forked from VoxeLibre/VoxeLibre
Translatable effect names and cleanup
-added translatable effect names to the API -made /effect utilize those descriptions -cleaned up variables/constants to go with further API changes
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f1e9c3b563
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@ -24,9 +24,8 @@ minetest.register_chatcommand("effect",{
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if not P[1] then
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return false, S("Missing effect parameter!")
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elseif P[1] == "list" then
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local regs = mcl_potions.get_registered_effects()
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local effects = "heal"
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for name, _ in pairs(regs) do
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for name, _ in pairs(mcl_potions.registered_effects) do
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effects = effects .. ", " .. name
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end
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return true, effects
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@ -57,20 +56,21 @@ minetest.register_chatcommand("effect",{
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P[3] = 1
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end
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if mcl_potions.is_effect_registered(P[1]) then
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local def = mcl_potions.registered_effects[P[1]]
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if def then
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if P[3] == "F" then
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local given = mcl_potions.give_effect(P[1], minetest.get_player_by_name(name), tonumber(P[4]), tonumber(P[2]))
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if given then
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return true, S("@1 effect given to player @2 for @3 seconds with factor of @4.", P[1], name, P[2], P[4])
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return true, S("@1 effect given to player @2 for @3 seconds with factor of @4.", def.description, name, P[2], P[4])
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else
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return false, S("Giving effect @1 to player @2 failed.", P[1], name)
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return false, S("Giving effect @1 to player @2 failed.", def.description, name)
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end
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else
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local given = mcl_potions.give_effect_by_level(P[1], minetest.get_player_by_name(name), tonumber(P[3]), tonumber(P[2]))
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if given then
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return true, S("@1 effect on level @2 given to player @3 for @4 seconds.", P[1], P[3], name, P[2])
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return true, S("@1 effect on level @2 given to player @3 for @4 seconds.", def.description, P[3], name, P[2])
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else
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return false, S("Giving effect @1 to player @2 failed.", P[1], name)
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return false, S("Giving effect @1 to player @2 failed.", def.description, name)
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end
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end
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else
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@ -1,5 +1,8 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local EF = {}
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local registered_effects = {}
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mcl_potions.registered_effects = {}
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local registered_effects = mcl_potions.registered_effects -- shorthand ref
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local EFFECT_TYPES = 0
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minetest.register_on_mods_loaded(function()
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@ -8,7 +11,6 @@ minetest.register_on_mods_loaded(function()
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end
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end)
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-- ██████╗░███████╗░██████╗░██╗░██████╗████████╗███████╗██████╗
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-- ██╔══██╗██╔════╝██╔════╝░██║██╔════╝╚══██╔══╝██╔════╝██╔══██╗
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-- ██████╔╝█████╗░░██║░░██╗░██║╚█████╗░░░░██║░░░█████╗░░██████╔╝
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@ -51,7 +53,9 @@ end
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-- API - registers an effect
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-- required parameters in def:
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-- name - string - effect name in code
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-- description - translated string - actual effect name in game
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-- optional parameters in def:
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-- get_tt - function(factor) - returns tooltip description text for use with potions
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-- icon - string - file name of the effect icon in HUD - defaults to one based on name
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-- res_condition - function(object) - returning true if target is to be resistant to the effect
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-- on_start - function(object, factor) - called when dealing the effect
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@ -70,25 +74,33 @@ end
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-- modifier_priority - integer - priority passed when registering damage_modifier - defaults to -50
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function mcl_potions.register_effect(def)
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local modname = minetest.get_current_modname()
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if def.name == nil then
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local name = def.name
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if name == nil then
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error("Unable to register effect: name is nil")
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end
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if def.name == "list" then
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if type(name) ~= "string" then
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error("Unable to register effect: name is not a string")
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end
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if name == "list" then
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error("Unable to register effect: list is a reserved word")
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end
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if def.name == "heal" then
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if name == "heal" then
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error("Unable to register effect: heal is a reserved word")
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end
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if registered_effects[name] then
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error("Effect named "..name.." already registered!")
