Mrchiantos 6 months ago
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LICENSE.txt View File

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+AirBrush_game License Gpl 2.1 for code and Cc By SA 3.0 for medias.
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+
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+-
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+
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+AirBrush Game : MrChiantos 
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+
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+UnifiedDyes and AirBrush'Tool : Vanessa
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+Player Panda Model : AspireMint
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+Slope and Extras (Merge) : Nigel 
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+
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+Minetest_Game Mods :  Minetest Team (Look readme or license in mod directory).
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+
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+-----
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+
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+Minetest 
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+
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+License of media (textures and sounds) 
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+--------------------------------------
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+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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+See README.txt in each mod directory for information about other authors.
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+
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+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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+http://creativecommons.org/licenses/by-sa/3.0/
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+
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+License of source code
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+----------------------
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+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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+See README.txt in each mod directory for information about other authors.
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+
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+                  GNU LESSER GENERAL PUBLIC LICENSE
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+                       Version 2.1, February 1999
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+
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+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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+                     END OF TERMS AND CONDITIONS
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+           How to Apply These Terms to Your New Libraries
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+
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+  If you develop a new library, and you want it to be of the greatest
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+
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+  To apply these terms, attach the following notices to the library.  It is
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+    <one line to give the library's name and a brief idea of what it does.>
503
+    Copyright (C) <year>  <name of author>
504
+
505
+    This library is free software; you can redistribute it and/or
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+    modify it under the terms of the GNU Lesser General Public
507
+    License as published by the Free Software Foundation; either
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+    version 2.1 of the License, or (at your option) any later version.
509
+
510
+    This library is distributed in the hope that it will be useful,
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+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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+    Lesser General Public License for more details.
514
+
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+    You should have received a copy of the GNU Lesser General Public
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+    License along with this library; if not, write to the Free Software
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+    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
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+
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+Also add information on how to contact you by electronic and paper mail.
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+
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+You should also get your employer (if you work as a programmer) or your
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+school, if any, to sign a "copyright disclaimer" for the library, if
523
+necessary.  Here is a sample; alter the names:
524
+
525
+  Yoyodyne, Inc., hereby disclaims all copyright interest in the
526
+  library `Frob' (a library for tweaking knobs) written by James Random Hacker.
527
+
528
+  <signature of Ty Coon>, 1 April 1990
529
+  Ty Coon, President of Vice
530
+
531
+That's all there is to it!

+ 25
- 2
README.md View File

@@ -1,2 +1,25 @@
1
-# AirBrush_game
2
-AirBrush is Concept'Fork test with airbrush replace hotbar'colors
1
+# AIRbrush
2
+
3
+AirBrush is a Game'Fork of BlockColor, replace hotbar'colors by AirBrush with Dyes, this is Actually a concept, not a real game.
4
+
5
+### Licenses
6
+
7
+Airbrush_game License Gpl 2.1 for code and Cc By SA 3.0 for medias.
8
+
9
+* AirBrush Game : Mrchiantos
10
+
11
+* Unifieddyes and AirBrush'Tool : Vanessa
12
+* Player Panda Model : AspireMint
13
+* Slope and Extras (Merge) : Nigel 
14
+* 16px Textures : Peak
15
+
16
+### Else Problem with Licenses or Forbidden Names, Send me a Mp to Forum Minetest.net.
17
+
18
+* Minetest_Game Mods :  Minetest Team and Community (Look readme or license in mod directory).
19
+
20
+
21
+### EveryOne
22
+
23
+The life is not easy, but to build a game for Minetest is a real pleasure. 
24
+
25
+Thus even if I am poor, I hope that thanks to this small game, I give a little of happiness, it costs me nothing and I have nothing else to offer that this wealth which cannot be bought. Thanks to the team of Minetest to have shared Minetest Engine so that I can share and create Blockcolor. It allows me to leave a little of me, if I come for a reason or an other one not to exist any more. Thanks to the people who help me build this game, improve it or even play it.

+ 1
- 0
game.conf View File

@@ -0,0 +1 @@
1
+name = AirBrush

BIN
menu/header.png View File


BIN
menu/icon.png View File


BIN
menu/overlay.png View File


+ 61
- 0
minetest.conf View File

@@ -0,0 +1,61 @@
1
+#-------------------------------------------------
2
+#        D O   N O T   T O U C H
3
+# if you change any settings here, you make work for me and I will hate you.
4
+#-------------------------------------------------
5
+name=Nigel
6
+server_dedicated = true
7
+serverlist_url = servers.minetest.net
8
+server_address = minetestserver.mine.bz
9
+port = 30005
10
+server_url =
11
+max_users = 20
12
+ask_reconnect_on_crash = true
13
+sqlite_synchronous = 0
14
+profiler.load = false
15
+enable_rollback_recording = true
16
+secure.enable_security = false
17
+irc.server = irc.foonetic.net
18
+irc.channel = #minetestplay
19
+
20
+
21
+#------------------------------------------------------------------------------------------
22
+#      Customise These settings, and add any new settings
23
+#        THAT DONT CONFLICT WITH THE SETTINGS ABOVE
24
+#------------------------------------------------------------------------------------------
25
+
26
+server_name = BLOCKCOLOR
27
+irc.nick = BlockColor
28
+# are we public or not?
29
+server_announce = true
30
+server_description =  BlockColor Server.
31
+server_motd = Server of Blockcolor by Chiantos, Host By Nigel.
32
+kick_msg_shutdown = Chiantos have Maybe Update or Restart ... Try to re-connect...
33
+kick_msg_crash = Chiantos, Your Game have a Problem .... Everyone,Try to re-connect...
34
+
35
+default_privs = shout,home,fly,fast,interact
36
+
37
+disallow_empty_password = false
38
+
39
+creative_mode = true
40
+enable_damage = false
41
+only_peaceful_mobs = false
42
+enable_pvp = false
43
+enable_tnt = false
44
+disable_fire = false
45
+fire_enabled = false
46
+
47
+# extras mod settings
48
+playerhotbar = 2
49
+playerbox = 1
50
+playerboxsize = 128
51
+pingkick = 1
52
+autorollback = 0
53
+isplayer = 0
54
+recrafting = 0
55
+safepvp = 0
56
+crash_to_reset = 1
57
+restart_if_empty = 0
58
+
59
+# player visibility?
60
+player_transfer_distance = 50
61
+unlimited_player_transfer_distance = false

