forked from VoxeLibre/VoxeLibre
Further (mcl_)luck functionality
* XP from mob breeding impacted by luck * eye of ender explosion chance impacted by luck * fishing loot impacted by luck * melee critical damage impacted by luck * also fixed 2 scripts marked as "executable"
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@ -78,6 +78,7 @@ function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
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self.food = 0
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self.horny = true
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self.persistent = true
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self._luck = mcl_luck.get_luck(clicker:get_player_name())
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end
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end
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@ -273,7 +274,7 @@ function mob_class:check_breeding()
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return
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end
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mcl_experience.throw_xp(pos, math.random(1, 7))
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mcl_experience.throw_xp(pos, math.random(1, 7) + (parent1._luck or 0) + (parent2._luck or 0))
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-- custom breed function
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if parent1.on_breed then
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@ -1,5 +1,5 @@
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name = mcl_mobs
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author = PilzAdam
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description = Adds a mob API for mods to add animals or monsters, etc.
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depends = mcl_particles
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depends = mcl_particles, mcl_luck
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optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience, mcl_sculk
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@ -28,8 +28,8 @@ minetest.register_entity("mcl_end:ender_eye", {
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self._age = self._age + dtime
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if self._age >= 3 then
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-- End of life
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local r = math.random(1,5)
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if r == 1 then
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local r = math.random(1,15) + self._luck
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if r <= 3 then
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-- 20% chance to get destroyed completely.
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-- 100% if in Creative Mode
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self.object:remove()
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@ -85,11 +85,12 @@ minetest.register_craftitem("mcl_end:ender_eye", {
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if user == nil then
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return
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end
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local player_name = user:get_player_name()
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local origin = user:get_pos()
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origin.y = origin.y + 1.5
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local strongholds = mcl_structures.registered_structures["end_shrine"].static_pos
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local dim = mcl_worlds.pos_to_dimension(origin)
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local is_creative = minetest.is_creative_enabled(user:get_player_name())
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local is_creative = minetest.is_creative_enabled(player_name)
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-- Just drop the eye of ender if there are no strongholds
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if #strongholds <= 0 or dim ~= "overworld" then
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@ -124,6 +125,8 @@ minetest.register_craftitem("mcl_end:ender_eye", {
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-- Throw it!
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local obj = minetest.add_entity(origin, "mcl_end:ender_eye")
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local dir
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local ent = obj:get_luaentity()
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ent._luck = mcl_luck.get_luck(player_name)
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if lowest_dist <= 25 then
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local velocity = 4
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@ -1,2 +1,2 @@
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name = mcl_end
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depends = screwdriver, mcl_sounds, mcl_util, doc_items, mcl_worlds, mcl_structures, mcl_stonecutter
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depends = screwdriver, mcl_sounds, mcl_util, doc_items, mcl_worlds, mcl_structures, mcl_stonecutter, mcl_luck
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@ -62,8 +62,8 @@ local fish = function(itemstack, player, pointed_thing)
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local junk_values = {10, 8.1, 6.1, 4.2}
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local luck_of_the_sea = math.min(mcl_enchanting.get_enchantment(itemstack, "luck_of_the_sea"), 3)
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local index = luck_of_the_sea + 1
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local fish_value = fish_values[index]
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local junk_value = junk_values[index] + fish_value
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local fish_value = fish_values[index] - mcl_luck.get_luck(ent.player)
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local junk_value = junk_values[index] + fish_value - mcl_luck.get_luck(ent.player)
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if r <= fish_value then
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-- Fish
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items = mcl_loot.get_loot({
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@ -1,3 +1,3 @@
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name = mcl_fishing
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description = Adds fish and fishing poles to go fishing.
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depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets
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depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets, mcl_luck
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@ -23,7 +23,32 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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})
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minetest.sound_play("mcl_criticals_hit", {object = obj})
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return damage * math.random(1.5, 2.5)
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local crit_mod
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local CRIT_MIN = 1.5
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local CRIT_DIFF = 1
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if hitter:is_player() then
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local luck = mcl_luck.get_luck(hitter:get_player_name())
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if luck ~= 0 then
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local a, d
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if luck > 0 then
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d = -0.5
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a = d - math.abs(luck)
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elseif luck < 0 then
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a = -0.5
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d = a - math.abs(luck)
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else
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minetest.log("warning", "[mcl_criticals] luck is not a number") -- this technically can't happen, but want to catch such cases
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end
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if a then
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local x = math.random()
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crit_mod = CRIT_DIFF * (a * x) / (d - luck * x) + CRIT_MIN
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end
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end
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end
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if not crit_mod then
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crit_mod = math.random(CRIT_MIN, CRIT_MIN + CRIT_DIFF)
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end
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return damage * crit_mod
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end
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end
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end, -100)
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@ -1,2 +1,2 @@
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name = mcl_criticals
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depends = mcl_damage
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depends = mcl_damage, mcl_luck
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