},
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incompatible = {},
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weight = 1,
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description = S("Reflects some of the damage taken when hit, at the cost of reducing durability with each proc."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = false,
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power_range_table = {{10, 61}, {30, 71}, {50, 81}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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mcl_enchanting.enchantments.curse_of_binding = {
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name = S("Curse of Binding"),
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max_level = 1,
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primary = {},
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secondary = {armor = true},
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disallow = {},
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incompatible = {},
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weight = 1,
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description = S("Item cannot be removed from armor slots except due to death, breaking or in Creative Mode."),
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curse = true,
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on_enchant = function() end,
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requires_tool = false,
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treasure = true,
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power_range_table = {{25, 50}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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mcl_enchanting.enchantments.frost_walker = {
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name = S("Frost Walker"),
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max_level = 2,
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primary = {},
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secondary = {boots = true},
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disallow = {non_combat_armor = true},
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incompatible = {depth_strider = true},
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weight = 2,
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description = S("Turns water beneath the player into frosted ice and prevents the damage from magma blocks."),
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curse = false,
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on_enchant = function() end,
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requires_tool = false,
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treasure = true,
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power_range_table = {{10, 25}, {20, 35}},
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inv_combat_tab = true,
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inv_tool_tab = false,
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}
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walkover.register_global(function(pos, _, player)
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local boots = MCLItemStack(mcl_object_mgr.get(player):equipment():boots())
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if not boots:has_enchantment("frost_walker") then
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return
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end
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local radius = boots:get_enchantment("frost_walker") + 2
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local minp = {x = pos.x - radius, y = pos.y, z = pos.z - radius}
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local maxp = {x = pos.x + radius, y = pos.y, z = pos.z + radius}
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local positions = minetest.find_nodes_in_area_under_air(minp, maxp, "mcl_core:water_source")
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for _, p in ipairs(positions) do
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if vector.distance(pos, p) <= radius then
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minetest.set_node(p, {name = "mcl_core:frosted_ice_0"})
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end
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end
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end)
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