+ 1
- 0
mods/Decorations/flowers/CREDITS View File

@@ -0,0 +1 @@
1
+Flower textures by erlehmann

+ 2
- 0
mods/Decorations/flowers/depends.txt View File

@@ -0,0 +1,2 @@
1
+default
2
+unifieddyes

+ 46
- 0
mods/Decorations/flowers/init.lua View File

@@ -0,0 +1,46 @@
1
+--[[
2
+-- Flowers mod by ironzorg
3
+--]]
4
+
5
+local source_list = {
6
+	{"black", "Darkened", "292421", 40, 36, 33}, 
7
+	{"blue", "Blue", "0000FF", 0, 0, 255},
8
+	{"green", "Green", "00FF00", 0, 255, 0}, 
9
+	{"white", "White", "F5F5F5", 245, 245, 245}, 
10
+	{"orange", "Orange", "FF6103", 255, 97, 3}, 
11
+	{"red", "Red", "FF0000", 255, 0, 0}, 
12
+	{"yellow", "Yellow", "FFFF00", 255, 255, 0}, 
13
+	{"pink", "pink", "FF69B4", 255, 105, 180}
14
+}
15
+
16
+for i in ipairs(source_list) do
17
+	local name = source_list[i][1]
18
+	local desc = source_list[i][2]
19
+	local colour = source_list[i][3]
20
+	local red = source_list[i][4]
21
+	local green = source_list[i][5]
22
+	local blue = source_list[i][6]	
23
+		
24
+	minetest.register_node('flowers:' .. name , {
25
+		drawtype = 'plantlike',
26
+		tile_images = { 'flower_white.png^[colorize:#'..colour..':70' },
27
+		inventory_image = 'flowers.png^[colorize:#'..colour..':70',
28
+		sunlight_propagates = true,
29
+		paramtype = 'light',
30
+     description = desc .. "  Flower color",
31
+		wield_image = "none.png",
32
+		wield_scale = {x=2,y=1.5,z=0.2},
33
+	  oddly_breakable_by_hand = 1,
34
+	  dig_immediate = 3,
35
+     waving = 1,
36
+		walkable = false,
37
+		buildable_to = true,
38
+paramtype2 = "color", 
39
+palette = "unifieddyes_palette_extended.png", 	
40
+groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1},	on_construct = unifieddyes.on_construct,
41
+
42
+		sounds = default.node_sound_leaves_defaults(),
43
+
44
+	})
45
+
46
+end

BIN
mods/Decorations/flowers/textures/flower_white.png View File


+ 0
- 0
mods/Decorations/modpack.txt View File


+ 12
- 0
mods/Decorations/trampoline/README.txt View File

@@ -0,0 +1,12 @@
1
+Trampoline Mod for Blockcolor
2
+-----------------------------
3
+By Zorman2000 (c) 2018
4
+Original textures from the xdecor Minetest mod by kilbith
5
+
6
+#Description
7
+This mod adds a simple trampoline to BlockColor. It is best used if falling from above.
8
+
9
+#License
10
+Code: GPL version 3
11
+Textures: WTFPL
12
+Original textures from xdecor Minetest mod by kilbith, the textures were re-colored into a few shades of white and gray to adapt for using the colorize texture modifier. 

+ 2
- 0
mods/Decorations/trampoline/depends.txt View File

@@ -0,0 +1,2 @@
1
+default
2
+unifieddyes

+ 34
- 0
mods/Decorations/trampoline/init.lua View File

@@ -0,0 +1,34 @@
1
+-- Trampoline mod by Zorman2000
2
+-- Code based on carpets mod included in BlockColor and a modification
3
+-- of the original trampoline node found on xdecor mod by kilbith
4
+
5
+local dyes = {
6
+	{"black", "Darkened", "292421"}, 
7
+	{"blue", "Blue", "0000FF"},
8
+	{"green", "Green", "00FF00"}, 
9
+	{"white", "White", "F5F5F5"}, 
10
+	{"orange", "Orange", "FF6103"}, 
11
+	{"red", "Red", "FF0000"}, 
12
+	{"yellow", "Yellow", "FFFF00"}, 
13
+	{"pink", "pink", "FF69B4"}
14
+}
15
+for i = 1, #dyes do
16
+	local name, desc, colour = unpack(dyes[i])
17
+
18
+	minetest.register_node("trampoline:trampoline_"..name, {
19
+		description = desc.."Trampoline",
20
+		tiles = {"trampoline.png^[colorize:#"..colour..":70", "trampoline.png^[colorize:#"..colour..":70", "trampoline_sides.png^[colorize:#"..colour..":70"},
21
+		groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-100, bouncy=99, ud_param2_colorable=1},
22
+paramtype = "light",
23
+paramtype2 = "color", 
24
+palette = "unifieddyes_palette_extended.png", 	
25
+on_construct = unifieddyes.on_construct,
26
+
27
+		drawtype = "nodebox",
28
+		node_box = {
29
+			type = "fixed",
30
+			fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
31
+		}
32
+	})
33
+	
34
+end

BIN
mods/Decorations/trampoline/textures/trampoline.png View File


BIN
mods/Decorations/trampoline/textures/trampoline_sides.png View File


+ 27
- 0
mods/Mobs/ccmobs/Readme.txt View File

@@ -0,0 +1,27 @@
1
+============== [Mod] CUTE CUBIC MOBS [ccmobs] [v0.1] ================================
2
+This is a mod for Minetest 0.4.9 created by RHR.
3
+License of code: WTFPL
4
+License of textures: WTFPL
5
+
6
+This mod adds following animals:
7
+* chicken
8
+* cow
9
+* nyancat
10
+* pig
11
+* rabbit
12
+* sheep
13
+
14
+This mod adds following items:
15
+* animal cage
16
+* egg
17
+* feather
18
+* milk
19
+* raw meat
20
+* cooked meat
21
+
22
+You can catch animals with an animal cage. (right click). 
23
+In a cage you can transport them, release them with right click or use them to craft animal blocks.
24
+You can craft animal blocks by placing 4 animals of the same type in the crafting grid.
25
+
26
+This mod uses PilzAdam's simple mob api.
27
+

