forked from VoxeLibre/VoxeLibre
Implement ability to hurt mobs
This commit is contained in:
parent
45790c0be0
commit
f9a7144b65
|
@ -650,23 +650,30 @@ mobs.mob_step = function(self, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
--jump only (like slimes)
|
||||
if self.jump_only then
|
||||
jump_state_switch(self, dtime)
|
||||
jump_state_execution(self, dtime)
|
||||
--swimming
|
||||
elseif self.swim then
|
||||
swim_state_switch(self, dtime)
|
||||
swim_state_execution(self, dtime)
|
||||
--flying
|
||||
elseif self.fly then
|
||||
fly_state_switch(self, dtime)
|
||||
fly_state_execution(self,dtime)
|
||||
--regular mobs that walk around
|
||||
if self.pause_timer > 0 then
|
||||
self.pause_timer = self.pause_timer - dtime
|
||||
--don't break eye contact
|
||||
if self.hostile and self.attacking then
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
end
|
||||
else
|
||||
land_state_switch(self, dtime)
|
||||
land_state_execution(self,dtime)
|
||||
--jump only (like slimes)
|
||||
if self.jump_only then
|
||||
jump_state_switch(self, dtime)
|
||||
jump_state_execution(self, dtime)
|
||||
--swimming
|
||||
elseif self.swim then
|
||||
swim_state_switch(self, dtime)
|
||||
swim_state_execution(self, dtime)
|
||||
--flying
|
||||
elseif self.fly then
|
||||
fly_state_switch(self, dtime)
|
||||
fly_state_execution(self,dtime)
|
||||
--regular mobs that walk around
|
||||
else
|
||||
land_state_switch(self, dtime)
|
||||
land_state_execution(self,dtime)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
local minetest_after = minetest.after
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_min = math.min
|
||||
local math_floor = math.floor
|
||||
local math_min = math.min
|
||||
local math_random = math.random
|
||||
|
||||
local vector_direction = vector.direction
|
||||
local vector_multiply = vector.multiply
|
||||
|
||||
mobs.feed_tame = function(self)
|
||||
return nil
|
||||
|
@ -149,8 +151,8 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
--minetest_is_creative_enabled("") ~= true removed for now
|
||||
if tool_capabilities then
|
||||
--minetest_is_creative_enabled("") ~= true --removed for now
|
||||
if tool_capabilities then
|
||||
if tool_capabilities.punch_attack_uses then
|
||||
-- Without this delay, the wear does not work. Quite hacky ...
|
||||
minetest_after(0, function(name)
|
||||
|
@ -199,33 +201,39 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
--end
|
||||
|
||||
-- knock back effect (only on full punch)
|
||||
if not die
|
||||
and self.knock_back
|
||||
and tflp >= punch_interval then
|
||||
if tflp >= punch_interval then
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
local r = 1.4 - math_min(punch_interval, 1.4)
|
||||
local kb = r * 2.0
|
||||
local up = 2
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
--2d direction
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = hitter:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local dir = vector.direction(pos2,pos1)
|
||||
|
||||
local up = 3
|
||||
|
||||
-- if already in air then dont go up anymore when hit
|
||||
if v.y ~= 0
|
||||
or self.fly then
|
||||
if velocity.y ~= 0 then
|
||||
up = 0
|
||||
end
|
||||
|
||||
-- direction error check
|
||||
dir = dir or {x = 0, y = 0, z = 0}
|
||||
|
||||
--0.75 for perfect distance to not be too easy, and not be too hard
|
||||
local multiplier = 0.75
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
if tool_capabilities.damage_groups["knockback"] then
|
||||
kb = tool_capabilities.damage_groups["knockback"]
|
||||
else
|
||||
kb = kb * 1.5
|
||||
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
|
||||
if knockback_enchant and knockback_enchant > 0 then
|
||||
multiplier = knockback_enchant + 1 --(starts from 1, 1 would be no change)
|
||||
end
|
||||
|
||||
|
||||
local luaentity
|
||||
|
||||
--[[ --why does this multiply it again???
|
||||
if hitter then
|
||||
luaentity = hitter:get_luaentity()
|
||||
end
|
||||
|
@ -235,14 +243,16 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
elseif luaentity and luaentity._knockback then
|
||||
kb = kb + luaentity._knockback
|
||||
end
|
||||
]]--
|
||||
|
||||
self.object:set_velocity({
|
||||
x = dir.x * kb,
|
||||
y = dir.y * kb + up * 2,
|
||||
z = dir.z * kb
|
||||
})
|
||||
dir = vector_multiply(dir,multiplier)
|
||||
|
||||
self.pause_timer = 0.25
|
||||
dir.y = up
|
||||
|
||||
--add velocity breaks momentum - use set velocity
|
||||
self.object:set_velocity(dir)
|
||||
|
||||
self.pause_timer = 0.4
|
||||
end
|
||||
end -- END if damage
|
||||
|
||||
|
|
Loading…
Reference in New Issue