631 lines
14 KiB
Plaintext
631 lines
14 KiB
Plaintext
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#LyX 2.2 created this file. For more info see http://www.lyx.org/
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\lyxformat 508
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\begin_document
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\begin_header
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\save_transient_properties true
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\origin unavailable
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\textclass paper
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\use_default_options true
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\maintain_unincluded_children false
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\language english
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\use_package amsmath 1
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\use_package amssymb 1
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\use_package cancel 1
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\use_package esint 1
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\use_package mathdots 1
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\use_package mathtools 1
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\use_package mhchem 1
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\use_package stackrel 1
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\use_package stmaryrd 1
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\use_package undertilde 1
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\index Index
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\shortcut idx
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\color #008000
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\end_index
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\leftmargin 1cm
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\topmargin 1cm
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\rightmargin 1cm
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\bottommargin 1cm
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\tocdepth 3
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\quotes_language english
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\end_header
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\begin_body
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\begin_layout Part*
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Advanced Trains
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\end_layout
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\begin_layout Standard
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This mod aims to provide realistic, good-looking and functional trains by
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introducing a revolutionary rail placement system.
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It features several wagons that can be coupled together.
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\end_layout
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\begin_layout Standard
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This mod is not finished.
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If you miss features, suggest them, but do not denounce this mod just because
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they are not yet implemented.
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They will be.
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\end_layout
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\begin_layout Subsection*
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Placing Rails
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\end_layout
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\begin_layout Standard
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Minetest's in-house rail system features rails that turn at an angle of
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90 degrees – totally impractical for the use with realistic trains.
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So we have our own rails.
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Remember: Carts can't drive on the rails provided by this mod, as do trains
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not drive on minetest's default rails because of their different track
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widths.
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\end_layout
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\begin_layout Standard
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First, craft some rails.
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\end_layout
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\begin_layout Standard
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\begin_inset Graphics
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filename manual_img/Bildschirmfoto_2016-09-17_09-43-29.png
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width 5cm
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\end_inset
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\end_layout
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\begin_layout Standard
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Now, place one at any position and another one right next to it: you have
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made your first railway track!
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\end_layout
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\begin_layout Standard
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To learn how to make turns have a look at the following examples.
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A rail node has been placed only at the red-marked places.
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\end_layout
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\begin_layout Standard
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\begin_inset Graphics
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filename manual_img/Bildschirmfoto_2016-09-17_10-04-12.png
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width 5cm
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\end_inset
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\begin_inset Graphics
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filename manual_img/Bildschirmfoto_2016-09-17_10-04-57.png
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width 4cm
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\end_inset
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\end_layout
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\begin_layout Standard
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\begin_inset Graphics
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filename manual_img/Bildschirmfoto_2016-09-17_10-05-51.png
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width 5cm
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\end_inset
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\begin_inset Graphics
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filename manual_img/Bildschirmfoto_2016-09-17_10-07-13.png
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width 5cm
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\end_inset
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\end_layout
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\begin_layout Standard
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As shown in the illustrations above, the 30-degree angled rails use a knight's
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move (2 ahead, 1 aside) for placement.
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For the rails to look realistic, I encourage you not to build turns that
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are too narrow.
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IMO the angles you can build with this are still way to narrow, but this
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is the best compromise I can find.
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\end_layout
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\begin_layout Subsection*
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Switches
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\end_layout
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\begin_layout Standard
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To create switches we need the trackworker tool.
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ATM it looks like a Doctor Who Sonic Screwdriver.
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Aside from turning rails into switches, it is also capable of rotating
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everything (rails, bumpers, signals) in this mod.
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Due to internal mechanics, nothing can be rotated using the default screwdriver.
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\end_layout
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\begin_layout Standard
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\begin_inset Graphics
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filename manual_img/Bildschirmfoto_2016-09-17_09-56-34.png
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width 5cm
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\end_inset
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\end_layout
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\begin_layout Standard
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Place some rails.
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Then left-click 1-2 times on one of these rails, until you see a switch.
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Use right-click to rotate it how you need it.
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You can change the switch direction by right-clicking the switch or by
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powering it with mesecons.
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\end_layout
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\begin_layout Standard
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Unfortunately tracks that are placed next to switches don't always automatically
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connect to them.
