forked from VoxeLibre/VoxeLibre
Put height into placed, base, bamboo stalk nodes so that height checks work properly.
Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.
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04efa74115
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@ -136,65 +136,80 @@ local bamboo_def = {
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mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node)
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mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node)
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-- intentional use of nodename.
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-- intentional use of nodename.
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local rand_height
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local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki.
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local first_shoot
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local meta
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if bamboo_node ~= -1 then
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if bamboo_node ~= -1 then
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place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node])
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place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node])
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-- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky.
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-- variables used in more than one spot.
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local chk_pos
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local soil_pos
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local node_name = ""
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local dist = 0
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local height = -1
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local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
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-- -------------------
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for py = -1, BAMBOO_SOIL_DIST, -1 do
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chk_pos = vector.offset(pos, 0, py, 0)
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node_name = minetest.get_node(chk_pos).name
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if mcl_bamboo.is_dirt(node_name) then
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first_shoot = vector.offset(chk_pos, 0, 1, 0)
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break
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else
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if mcl_bamboo.is_bamboo(node_name) == false then
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break
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end
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end
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end
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-- requires knowing where the soil node is.
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if first_shoot == nil then
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return
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end
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meta = minetest.get_meta(first_shoot)
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if meta then
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height = meta:get_int("height", -1)
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end
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dist = vector.distance(first_shoot, pos) + 1 -- +1 for the ground offset.
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minetest.log("Distance: " .. dist .. " Height: " .. height .. " Bamboo to place: " .. mcl_bamboo.bamboo_index[bamboo_node])
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-- okay, so don't go beyond max height...
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-- Height is determined when the first node grows.
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-- here, it's not found, so let them do 4-5 nodes up. (should help it grow.)
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if dist < 5 and height < 5 then
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-- allow
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else
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-- else, it's complicated.
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if dist > 5 and height < 5 then
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return
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end
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end
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if dist > height - 1 then
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-- height found. here, we let them do it until they reach where the endcap will go.
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return
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end
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else
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else
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local placed_type = pr:next(1, 4) -- randomly choose which one to place.
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local placed_type = pr:next(1, 4) -- randomly choose which one to place.
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mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
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mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
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place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type])
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place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type])
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rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT)
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end
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end
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-- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky.
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local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
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-- variables used in more than one spot.
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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local first_shoot
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itemstack:take_item(1)
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local chk_pos
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end
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local soil_pos
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if rand_height and rand_height > 1 then
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local node_name = ""
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meta = minetest.get_meta(position)
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local dist = 0
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if meta then
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local height = -1
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meta:set_int("height", rand_height)
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local BAMBOO_MAX_HEIGHT = 16 -- base height check.
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local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
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-- -------------------
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for py = -1, BAMBOO_SOIL_DIST, -1 do
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chk_pos = vector.offset(pos, 0, py, 0)
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node_name = minetest.get_node(chk_pos).name
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if mcl_bamboo.is_dirt(node_name) then
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soil_pos = chk_pos
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break
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else
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if mcl_bamboo.is_bamboo(node_name) == false then
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break
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end
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end
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end
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end
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end
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-- requires knowing where the soil node is.
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if soil_pos == nil then
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return itemstack -- returning itemstack means don't place.
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end
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first_shoot = vector.offset(soil_pos, 0, 1, 0)
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local meta = minetest.get_meta(first_shoot)
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if meta then
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height = meta:get_int("height", -1)
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end
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dist = vector.distance(soil_pos, chk_pos)
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-- okay, so don't go beyond max height...
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if dist > 15 and height == -1 then
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-- height not found
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return itemstack
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end
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if dist + 1 > height - 1 then
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-- height found.
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return itemstack
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end
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minetest.item_place(place_item, placer, pointed_thing, fdir)
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itemstack:take_item(1)
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return itemstack, pointed_thing.under
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return itemstack, pointed_thing.under
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end,
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end,
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