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end
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local name = def.name
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if not def.description or type(def.description) ~= "string" then
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error("Unable to register effect: description is not a string")
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end
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local pdef = {}
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pdef.description = def.description
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if not def.icon then
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pdef.icon = modname.."_effect_"..name..".png"
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else
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pdef.icon = def.icon
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end
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pdef.get_tt = def.get_tt
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pdef.res_condition = def.res_condition
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pdef.on_start = def.on_start
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pdef.on_load = def.on_load
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@ -134,20 +146,9 @@ function mcl_potions.register_effect(def)
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EF[name] = {}
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end
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function mcl_potions.get_registered_effects()
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return table.copy(registered_effects)
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end
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function mcl_potions.is_effect_registered(name)
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if registered_effects[name] then
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return true
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else
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return false
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end
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end
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mcl_potions.register_effect({
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name = "invisibility",
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description = S("Invisiblity"),
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on_start = function(object, factor)
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mcl_potions.make_invisible(object, true)
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end,
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@ -163,6 +164,7 @@ mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "poison",
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description = S("Poison"),
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res_condition = function(object)
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local entity = object:get_luaentity()
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return (entity and (entity.harmed_by_heal or string.find(entity.name, "spider")))
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@ -181,6 +183,7 @@ mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "regeneration",
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description = S("Regeneration"),
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res_condition = function(object)
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local entity = object:get_luaentity()
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return (entity and entity.harmed_by_heal)
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@ -202,6 +205,7 @@ mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "strength",
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description = S("Strength"),
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res_condition = function(object)
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return (not object:is_player())
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end,
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@ -210,6 +214,7 @@ mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "weakness",
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description = S("Weakness"),
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res_condition = function(object)
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return (not object:is_player())
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end,
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@ -218,6 +223,7 @@ mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "water_breathing",
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description = S("Water Breathing"),
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on_step = function(dtime, object, factor, duration)
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if not object:is_player() then return end
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if object:get_breath() then
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@ -231,6 +237,7 @@ mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "leaping",
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description = S("Leaping"),
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res_condition = function(object)
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return (not object:is_player())
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end,
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@ -248,6 +255,7 @@ mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "swiftness",
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description = S("Swiftness"),
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res_condition = function(object)
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return (not object:is_player())
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end,
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@ -265,6 +273,7 @@ mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "slowness",
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description = S("Slowness"),
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res_condition = function(object)
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return (not object:is_player())
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end,
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@ -282,6 +291,7 @@ mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "night_vision",
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description = S("Night Vision"),
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res_condition = function(object)
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return (not object:is_player())
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end,
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@ -303,6 +313,7 @@ mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "fire_resistance",
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description = S("Fire Resistance"),
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res_condition = function(object)
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return (not object:is_player())
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end,
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@ -313,11 +324,13 @@ mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "bad_omen",
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description = S("Bad Omen"),
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particle_color = "#0b6138",
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})
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mcl_potions.register_effect({
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name = "withering",
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description = S("Withering"),
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res_condition = function(object)
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local entity = object:get_luaentity()
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return (entity and string.find(entity.name, "wither"))
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@ -696,7 +709,7 @@ function mcl_potions.make_invisible(obj_ref, hide)
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end
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function mcl_potions._use_potion(item, obj, color)
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function mcl_potions._use_potion(obj, color)
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local d = 0.1
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local pos = obj:get_pos()
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minetest.sound_play("mcl_potions_drinking", {pos = pos, max_hear_distance = 6, gain = 1})
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@ -8,14 +8,17 @@ mcl_potions = {}
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-- duration effects of glowstone are a time factor of 1/2
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-- splash potion duration effects are reduced by a factor of 3/4
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mcl_potions.II_FACTOR = 2
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mcl_potions.POTENT_FACTOR = 2
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mcl_potions.PLUS_FACTOR = 8/3
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mcl_potions.INV_FACTOR = 0.50
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mcl_potions.DURATION = 180
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mcl_potions.DURATION_PLUS = mcl_potions.DURATION * mcl_potions.PLUS_FACTOR
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mcl_potions.DURATION_2 = mcl_potions.DURATION / mcl_potions.II_FACTOR
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mcl_potions.DURATION_INV = mcl_potions.DURATION * mcl_potions.INV_FACTOR
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mcl_potions.II_FACTOR = mcl_potions.POTENT_FACTOR -- TODO remove at some point
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mcl_potions.DURATION_PLUS = mcl_potions.DURATION * mcl_potions.PLUS_FACTOR -- TODO remove at some point
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mcl_potions.DURATION_2 = mcl_potions.DURATION / mcl_potions.II_FACTOR -- TODO remove at some point
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mcl_potions.INV_FACTOR = 0.50
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mcl_potions.SPLASH_FACTOR = 0.75
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mcl_potions.LINGERING_FACTOR = 0.25
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