forked from VoxeLibre/VoxeLibre
Fixed sweet berries bugs.
Now they can only be placed a tile's upper part. Also when destroyed bushes at stage 2 drop 1 or 2 berries, while bushes at stage 3 drop 2 or 3 (instead of fixed numbers of 1 and 3 respectively). Also harvesting sweet berries at stage 3 (final) brings them to stage 1 instead of just to stage 2. Number of dropped berries was adjusted.
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fb51067c78
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8a7fcfde82
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@ -9,6 +9,9 @@ for i=0, 3 do
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if i > 0 then
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groups.sweet_berry_thorny = 1
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end
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local drop_berries = (i >= 2)
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local berries_to_drop = drop_berries and {i - 1, i} or nil
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minetest.register_node(node_name, {
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drawtype = "plantlike",
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tiles = {texture},
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@ -24,7 +27,14 @@ for i=0, 3 do
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liquid_renewable = false,
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liquid_range = 0,
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walkable = false,
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drop = (i>=2) and ("mcl_farming:sweet_berry" .. (i==3 and " 3" or "")) or "",
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-- Dont even create a table if no berries are dropped.
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drop = not drop_berries and "" or {
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max_items = 1,
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items = {
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{ items = {"mcl_farming:sweet_berry " .. berries_to_drop[1] }, rarity = 2 },
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{ items = {"mcl_farming:sweet_berry " .. berries_to_drop[2] } }
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-0.30 + (i*0.25)), 6 / 16},
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@ -46,17 +56,12 @@ for i=0, 3 do
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itemstack:take_item()
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return
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end
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local stage
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if node.name:find("_2") then
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stage = 2
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elseif node.name:find("_3") then
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stage = 3
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end
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if stage then
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for i=1,math.random(stage) do
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if drop_berries then
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for j=1, berries_to_drop[math.random(2)] do
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minetest.add_item(pos, "mcl_farming:sweet_berry")
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end
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minetest.swap_node(pos,{name = "mcl_farming:sweet_berry_bush_" .. stage - 1 })
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minetest.swap_node(pos, {name = "mcl_farming:sweet_berry_bush_" .. 1 })
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end
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return itemstack
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end,
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@ -76,7 +81,10 @@ minetest.register_craftitem("mcl_farming:sweet_berry", {
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minetest.record_protection_violation(pointed_thing.above, pn)
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return itemstack
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end
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if pointed_thing.type == "node" and table.indexof(planton,minetest.get_node(pointed_thing.under).name) ~= -1 and minetest.get_node(pointed_thing.above).name == "air" then
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if pointed_thing.type == "node" and
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table.indexof(planton, minetest.get_node(pointed_thing.under).name) ~= -1 and
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pointed_thing.above.y > pointed_thing.under.y and
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minetest.get_node(pointed_thing.above).name == "air" then
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minetest.set_node(pointed_thing.above, {name="mcl_farming:sweet_berry_bush_0"})
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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