Fix trains flipping when autocoupling

This commit is contained in:
Gabriel Pérez-Cerezo 2020-06-08 00:25:29 +02:00
parent 657446e163
commit 943e5208a9
2 changed files with 57 additions and 42 deletions

View File

@ -536,38 +536,34 @@ function advtrains.train_step_c(id, train, dtime)
local col_tr = advtrains.occ.check_collision(testpos, id) local col_tr = advtrains.occ.check_collision(testpos, id)
if col_tr then if col_tr then
if train.is_shunt or col_tr.is_shunt then advtrains.train_check_couples(train)
train.is_shunt = nil train.velocity = 0
col_tr.is_shunt = nil advtrains.atc.train_reset_command(train)
minetest.after(0,advtrains.do_connect_trains, col_tr.id, train.id, train.velocity) collided = true
else
train.velocity = 0
advtrains.atc.train_reset_command(train)
collided = true
end
end end
end
--- 8b damage players --- --- 8b damage players ---
if is_loaded_area and (setting_overrun_mode=="drop" or setting_overrun_mode=="normal") then if is_loaded_area and train.velocity > 3 and (setting_overrun_mode=="drop" or setting_overrun_mode=="normal") then
local testpts = minetest.pos_to_string(testpos) local testpts = minetest.pos_to_string(testpos)
local player=advtrains.playersbypts[testpts] local player=advtrains.playersbypts[testpts]
if player and train.velocity>3 and player:get_hp()>0 and advtrains.is_damage_enabled(player:get_player_name()) then if player and player:get_hp()>0 and advtrains.is_damage_enabled(player:get_player_name()) then
--atdebug("damage found",player:get_player_name()) --atdebug("damage found",player:get_player_name())
if setting_overrun_mode=="drop" then if setting_overrun_mode=="drop" then
--instantly kill player --instantly kill player
--drop inventory contents first, to not to spawn bones --drop inventory contents first, to not to spawn bones
local player_inv=player:get_inventory() local player_inv=player:get_inventory()
for i=1,player_inv:get_size("main") do for i=1,player_inv:get_size("main") do
minetest.add_item(testpos, player_inv:get_stack("main", i)) minetest.add_item(testpos, player_inv:get_stack("main", i))
end
for i=1,player_inv:get_size("craft") do
minetest.add_item(testpos, player_inv:get_stack("craft", i))
end
-- empty lists main and craft
player_inv:set_list("main", {})
player_inv:set_list("craft", {})
end end
for i=1,player_inv:get_size("craft") do player:set_hp(0)
minetest.add_item(testpos, player_inv:get_stack("craft", i))
end
-- empty lists main and craft
player_inv:set_list("main", {})
player_inv:set_list("craft", {})
end end
player:set_hp(0)
end end
end end
end end
@ -922,11 +918,21 @@ local CPL_ZONE = 2
-- train.couple_* contain references to ObjectRefs of couple objects, which contain all relevant information -- train.couple_* contain references to ObjectRefs of couple objects, which contain all relevant information
-- These objectRefs will delete themselves once the couples no longer match -- These objectRefs will delete themselves once the couples no longer match
local function createcouple(pos, train1, t1_is_front, train2, t2_is_front) local function createcouple(pos, train1, t1_is_front, train2, t2_is_front)
local id1 = train1.id
local id2 = train2.id
if train1.is_shunt or train2.is_shunt then
-- couple trains
train1.is_shunt = nil
train2.is_shunt = nil
minetest.after(0, advtrains.safe_couple_trains, id1, id2, t1_is_front, t2_is_front, false, false, train1.velocity, train2.velocity)
return
end
local obj=minetest.add_entity(pos, "advtrains:couple") local obj=minetest.add_entity(pos, "advtrains:couple")
if not obj then error("Failed creating couple object!") return end if not obj then error("Failed creating couple object!") return end
local le=obj:get_luaentity() local le=obj:get_luaentity()
le.train_id_1=train1.id le.train_id_1=id1
le.train_id_2=train2.id le.train_id_2=id2
le.t1_is_front=t1_is_front le.t1_is_front=t1_is_front
le.t2_is_front=t2_is_front le.t2_is_front=t2_is_front
--atdebug("created couple between",train1.id,t1_is_front,train2.id,t2_is_front) --atdebug("created couple between",train1.id,t1_is_front,train2.id,t2_is_front)

View File

@ -1072,9 +1072,9 @@ local function check_twagon_owner(train, b_first, pname)
return false return false
end end
function advtrains.safe_couple_trains(id1, id2, t1f, t2f, pname, try_run) function advtrains.safe_couple_trains(id1, id2, t1f, t2f, pname, try_run,v1,v2)
if not minetest.check_player_privs(pname, "train_operator") then if pname and not minetest.check_player_privs(pname, "train_operator") then
minetest.chat_send_player(pname, "Missing train_operator privilege") minetest.chat_send_player(pname, "Missing train_operator privilege")
return false return false
end end
@ -1086,27 +1086,36 @@ function advtrains.safe_couple_trains(id1, id2, t1f, t2f, pname, try_run)
or not advtrains.train_ensure_init(id2, train2) then or not advtrains.train_ensure_init(id2, train2) then
return false return false
end end
local wck_t1, wck_t2
local wck_t1 = check_twagon_owner(train1, t1f, pname) if pname then
local wck_t2 = check_twagon_owner(train2, t2f, pname) wck_t1 = check_twagon_owner(train1, t1f, pname)
wck_t2 = check_twagon_owner(train2, t2f, pname)
if wck_t1 or wck_t2 then end
if (wck_t1 or wck_t2) or not pname then
if not v1 then
v1 = 0
end
if not v2 then
v2 = 0
end
if try_run then if try_run then
return true return true
end end
if t1f then if t1f then
if t2f then if t2f then
v1 = -v1
advtrains.invert_train(id1) advtrains.invert_train(id1)
advtrains.do_connect_trains(id1, id2) advtrains.do_connect_trains(id1, id2, v1+v2)
else else
advtrains.do_connect_trains(id2, id1) advtrains.do_connect_trains(id2, id1, v1+v2)
end end
else else
if t2f then if t2f then
advtrains.do_connect_trains(id1, id2) advtrains.do_connect_trains(id1, id2, v1+v2)
else else
v2 = -v2
advtrains.invert_train(id2) advtrains.invert_train(id2)
advtrains.do_connect_trains(id1, id2) advtrains.do_connect_trains(id1, id2, v1+v2)
end end
end end
return true return true