forked from VoxeLibre/VoxeLibre
Fix typos in API.md
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@ -31,7 +31,7 @@ trapped chests.
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double = S("Large Stone Chest") -- defaults to `"Large " .. desc`
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}
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-- These will be shown when opening the chest (in formspecs).
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longdesc = S(
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"Stone Chests are containers which provide 27 inventory slots. Stone Chests can be turned into" ..
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"large stone chests with double the capacity by placing two stone chests next to each other."
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@ -113,7 +113,7 @@ For usage examples, see `chests.lua` and `example.lua`.
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## `mcl_chests.create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)`
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This function creates a chest entity based on parameters:
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This function creates a chest entity based on the parameters:
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* `pos` is the position vector.
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* `node_name` is a string used in initialization data for the entity.
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@ -131,7 +131,7 @@ Returned value is either a luaentity, or `nil` if failed (in which case a
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warning message gets written into the console).
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## `find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)`
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## `mcl_chests.find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos)`
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This function finds an existing entity, or creates one if failed. Parameters:
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@ -197,7 +197,7 @@ This function is called in `allow_metadata_inventory_put` and
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## `mcl_chests.player_chest_open(player, pos, node_name, textures, param2, double, sound, mesh, shulker)`
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This function opens a chest based on parameters:
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This function opens a chest based on the parameters:
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* `player` is an ObjectRef.
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* `pos` is the position vector.
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