+ 553
- 0
mods/Mobs/ccmobs/api.lua View File

@@ -0,0 +1,553 @@
1
+mobs = {}
2
+function mobs:register_mob(name, def)
3
+	minetest.register_entity(name, {
4
+		hp_max = def.hp_max,
5
+		physical = true,
6
+		collisionbox = def.collisionbox,
7
+		visual = def.visual,
8
+		visual_size = def.visual_size,
9
+		mesh = def.mesh,
10
+		textures = def.textures,
11
+		makes_footstep_sound = def.makes_footstep_sound,
12
+		view_range = def.view_range,
13
+		walk_velocity = def.walk_velocity,
14
+		run_velocity = def.run_velocity,
15
+		damage = def.damage,
16
+		light_damage = def.light_damage,
17
+		water_damage = def.water_damage,
18
+		lava_damage = def.lava_damage,
19
+		disable_fall_damage = def.disable_fall_damage,
20
+		drops = def.drops,
21
+		armor = def.armor,
22
+		drawtype = def.drawtype,
23
+		on_rightclick = def.on_rightclick,
24
+		type = def.type,
25
+		attack_type = def.attack_type,
26
+		arrow = def.arrow,
27
+		shoot_interval = def.shoot_interval,
28
+		sounds = def.sounds,
29
+		animation = def.animation,
30
+		follow = def.follow,
31
+		jump = def.jump or true,
32
+		
33
+		timer = 0,
34
+		env_damage_timer = 0, -- only if state = "attack"
35
+		attack = {player=nil, dist=nil},
36
+		state = "stand",
37
+		v_start = false,
38
+		old_y = nil,
39
+		lifetimer = 600,
40
+		tamed = false,
41
+		
42
+		set_velocity = function(self, v)
43
+			local yaw = self.object:getyaw()
44
+			if self.drawtype == "side" then
45
+				yaw = yaw+(math.pi/2)
46
+			end
47
+			local x = math.sin(yaw) * -v
48
+			local z = math.cos(yaw) * v
49
+			self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
50
+		end,
51
+		
52
+		get_velocity = function(self)
53
+			local v = self.object:getvelocity()
54
+			return (v.x^2 + v.z^2)^(0.5)
55
+		end,
56
+		
57
+		set_animation = function(self, type)
58
+			if not self.animation then
59
+				return
60
+			end
61
+			if not self.animation.current then
62
+				self.animation.current = ""
63
+			end
64
+			if type == "stand" and self.animation.current ~= "stand" then
65
+				if
66
+					self.animation.stand_start
67
+					and self.animation.stand_end
68
+					and self.animation.speed_normal
69
+				then
70
+					self.object:set_animation(
71
+						{x=self.animation.stand_start,y=self.animation.stand_end},
72
+						self.animation.speed_normal, 0
73
+					)
74
+					self.animation.current = "stand"
75
+				end
76
+			elseif type == "walk" and self.animation.current ~= "walk"  then
77
+				if
78
+					self.animation.walk_start
79
+					and self.animation.walk_end
80
+					and self.animation.speed_normal
81
+				then
82
+					self.object:set_animation(
83
+						{x=self.animation.walk_start,y=self.animation.walk_end},
84
+						self.animation.speed_normal, 0
85
+					)
86
+					self.animation.current = "walk"
87
+				end
88
+			elseif type == "run" and self.animation.current ~= "run"  then
89
+				if
90
+					self.animation.run_start
91
+					and self.animation.run_end
92
+					and self.animation.speed_run
93
+				then
94
+					self.object:set_animation(
95
+						{x=self.animation.run_start,y=self.animation.run_end},
96
+						self.animation.speed_run, 0
97
+					)
98
+					self.animation.current = "run"
99
+				end
100
+			elseif type == "punch" and self.animation.current ~= "punch"  then
101
+				if
102
+					self.animation.punch_start
103
+					and self.animation.punch_end
104
+					and self.animation.speed_normal
105
+				then
106
+					self.object:set_animation(
107
+						{x=self.animation.punch_start,y=self.animation.punch_end},
108
+						self.animation.speed_normal, 0
109
+					)
110
+					self.animation.current = "punch"
111
+				end
112
+			end
113
+		end,
114
+		
115
+		on_step = function(self, dtime)
116
+			if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
117
+				self.object:remove()
118
+			end
119
+			
120
+			self.lifetimer = self.lifetimer - dtime
121
+			if self.lifetimer <= 0 and not self.tamed then
122
+				local player_count = 0
123
+				for _,obj in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 20)) do
124
+					if obj:is_player() then
125
+						player_count = player_count+1
126
+					end
127
+				end
128
+				if player_count == 0 and self.state ~= "attack" then
129
+					self.object:remove()
130
+					return
131
+				end
132
+			end
133
+			
134
+			if self.object:getvelocity().y > 0.1 then
135
+				local yaw = self.object:getyaw()
136
+				if self.drawtype == "side" then
137
+					yaw = yaw+(math.pi/2)
138
+				end
139
+				local x = math.sin(yaw) * -2
140
+				local z = math.cos(yaw) * 2
141
+				self.object:setacceleration({x=x, y=-10, z=z})
142
+			else
143
+				self.object:setacceleration({x=0, y=-10, z=0})
144
+			end
145
+			
146
+			if self.disable_fall_damage and self.object:getvelocity().y == 0 then
147
+				if not self.old_y then
148
+					self.old_y = self.object:getpos().y
149
+				else
150
+					local d = self.old_y - self.object:getpos().y
151
+					if d > 5 then
152
+						local damage = d-5
153
+						self.object:set_hp(self.object:get_hp()-damage)
154
+						if self.object:get_hp() == 0 then
155
+							self.object:remove()
156
+						end
157
+					end
158
+					self.old_y = self.object:getpos().y
159
+				end
160
+			end
161
+			
162
+			self.timer = self.timer+dtime
163
+			if self.state ~= "attack" then
164
+				if self.timer < 1 then
165
+					return
166
+				end
167
+				self.timer = 0
168
+			end
169
+			
170
+			if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then
171
+				minetest.sound_play(self.sounds.random, {object = self.object})
172
+			end
173
+			
174
+			local do_env_damage = function(self)
175
+				local pos = self.object:getpos()
176
+				local n = minetest.env:get_node(pos)
177
+				
178
+				if self.light_damage and self.light_damage ~= 0
179
+					and pos.y>0
180
+					and minetest.env:get_node_light(pos)
181
+					and minetest.env:get_node_light(pos) > 4
182
+					and minetest.env:get_timeofday() > 0.2
183
+					and minetest.env:get_timeofday() < 0.8
184
+				then
185
+					self.object:set_hp(self.object:get_hp()-self.light_damage)
186
+					if self.object:get_hp() == 0 then
187
+						self.object:remove()
188
+					end
189
+				end
190
+				
191
+				if self.water_damage and self.water_damage ~= 0 and
192
+					minetest.get_item_group(n.name, "water") ~= 0
193
+				then
194
+					self.object:set_hp(self.object:get_hp()-self.water_damage)
195
+					if self.object:get_hp() == 0 then
196
+						self.object:remove()
197
+					end
198
+				end
199
+				
200
+				if self.lava_damage and self.lava_damage ~= 0 and
201
+					minetest.get_item_group(n.name, "lava") ~= 0
202
+				then
203
+					self.object:set_hp(self.object:get_hp()-self.lava_damage)
204
+					if self.object:get_hp() == 0 then
205
+						self.object:remove()
206
+					end
207
+				end
208
+			end
209
+			
210
+			self.env_damage_timer = self.env_damage_timer + dtime
211
+			if self.state == "attack" and self.env_damage_timer > 1 then
212
+				self.env_damage_timer = 0
213
+				do_env_damage(self)
214
+			elseif self.state ~= "attack" then
215
+				do_env_damage(self)
216
+			end
217
+			
218
+			if self.type == "monster" and minetest.setting_getbool("enable_damage") then
219
+				for _,player in pairs(minetest.get_connected_players()) do
220
+					local s = self.object:getpos()
221
+					local p = player:getpos()
222
+					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
223
+					if dist < self.view_range then
224
+						if self.attack.dist then
225
+							if self.attack.dist < dist then
226
+								self.state = "attack"
227
+								self.attack.player = player
228
+								self.attack.dist = dist
229
+							end
230
+						else
231
+							self.state = "attack"
232
+							self.attack.player = player
233
+							self.attack.dist = dist
234
+						end
235
+					end
236
+				end
237
+			end
238
+			
239
+			if self.follow ~= "" and not self.following then
240
+				for _,player in pairs(minetest.get_connected_players()) do
241
+					local s = self.object:getpos()
242
+					local p = player:getpos()
243
+					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
244
+					if self.view_range and dist < self.view_range then
245
+						self.following = player
246
+					end
247
+				end
248
+			end
249
+			
250
+			if self.following and self.following:is_player() then
251
+				if self.following:get_wielded_item():get_name() ~= self.follow then
252
+					self.following = nil
253
+					self.v_start = false
254
+				else
255
+					local s = self.object:getpos()
256
+					local p = self.following:getpos()
257
+					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
258
+					if dist > self.view_range then
259
+						self.following = nil
260
+						self.v_start = false
261
+					else
262
+						local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
263
+						local yaw = math.atan(vec.z/vec.x)+math.pi/2
264
+						if self.drawtype == "side" then
265
+							yaw = yaw+(math.pi/2)
266
+						end
267
+						if p.x > s.x then
268
+							yaw = yaw+math.pi
269
+						end
270
+						self.object:setyaw(yaw)
271
+						if dist > 2 then
272
+							if not self.v_start then
273
+								self.v_start = true
274
+								self.set_velocity(self, self.walk_velocity)
275
