forked from VoxeLibre/VoxeLibre
kno10
593a095a5f
Placing the texture at -16 with width 16 means it is not used. At most -14 may be used (0 indexed, I believe) if you want to retain 2x2 pixels. Reviewed-on: VoxeLibre/VoxeLibre#4624 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: kno10 <kno10@noreply.git.minetest.land> Co-committed-by: kno10 <kno10@noreply.git.minetest.land> |
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.. | ||
sounds | ||
README.md | ||
init.lua | ||
mod.conf |
README.md
mcl_dripping
Dripping Mod by kddekadenz, modified for VoxeLibre by Wuzzy, NO11 and AFCM
Manual
- drops are generated rarely under solid nodes
- they will stay some time at the generated block and than they fall down
- when they collide with the ground, a sound is played and they are destroyed
Water and Lava have builtin drops registered.
License
code & sounds: CC0
API
mcl_dripping.register_drop({
-- The group the liquid's nodes belong to
liquid = "water",
-- The texture used (particles will take a random 2x2 area of it)
texture = "mcl_core_water_source_animation.png",
-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
light = 1,
-- The nodes (or node group) the particles will spawn under
nodes = { "group:opaque", "group:leaves" },
-- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt
sound = "drippingwater_drip",
-- The interval for the ABM to run
interval = 60,
-- The chance of the ABM
chance = 10,
})