264 lines
7.4 KiB
Lua
Executable File
264 lines
7.4 KiB
Lua
Executable File
local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
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end
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-- length of the steam engine loop sound
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local SND_LOOP_LEN = 5
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advtrains.register_wagon("newlocomotive", {
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mesh="advtrains_engine_steam.b3d",
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textures = {"advtrains_engine_steam.png"},
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is_locomotive=true,
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drives_on={default=true},
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max_speed=10,
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seats = {
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{
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name=S("Driver Stand (left)"),
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attach_offset={x=-5, y=0, z=-10},
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view_offset={x=0, y=6, z=0},
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group = "dstand",
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},
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{
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name=S("Driver Stand (right)"),
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attach_offset={x=5, y=0, z=-10},
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view_offset={x=0, y=6, z=0},
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group = "dstand",
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},
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},
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seat_groups = {
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dstand={
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name = "Driver Stand",
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driving_ctrl_access=true,
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access_to = {},
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},
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},
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assign_to_seat_group = {"dstand"},
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visual_size = {x=1, y=1},
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wagon_span=2.3,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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custom_on_velocity_change=function(self, velocity)
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if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
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self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
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self.old_anim_velocity=advtrains.abs_ceil(velocity)
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end
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end,
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custom_on_activate = function(self, staticdata_table, dtime_s)
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minetest.add_particlespawner({
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amount = 10,
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time = 0,
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-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
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minpos = {x=0, y=2, z=1.2},
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maxpos = {x=0, y=2, z=1.2},
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minvel = {x=-0.2, y=1.8, z=-0.2},
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maxvel = {x=0.2, y=2, z=0.2},
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minacc = {x=0, y=-0.1, z=0},
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maxacc = {x=0, y=-0.3, z=0},
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minexptime = 2,
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maxexptime = 4,
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minsize = 1,
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maxsize = 5,
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-- ^ The particle's properties are random values in between the bounds:
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-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
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-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
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collisiondetection = true,
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-- ^ collisiondetection: if true uses collision detection
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vertical = false,
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-- ^ vertical: if true faces player using y axis only
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texture = "smoke_puff.png",
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-- ^ Uses texture (string)
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attached = self.object,
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})
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end,
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drops={"default:steelblock 1"},
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horn_sound = "advtrains_steam_whistle",
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}, S("Steam Engine"), "advtrains_engine_steam_inv.png")
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advtrains.register_wagon("detailed_steam_engine", {
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mesh="advtrains_detailed_steam_engine.b3d",
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textures = {"advtrains_detailed_steam_engine.png"},
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is_locomotive=true,
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drives_on={default=true},
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max_speed=10,
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seats = {
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{
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name=S("Driver Stand (left)"),
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attach_offset={x=-5, y=10, z=-10},
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view_offset={x=9, y=-2, z=-6},
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group = "dstand",
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},
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{
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name=S("Driver Stand (right)"),
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attach_offset={x=5, y=10, z=-10},
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view_offset={x=0, y=6, z=0},
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group = "dstand",
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},
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},
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seat_groups = {
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dstand={
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name = "Driver Stand",
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driving_ctrl_access=true,
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access_to = {},
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},
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},
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assign_to_seat_group = {"dstand"},
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visual_size = {x=1, y=1},
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wagon_span=2.05,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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custom_on_velocity_change=function(self, velocity)
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if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
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self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
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self.old_anim_velocity=advtrains.abs_ceil(velocity)
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end
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end,
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custom_on_step=function(self, dtime)
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if self:train().velocity > 0 then -- First make sure that the train isn't standing
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if not self.sound_loop_tmr or self.sound_loop_tmr <= 0 then
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-- start the sound if it was never started or has expired
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self.sound_loop_handle = minetest.sound_play({name="advtrains_steam_loop", gain=2}, {object=self.object})
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self.sound_loop_tmr = SND_LOOP_LEN
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end
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--decrease the sound timer
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self.sound_loop_tmr = self.sound_loop_tmr - dtime
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else
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-- If the train is standing, the sound will be stopped in some time. We do not need to interfere with it.