+							else
276
+								if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
277
+									local v = self.object:getvelocity()
278
+									v.y = 5
279
+									self.object:setvelocity(v)
280
+								end
281
+								self.set_velocity(self, self.walk_velocity)
282
+							end
283
+							self:set_animation("walk")
284
+						else
285
+							self.v_start = false
286
+							self.set_velocity(self, 0)
287
+							self:set_animation("stand")
288
+						end
289
+						return
290
+					end
291
+				end
292
+			end
293
+			
294
+			if self.state == "stand" then
295
+				if math.random(1, 4) == 1 then
296
+					self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
297
+				end
298
+				self.set_velocity(self, 0)
299
+				self.set_animation(self, "stand")
300
+				if math.random(1, 100) <= 50 then
301
+					self.set_velocity(self, self.walk_velocity)
302
+					self.state = "walk"
303
+					self.set_animation(self, "walk")
304
+				end
305
+			elseif self.state == "walk" then
306
+				if math.random(1, 100) <= 30 then
307
+					self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
308
+				end
309
+				if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
310
+					local v = self.object:getvelocity()
311
+					v.y = 5
312
+					self.object:setvelocity(v)
313
+				end
314
+				self:set_animation("walk")
315
+				self.set_velocity(self, self.walk_velocity)
316
+				if math.random(1, 100) <= 10 then
317
+					self.set_velocity(self, 0)
318
+					self.state = "stand"
319
+					self:set_animation("stand")
320
+				end
321
+			elseif self.state == "attack" and self.attack_type == "dogfight" then
322
+				if not self.attack.player or not self.attack.player:is_player() then
323
+					self.state = "stand"
324
+					self:set_animation("stand")
325
+					return
326
+				end
327
+				local s = self.object:getpos()
328
+				local p = self.attack.player:getpos()
329
+				local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
330
+				if dist > self.view_range or self.attack.player:get_hp() <= 0 then
331
+					self.state = "stand"
332
+					self.v_start = false
333
+					self.set_velocity(self, 0)
334
+					self.attack = {player=nil, dist=nil}
335
+					self:set_animation("stand")
336
+					return
337
+				else
338
+					self.attack.dist = dist
339
+				end
340
+				
341
+				local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
342
+				local yaw = math.atan(vec.z/vec.x)+math.pi/2
343
+				if self.drawtype == "side" then
344
+					yaw = yaw+(math.pi/2)
345
+				end
346
+				if p.x > s.x then
347
+					yaw = yaw+math.pi
348
+				end
349
+				self.object:setyaw(yaw)
350
+				if self.attack.dist > 2 then
351
+					if not self.v_start then
352
+						self.v_start = true
353
+						self.set_velocity(self, self.run_velocity)
354
+					else
355
+						if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
356
+							local v = self.object:getvelocity()
357
+							v.y = 5
358
+							self.object:setvelocity(v)
359
+						end
360
+						self.set_velocity(self, self.run_velocity)
361
+					end
362
+					self:set_animation("run")
363
+				else
364
+					self.set_velocity(self, 0)
365
+					self:set_animation("punch")
366
+					self.v_start = false
367
+					if self.timer > 1 then
368
+						self.timer = 0
369
+						if self.sounds and self.sounds.attack then
370
+							minetest.sound_play(self.sounds.attack, {object = self.object})
371
+						end
372
+						self.attack.player:punch(self.object, 1.0,  {
373
+							full_punch_interval=1.0,
374
+							damage_groups = {fleshy=self.damage}
375
+						}, vec)
376
+					end
377
+				end
378
+			elseif self.state == "attack" and self.attack_type == "shoot" then
379
+				if not self.attack.player or not self.attack.player:is_player() then
380
+					self.state = "stand"
381
+					self:set_animation("stand")
382
+					return
383
+				end
384
+				local s = self.object:getpos()
385
+				local p = self.attack.player:getpos()
386
+				local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
387
+				if dist > self.view_range or self.attack.player:get_hp() <= 0 then
388
+					self.state = "stand"
389
+					self.v_start = false
390
+					self.set_velocity(self, 0)
391
+					self.attack = {player=nil, dist=nil}
392
+					self:set_animation("stand")
393
+					return
394
+				else
395
+					self.attack.dist = dist
396
+				end
397
+				
398
+				local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
399
+				local yaw = math.atan(vec.z/vec.x)+math.pi/2
400
+				if self.drawtype == "side" then
401
+					yaw = yaw+(math.pi/2)
402
+				end
403
+				if p.x > s.x then
404
+					yaw = yaw+math.pi
405
+				end
406
+				self.object:setyaw(yaw)
407
+				self.set_velocity(self, 0)
408
+				
409
+				if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
410
+					self.timer = 0
411
+					
412
+					self:set_animation("punch")
413
+					
414
+					if self.sounds and self.sounds.attack then
415
+						minetest.sound_play(self.sounds.attack, {object = self.object})
416
+					end
417
+					
418
+					local p = self.object:getpos()
419
+					p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
420
+					local obj = minetest.env:add_entity(p, self.arrow)
421
+					local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
422
+					local v = obj:get_luaentity().velocity
423
+					vec.y = vec.y+1
424
+					vec.x = vec.x*v/amount
425
+					vec.y = vec.y*v/amount
426
+					vec.z = vec.z*v/amount
427
+					obj:setvelocity(vec)
428
+				end
429
+			end
430
+		end,
431
+		
432
+		on_activate = function(self, staticdata, dtime_s)
433
+			self.object:set_armor_groups({fleshy=self.armor})
434
+			self.object:setacceleration({x=0, y=-10, z=0})
435
+			self.state = "stand"
436
+			self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
437
+			self.object:setyaw(math.random(1, 360)/180*math.pi)
438
+			if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
439
+				self.object:remove()
440
+			end
441
+			self.lifetimer = 600 - dtime_s
442
+			if staticdata then
443
+				local tmp = minetest.deserialize(staticdata)
444
+				if tmp and tmp.lifetimer then
445
+					self.lifetimer = tmp.lifetimer - dtime_s
446
+				end
447
+				if tmp and tmp.tamed then
448
+					self.tamed = tmp.tamed
449
+				end
450
+			end
451
+			if self.lifetimer <= 0 and not self.tamed then
452
+				self.object:remove()
453
+			end
454
+		end,
455
+		
456
+		get_staticdata = function(self)
457
+			local tmp = {
458
+				lifetimer = self.lifetimer,
459
+				tamed = self.tamed,
460
+			}
461
+			return minetest.serialize(tmp)
462
+		end,
463
+		
464
+		on_punch = function(self, hitter)
465
+			if self.object:get_hp() <= 0 then
466
+				if hitter and hitter:is_player() and hitter:get_inventory() then
467
+					for _,drop in ipairs(self.drops) do
468
+						if math.random(1, drop.chance) == 1 then
469
+							hitter:get_inventory():add_item("main", ItemStack(drop.name.." "..math.random(drop.min, drop.max)))
470
+						end
471
+					end
472
+				end
473
+			end
474
+		end,
475
+		
476
+	})
477
+end
478
+
479
+mobs.spawning_mobs = {}
480
+function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
481
+	mobs.spawning_mobs[name] = true
482
+	minetest.register_abm({
483
+		nodenames = nodes,
484
+		neighbors = {"air"},
485
+		interval = 30,
486
+		chance = chance,
487
+		action = function(pos, node, _, active_object_count_wider)
488
+			if active_object_count_wider > active_object_count then
489
+				return
490
+			end
491
+			if not mobs.spawning_mobs[name] then
492
+				return
493
+			end
494
+			pos.y = pos.y+1
495
+			if not minetest.env:get_node_light(pos) then
496
+				return
497
+			end
498
+			if minetest.env:get_node_light(pos) > max_light then
499
+				return
500
+			end
501
+			if minetest.env:get_node_light(pos) < min_light then
502
+				return
503
+			end
504
+			if pos.y > max_height then
505
+				return
506
+			end
507
+			if minetest.env:get_node(pos).name ~= "air" then
508
+				return
509
+			end
510
+			pos.y = pos.y+1
511
+			if minetest.env:get_node(pos).name ~= "air" then
512
+				return
513
+			end
514
+			if spawn_func and not spawn_func(pos, node) then
515
+				return
516
+			end
517
+			
518
+			if minetest.setting_getbool("display_mob_spawn") then
519
+				minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))
520
+			end
521
+			minetest.env:add_entity(pos, name)
522
+		end
523
+	})
524
+end
525
+
526
+function mobs:register_arrow(name, def)
527
+	minetest.register_entity(name, {
528
+		physical = false,
529
+		visual = def.visual,
530
+		visual_size = def.visual_size,
531
+		textures = def.textures,
532
+		velocity = def.velocity,
533
+		hit_player = def.hit_player,
534
+		hit_node = def.hit_node,
535
+		
536
+		on_step = function(self, dtime)
537
+			local pos = self.object:getpos()
538
+			if minetest.env:get_node(self.object:getpos()).name ~= "air" then
539
+				self.hit_node(self, pos, node)
540
+				self.object:remove()
541
+				return
542
+			end
543
+			pos.y = pos.y-1
544
+			for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do
545
+				if player:is_player() then
546
+					self.hit_player(self, player)
547
+					self.object:remove()
548
+					return
549
+				end
550
+			end
551
+		end
552
+	})
553
+end

