forked from VoxeLibre/VoxeLibre
Make zombies and skeletons not float (#4512)
Reviewed-on: VoxeLibre/VoxeLibre#4512 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
This commit is contained in:
parent
ce5eb8d88d
commit
66b7a52d47
|
@ -103,6 +103,7 @@ local skeleton = {
|
|||
return true
|
||||
end,
|
||||
ignited_by_sunlight = true,
|
||||
floats = 0,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
attack_type = "dogshoot",
|
||||
|
|
|
@ -94,6 +94,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
|
|||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =0.5,
|
||||
fear_height = 4,
|
||||
floats = 0,
|
||||
harmed_by_heal = true,
|
||||
fire_resistant = true,
|
||||
dealt_effect = {
|
||||
|
|
|
@ -134,6 +134,7 @@ mcl_mobs.register_mob("mobs_mc:villager_zombie", {
|
|||
end,
|
||||
sunlight_damage = 2,
|
||||
ignited_by_sunlight = true,
|
||||
floats = 0,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
harmed_by_heal = true,
|
||||
|
|
|
@ -96,6 +96,7 @@ local zombie = {
|
|||
},
|
||||
ignited_by_sunlight = true,
|
||||
sunlight_damage = 2,
|
||||
floats = 0,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
harmed_by_heal = true,
|
||||
|
|
Loading…
Reference in New Issue