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self.sound_loop_tmr = nil
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end
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end,
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custom_on_activate = function(self, staticdata_table, dtime_s)
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minetest.add_particlespawner({
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amount = 10,
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time = 0,
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-- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
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minpos = {x=0, y=2.3, z=1.45},
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maxpos = {x=0, y=2.3, z=1.4},
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minvel = {x=-0.2, y=1.8, z=-0.2},
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maxvel = {x=0.2, y=2, z=0.2},
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minacc = {x=0, y=-0.1, z=0},
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maxacc = {x=0, y=-0.3, z=0},
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minexptime = 2,
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maxexptime = 4,
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minsize = 1,
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maxsize = 5,
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-- ^ The particle's properties are random values in between the bounds:
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-- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
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-- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
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collisiondetection = true,
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-- ^ collisiondetection: if true uses collision detection
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vertical = false,
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-- ^ vertical: if true faces player using y axis only
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texture = "smoke_puff.png",
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-- ^ Uses texture (string)
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attached = self.object,
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})
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end,
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drops={"default:steelblock 1"},
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horn_sound = "advtrains_steam_whistle",
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}, S("Detailed Steam Engine"), "advtrains_detailed_engine_steam_inv.png")
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advtrains.register_wagon("wagon_default", {
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mesh="advtrains_passenger_wagon.b3d",
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textures = {"advtrains_wagon.png"},
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drives_on={default=true},
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max_speed=10,
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seats = {
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{
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name="1",
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attach_offset={x=2, y=6, z=8},
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view_offset={x=0, y=-4, z=0},
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group="pass",
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},
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{
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name="2",
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attach_offset={x=-1, y=6, z=8},
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view_offset={x=0, y=-4, z=0},
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group="pass",
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},
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{
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name="3",
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attach_offset={x=-4, y=8, z=-8},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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{
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name="4",
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attach_offset={x=4, y=8, z=-8},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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},
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seat_groups = {
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pass={
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name = "Passenger area",
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access_to = {},
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},
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},
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assign_to_seat_group = {"pass"},
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visual_size = {x=1, y=1},
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wagon_span=2.634,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 1"},
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}, S("Passenger Wagon"), "advtrains_wagon_inv.png")
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advtrains.register_wagon("wagon_box", {
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mesh="advtrains_wagon_box.b3d",
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textures = {"advtrains_wagon_box.png"},
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drives_on={default=true},
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max_speed=10,
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seats = {},
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visual_size = {x=1, y=1},
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wagon_span=2,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 1"},
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has_inventory = true,
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get_inventory_formspec = function(self, pname, invname)
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return "size[8,11]"..
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"list["..invname..";box;0,0;8,3;]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[]"
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end,
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inventory_list_sizes = {
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box=8*3,
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},
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}, S("Box Wagon"), "advtrains_wagon_box_inv.png")
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minetest.register_craft({
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output = 'advtrains:newlocomotive',
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recipe = {
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{'', '', 'advtrains:chimney'},
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{'advtrains:driver_cab', 'dye:black', 'advtrains:boiler'},
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{'advtrains:wheel', 'advtrains:wheel', 'advtrains:wheel'},
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},
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})
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minetest.register_craft({
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output = 'advtrains:detailed_steam_engine',
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recipe = {
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{'', '', 'advtrains:chimney'},
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{'advtrains:driver_cab', 'dye:green', 'advtrains:boiler'},
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{'advtrains:wheel', 'advtrains:wheel', 'advtrains:wheel'},
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},
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})
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minetest.register_craft({
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output = 'advtrains:wagon_default',
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recipe = {
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{'default:steelblock', 'default:steelblock', 'default:steelblock'},
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{'default:glass', 'dye:dark_green', 'default:glass'},
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{'advtrains:wheel', 'advtrains:wheel', 'advtrains:wheel'},
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},
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})
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minetest.register_craft({
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output = 'advtrains:wagon_box',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', 'default:chest', 'group:wood'},
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{'advtrains:wheel', '', 'advtrains:wheel'},
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},
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})
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