+ 2
- 0
mods/Mobs/ccmobs/depends.txt View File

@@ -0,0 +1,2 @@
1
+default
2
+color

+ 21
- 0
mods/Mobs/ccmobs/init.lua View File

@@ -0,0 +1,21 @@
1
+--
2
+--SPAWNING: [true --or-- false]
3
+--
4
+
5
+
6
+dofile(minetest.get_modpath("ccmobs").."/api.lua")
7
+dofile(minetest.get_modpath("ccmobs").."/mobs.lua")
8
+
9
+	mobs:register_spawn("ccmobs:white", {"color:white"}, 20, 8, 8000, 1, 31000)
10
+   mobs:register_spawn("ccmobs:black", {"color:white"}, 20, 8, 8000, 1, 31000)
11
+   mobs:register_spawn("ccmobs:red", {"color:white"}, 20, 8, 8000, 1, 31000)
12
+mobs:register_spawn("ccmobs:green", {"color:white"}, 20, 8, 8000, 1, 31000)
13
+mobs:register_spawn("ccmobs:blue", {"color:white"}, 20, 8, 8000, 1, 31000)
14
+   mobs:register_spawn("ccmobs:yellow", {"color:white"}, 20, 8, 8000, 1, 31000)
15
+mobs:register_spawn("ccmobs:orange", {"color:white"}, 20, 8, 8000, 1, 31000)
16
+mobs:register_spawn("ccmobs:pink", {"color:white"}, 20, 8, 8000, 1, 31000)
17
+   
18
+   
19
+   
20
+   
21
+   

+ 66
- 0
mods/Mobs/ccmobs/mobs.lua View File

@@ -0,0 +1,66 @@
1
+--
2
+-- Mobs
3
+--
4
+
5
+local dyes = {
6
+	{"white",      "White",      "basecolor_white"},
7
+	{"black",      "Black",      "basecolor_black"},
8
+	{"red",        "Red",        "basecolor_red"},
9
+	{"yellow",     "Yellow",     "basecolor_yellow"},
10
+	{"green",      "Green",      "basecolor_green"},
11
+	{"blue",       "Blue",       "basecolor_blue"},
12
+	{"orange",     "Orange",     "excolor_orange"},
13
+	{"pink",       "Pink",       "unicolor_light_red"},
14
+}
15
+
16
+for i = 1, #dyes do
17
+	local name, desc, craft_color_group = unpack(dyes[i])
18
+
19
+mobs:register_mob("ccmobs:" .. name, {
20
+	type = "animal",
21
+	hp_max = 1,
22
+	collisionbox = {-0.25*(0.5/0.7), -0.33*(0.5/0.7), -0.25*(0.5/0.7), 0.25*(0.5/0.7), 0.33*(0.5/0.7), 0.25*(0.5/0.7)},
23
+	visual = "cube",
24
+	visual_size = { x = 0.5, y = 0.5},
25
+	textures = {"color_" .. name .. ".png", "color_" .. name .. ".png", "color_" .. name ..".png", "color_" .. name ..".png", "" .. name .. "_front.png", "color_" .. name .. ".png"},
26
+	makes_footstep_sound = false,
27
+	walk_velocity = 2,
28
+	armor = 0,
29
+	drops = {
30
+		{name = "ccmobs:" .. name,
31
+		chance = 2,
32
+		min = 2,
33
+		max = 2,},
34
+		},
35
+	drawtype = "front",
36
+	water_damage = 0,
37
+	lava_damage = 0,
38
+	light_damage = 0,
39
+	on_rightclick = function(self, clicker)
40
+	tool = clicker:get_wielded_item():get_name()
41
+		if tool == "ccmobs:cage" then
42
+				clicker:get_inventory():add_item("main", "ccmobs:" .. name)
43
+				self.object:remove()
44
+		elseif clicker:get_inventory() and not self.empty then
45
+			self.empty = true
46
+				clicker:get_inventory():add_item("main", "ccmobs:egg")
47
+		end
48
+	end,
49
+})
50
+	
51
+minetest.register_craftitem("ccmobs:egg", {
52
+	description = "egg",
53
+	inventory_image = "" .. name .. "_front.png",
54
+	on_use = minetest.item_eat(1),
55
+})
56
+
57
+minetest.register_node("ccmobs:" .. name .. "_block", {
58
+	description = "" .. name .. " block",
59
+	 tiles = {"color_" .. name .. ".png", "color_" .. name .. ".png", "color_" .. name ..".png", "color_" .. name ..".png", "" .. name .. "_front.png", "color_" .. name .. ".png"},
60
+	paramtype2 = "facedir",
61
+	groups = {cracky = 2},
62
+	is_ground_content = false,
63
+	sounds = default.node_sound_defaults(),
64
+})
65
+
66
+end

BIN
mods/Mobs/ccmobs/textures/black_front.png View File


BIN
mods/Mobs/ccmobs/textures/blue_front.png View File


BIN
mods/Mobs/ccmobs/textures/bucket_milk.png View File


BIN
mods/Mobs/ccmobs/textures/cage.png View File


BIN
mods/Mobs/ccmobs/textures/egg.png View File


BIN
mods/Mobs/ccmobs/textures/feather.png View File


BIN
mods/Mobs/ccmobs/textures/green_front.png View File


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mods/Mobs/ccmobs/textures/meat_cooked.png View File


BIN
mods/Mobs/ccmobs/textures/meat_raw.png View File


BIN
mods/Mobs/ccmobs/textures/orange_front.png View File


BIN
mods/Mobs/ccmobs/textures/pink_front.png View File


BIN
mods/Mobs/ccmobs/textures/red_front.png View File


BIN
mods/Mobs/ccmobs/textures/white_front.png View File


BIN
mods/Mobs/ccmobs/textures/yellow_front.png View File


+ 0
- 0
mods/Mobs/modpack.txt View File


+ 28
- 0
mods/Nodes/carpet/README.txt View File

@@ -0,0 +1,28 @@
1
+Carpets Mod for Minetest.
2
+
3
+By Jordan Snelling, 2012
4
+
5
+License, LGPL.
6
+
7
+WARNING:
8
+
9
+This mod utilizes the Wool Mod found in minetest_games as of 0.4.2rc-1.
10
+
11
+If you are ruuning 0.4.1 / 0.4.0 / 0.4-dev;
12
+
13
+please download my other mod;
14
+
15
+http://minetest.net/forum/viewtopic.php?pid=23855#p23855
16
+
17
+16 colours; or;
18
+
19
+http://minetest.net/forum/viewtopic.php?pid=24066#p24066
20
+
21
+32 colours with spawning flowers. 
22
+
23
+-----------------------
24
+
25
+Notes: There is a reason why the mod is in a folder, it is far easier than to rename a zipball than it is to just have a mod folder, which is extracted with the SAME name.
26
+
27
+-----------------------
28
+

+ 2
- 0
mods/Nodes/carpet/depends.txt View File

@@ -0,0 +1,2 @@
1
+default
2
+color

+ 26
- 0
mods/Nodes/carpet/init.lua View File

@@ -0,0 +1,26 @@
1
+-- Carpet Mod!
2
+-- By Jordan Snelling 2012
3
+-- License LGPL
4
+-- This mod adds carpets into Minetest.
5
+
6
+	minetest.register_node("carpet:white", {
7
+
8
+description = "Carpet color",
9
+	drawtype = "raillike",
10
+	tiles = {"color_white.png"},
11
+   wield_image = "none.png",
12
+   inventory_image = "carpets.png",
13
+   wield_scale = {x=2,y=1.5,z=0.2},
14
+	 paramtype = "light",
15
+		 paramtype2 = "color", 
16
+palette = "unifieddyes_palette_extended.png", 	
17
+groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1},	on_construct = unifieddyes.on_construct,
18
+	is_ground_content = true,
19
+	walkable = false,
20
+	buildable_to = true,
21
+	selection_box = {
22
+		type = "fixed",
23
+                
24
+                fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
25
+	},
26
+			 	})

+ 8
- 0
mods/Nodes/color/README.txt View File

@@ -0,0 +1,8 @@
1
+Minetest Game mod: give_initial_stuff
2
+=====================================
3
+See license.txt for license information.
4
+
5
+Authors of source code
6
+----------------------
7
+Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
8
+Various Minetest developers and contributors (MIT)

+ 2
- 0
mods/Nodes/color/depends.txt View File

@@ -0,0 +1,2 @@
1
+default
2
+unifieddyes

+ 16
- 0
mods/Nodes/color/init.lua View File

@@ -0,0 +1,16 @@
1
+	minetest.register_node("color:white", {
2
+		description =  "Blocks",
3
+		wield_image = "none.png",
4
+		wield_scale = {x=2,y=1.5,z=0.2},
5
+      inventory_image = "blocks.png",
6
+		tiles = {"color_white.png"},
7
+		is_ground_content = true,
8
+paramtype = "light",
9
+		 paramtype2 = "color", 
10
+palette = "unifieddyes_palette_extended.png", 	
11
+groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1},	on_construct = unifieddyes.on_construct,
12
+		sounds = default.node_sound_defaults(),
13
+	  oddly_breakable_by_hand = 1,
14
+	  dig_immediate = 3,
15
+		
16
+			 	})

+ 38
- 0
mods/Nodes/color/license.txt View File

@@ -0,0 +1,38 @@
1
+License for Textures Peak : CCO
2
+
3
+color_yellow.png
4
+color_orange.png
5
+color_blue.png
6
+color_green.png
7
+color_pink.png
8
+color_red.png
9
+color_white.png
10
+color_black.png
11
+
12
+https://creativecommons.org/publicdomain/zero/1.0/deed.fr
13
+
14
+License of source code
15
+----------------------
16
+
17
+The MIT License (MIT)
18
+Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
19
+Copyright (C) 2012-2016 Various Minetest developers and contributors
20
+
21
+Permission is hereby granted, free of charge, to any person obtaining a copy of this
22
+software and associated documentation files (the "Software"), to deal in the Software
23
+without restriction, including without limitation the rights to use, copy, modify, merge,
24
+publish, distribute, sublicense, and/or sell copies of the Software, and to permit
25
+persons to whom the Software is furnished to do so, subject to the following conditions:
26
+
27
+The above copyright notice and this permission notice shall be included in all copies or
28
+substantial portions of the Software.
29
+
30
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
31
+INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
32
+PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
33
+FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
34
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
35
+DEALINGS IN THE SOFTWARE.
36
+
37
+For more details:
38
+https://opensource.org/licenses/MIT

BIN
mods/Nodes/color/textures/color_black.png View File


BIN
mods/Nodes/color/textures/color_blue.png View File


BIN
mods/Nodes/color/textures/color_green.png View File


BIN
mods/Nodes/color/textures/color_handblack.png View File


BIN
mods/Nodes/color/textures/color_handblue.png View File


BIN
mods/Nodes/color/textures/color_handgreen.png View File


BIN
mods/Nodes/color/textures/color_handorange.png View File


BIN
mods/Nodes/color/textures/color_handpink.png View File


BIN
mods/Nodes/color/textures/color_handred.png View File


BIN
mods/Nodes/color/textures/color_handwhite.png View File


BIN
mods/Nodes/color/textures/color_handyellow.png View File


BIN
mods/Nodes/color/textures/color_no.png View File


BIN
mods/Nodes/color/textures/color_orange.png View File


BIN
mods/Nodes/color/textures/color_pink.png View File


BIN
mods/Nodes/color/textures/color_red.png View File


BIN
mods/Nodes/color/textures/color_white.png View File


BIN
mods/Nodes/color/textures/color_yellow.png View File


+ 3
- 0
mods/Nodes/color/textures/description.txt View File

@@ -0,0 +1,3 @@
1
+slightly improved textures for the game BlockColor
2
+16x16
3
+

BIN
mods/Nodes/color/textures/screenshot.png View File


+ 25
- 0
mods/Nodes/fence/cheapwood.lua View File

@@ -0,0 +1,25 @@
1
+--
2
+-- Fence
3
+--
4
+
5
+	minetest.register_node("fence:white", {
6
+		description = "Fence",
7
+		wield_image = "none.png",
8
+      inventory_image = "fence.png",
9
+		wield_scale = {x=2,y=1.5,z=0.2},
10
+		tiles = {"color_white.png"},
11
+		 drawtype = "fencelike",
12
+	 paramtype = "light",
13
+		 paramtype2 = "color", 
14
+palette = "unifieddyes_palette_extended.png", 	
15
+groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1},	on_construct = unifieddyes.on_construct,
16
+	selection_box = {
17
+		type = "fixed",
18
+		fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
19
+	},
20
+    sounds = {
21
+		footstep = {name="wood_woodstep"},
22
+		dig = {name="wood_woodtool"},
23
+		place = {name="default_stoneplace"},
24
+    },
25
+})

+ 2
- 0
mods/Nodes/fence/depends.txt View File

@@ -0,0 +1,2 @@
1
+default
2
+unifieddyes

+ 1
- 0
mods/Nodes/fence/init.lua View File

@@ -0,0 +1 @@
1
+dofile(minetest.get_modpath("fence").."/cheapwood.lua")

BIN
mods/Nodes/fence/textures/fence_cheapwood.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_amber.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_black.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_blue.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_brown.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_chartreuse.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_green.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_amber.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_black.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_blue.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_brown.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_chartreuse.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_green.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_magenta.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_orange.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_purple.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_red.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_vermilion.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_violet.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_viridian.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_inv_yellow.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_magenta.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_orange.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_purple.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_red.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_vermilion.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_violet.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_viridian.png View File


BIN
mods/Nodes/fence/textures/fence_cheapwood_yellow.png View File


BIN
mods/Nodes/fence/textures/fence_space.png View File


+ 504
- 0
mods/Nodes/fullpipe/LICENSE View File

@@ -0,0 +1,504 @@
1
+GNU LESSER GENERAL PUBLIC LICENSE
2
+                       Version 2.1, February 1999
3
+
4
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
5
+ 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
6
+ Everyone is permitted to copy and distribute verbatim copies
7
+ of this license document, but changing it is not allowed.
8
+
9
+(This is the first released version of the Lesser GPL.  It also counts
10
+ as the successor of the GNU Library Public License, version 2, hence
11
+ the version number 2.1.)
12
+
13
+                            Preamble
14
+
15
+  The licenses for most software are designed to take away your
16
+freedom to share and change it.  By contrast, the GNU General Public
17
+Licenses are intended to guarantee your freedom to share and change
18
+free software--to make sure the software is free for all its users.
19
+
20
+  This license, the Lesser General Public License, applies to some
21
+specially designated software packages--typically libraries--of the
22
+Free Software Foundation and other authors who decide to use it.  You
23
+can use it too, but we suggest you first think carefully about whether
24
+this license or the ordinary General Public License is the better
25
+strategy to use in any particular case, based on the explanations below.
26
+
27
+  When we speak of free software, we are referring to freedom of use,
28
+not price.  Our General Public Licenses are designed to make sure that
29
+you have the freedom to distribute copies of free software (and charge
30
+for this service if you wish); that you receive source code or can get
31
+it if you want it; that you can change the software and use pieces of
32
+it in new free programs; and that you are informed that you can do
33
+these things.
34
+
35
+  To protect your rights, we need to make restrictions that forbid
36
+distributors to deny you these rights or to ask you to surrender these
37
+rights.  These restrictions translate to certain responsibilities for
38
+you if you distribute copies of the library or if you modify it.
39
+
40
+  For example, if you distribute copies of the library, whether gratis
41
+or for a fee, you must give the recipients all the rights that we gave
42
+you.  You must make sure that they, too, receive or can get the source
43
+code.  If you link other code with the library, you must provide
44
+complete object files to the recipients, so that they can relink them
45
+with the library after making changes to the library and recompiling
46
+it.  And you must show them these terms so they know their rights.
47
+
48
+  We protect your rights with a two-step method: (1) we copyright the
49
+library, and (2) we offer you this license, which gives you legal
50
+permission to copy, distribute and/or modify the library.
51
+
52
+  To protect each distributor, we want to make it very clear that
53
+there is no warranty for the free library.  Also, if the library is
54
+modified by someone else and passed on, the recipients should know
55
+that what they have is not the original version, so that the original
56
+author's reputation will not be affected by problems that might be
57
+introduced by others.
58
+
59
+  Finally, software patents pose a constant threat to the existence of
60
+any free program.  We wish to make sure that a company cannot
61
+effectively restrict the users of a free program by obtaining a
62
+restrictive license from a patent holder.  Therefore, we insist that
63
+any patent license obtained for a version of the library must be
64
+consistent with the full freedom of use specified in this license.
65
+
66
+  Most GNU software, including some libraries, is covered by the
67
+ordinary GNU General Public License.  This license, the GNU Lesser
68
+General Public License, applies to certain designated libraries, and
69
+is quite different from the ordinary General Public License.  We use
70
+this license for certain libraries in order to permit linking those
71
+libraries into non-free programs.
72
+
73
+  When a program is linked with a library, whether statically or using
74
+a shared library, the combination of the two is legally speaking a
75
+combined work, a derivative of the original library.  The ordinary
76
+General Public License therefore permits such linking only if the
77
+entire combination fits its criteria of freedom.  The Lesser General
78
+Public License permits more lax criteria for linking other code with
79
+the library.
80
+
81
+  We call this license the "Lesser" General Public License because it
82
+does Less to protect the user's freedom than the ordinary General
83
+Public License.  It also provides other free software developers Less
84
+of an advantage over competing non-free programs.  These disadvantages
85
+are the reason we use the ordinary General Public License for many
86
+libraries.  However, the Lesser license provides advantages in certain
87
+special circumstances.
88
+
89
+  For example, on rare occasions, there may be a special need to
90
+encourage the widest possible use of a certain library, so that it becomes
91
+a de-facto standard.  To achieve this, non-free programs must be
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+allowed to use the library.  A more frequent case is that a free
93
+library does the same job as widely used non-free libraries.  In this
94
+case, there is little to gain by limiting the free library to free
95
+software only, so we use the Lesser General Public License.
96
+
97
+  In other cases, permission to use a particular library in non-free
98
+programs enables a greater number of people to use a large body of
99
+free software.  For example, permission to use the GNU C Library in
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+non-free programs enables many more people to use the whole GNU
101
+operating system, as well as its variant, the GNU/Linux operating
102
+system.
103
+
104
+  Although the Lesser General Public License is Less protective of the
105
+users' freedom, it does ensure that the user of a program that is
106
+linked with the Library has the freedom and the wherewithal to run
107
+that program using a modified version of the Library.
108
+
109
+  The precise terms and conditions for copying, distribution and
110
+modification follow.  Pay close attention to the difference between a
111
+"work based on the library" and a "work that uses the library".  The
112
+former contains code derived from the library, whereas the latter must
113
+be combined with the library in order to run.
114
+
115
+                  GNU LESSER GENERAL PUBLIC LICENSE
116
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
117
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+  {signature of Ty Coon}, 1 April 1990
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+That's all there is to it!

+ 41
- 0
mods/Nodes/fullpipe/README.md View File

@@ -0,0 +1,41 @@
1
+FullPipe (columnia fork for Blockcolor)
2
+
3
+Changelog : 
4
+
5
+- Delete Bottom, Add rotate in top node.
6
+- Delete Crosslink and Linkdown, use a block color is good.
7
+- Replace Textures use by Colors.
8
+
9
+========
10
+
11
+Licences:
12
+
13
+FullPipe (2018 by Chiantos) is à fork of columnia for Blockcolor Game.
14
+
15
+Columnia (2014 by Glunggi) is a fork of stairs ..in principle is its stairs with other nodes.
16
+So i will to keep the old stairs- Licenses for this chanced Mode.. include all of my chances.
17
+
18
+Minetest 0.4 mod: stairs
19
+=========================
20
+
21
+License of source code:
22
+-----------------------
23
+Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
24
+Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
25
+
26
+This program is free software; you can redistribute it and/or modify
27
+it under the terms of the GNU Lesser General Public License as published by
28
+the Free Software Foundation; either version 2 of the License, or
29
+(at your option) any later version.
30
+
31
+http://www.gnu.org/licenses/lgpl-2.1.html
32
+
33
+License of media (textures and sounds)
34
+--------------------------------------
35
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
36
+http://creativecommons.org/licenses/by-sa/3.0/
37
+
38
+Authors of media files
39
+-----------------------
40
+Everything not listed in here:
41
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

+ 0
- 0
mods/Nodes/fullpipe/depends.txt View File


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