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You need to correct manually using the Trackworker.
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One day I will implement proper handling for these.
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When you are finished it could look like this:
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\end_layout
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\begin_layout Standard
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\begin_inset Graphics
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filename manual_img/Bildschirmfoto_2016-09-17_10-08-02.png
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width 5cm
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\end_inset
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\end_layout
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\begin_layout Subsection*
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Rail crosses
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\end_layout
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\begin_layout Standard
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There are no real cross-rail nodes.
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However you can create crossing rails by being creative and using the knight's
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move or by placing opposing 45-degree rails.
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\end_layout
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\begin_layout Standard
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\begin_inset Graphics
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filename manual_img/Bildschirmfoto_2016-09-17_10-09-01.png
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width 5cm
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\end_inset
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\begin_inset Graphics
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filename manual_img/Bildschirmfoto_2016-09-17_10-10-15.png
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width 5cm
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\end_inset
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\end_layout
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\begin_layout Subsection*
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Height differences
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\end_layout
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\begin_layout Standard
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To master height differences you can craft slope nodes:
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\end_layout
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\begin_layout Standard
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\begin_inset Graphics
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filename manual_img/Bildschirmfoto_2016-09-17_09-45-38.png
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width 5cm
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\end_inset
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\end_layout
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\begin_layout Standard
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To place them, you have to prepare the base, then stand in the right direction
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and point to the slope start point, then place it.
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A slope will be constructed in the direction you are facing (45 degree
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steps) leaned against the next solid node.
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The right number of slopes is subtracted from the item stack if you are
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in survival.
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\end_layout
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\begin_layout Subsection*
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Bumpers, platforms, signals and detector rails
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\end_layout
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\begin_layout Standard
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\begin_inset Graphics
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|||
|
filename manual_img/Bildschirmfoto_2016-09-17_09-48-54.png
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width 5cm
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|||
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\end_inset
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|||
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\end_layout
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\begin_layout Standard
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Bumpers are objects that are usually placed at the end of a track to prevent
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trains rolling off it.
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After placed, they can be rotated using the Trackworker.
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\end_layout
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\begin_layout Standard
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\begin_inset Graphics
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|
filename manual_img/Bildschirmfoto_2016-09-17_09-50-27.png
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width 5cm
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\end_inset
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\begin_inset Graphics
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|
filename manual_img/Bildschirmfoto_2016-09-17_09-51-02.png
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width 5cm
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\end_inset
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\end_layout
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\begin_layout Standard
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These are a regular analog signal and an electric signal.
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Like everything, you can rotate them using the Trackworker.
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Right-click or power with mesecons to signal trains that they can pass
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or have to stop.
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The signals do not have any effect on trains, they can only signal the
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driver.
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A more advanced signalling system (with distant signals/signal combinations)
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is planned.
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\end_layout
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\begin_layout Standard
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\begin_inset Graphics
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|
filename manual_img/Bildschirmfoto_2016-09-17_09-58-39.png
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width 5cm
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\end_inset
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\begin_inset Graphics
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filename manual_img/Bildschirmfoto_2016-09-17_09-58-20.png
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width 5cm
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\end_inset
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\end_layout
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\begin_layout Standard
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These are some platform nodes.
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I suggest using the left one, it's only half height and looks better.
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These nodes also have a sandstone variant, craft with sandstone bricks
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\end_layout
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\begin_layout Standard
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\begin_inset Graphics
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|||
|
filename manual_img/Bildschirmfoto_2017-03-09_11-33-09.png
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width 5cm
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\end_inset
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\end_layout
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\begin_layout Standard
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These detector rails turn adjacent mesecons on when a train is standing/driving
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over them.
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\end_layout
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\begin_layout Standard
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Notice: Detector rails and bumpers currently aren't aligned to the regular
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tracks.
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This will be fixed soon.
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Meanwhile, you need to rotate them manually.
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\end_layout
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\begin_layout Subsection*
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Trains
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\end_layout
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|||
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\begin_layout Standard
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|||
|
There are some wagons included in this modpack, however community members
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(namely mbb and Andrey) have made some more wagons that can be downloaded
|
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and enabled separately.
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Visit the forum topic (
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|||
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\begin_inset Flex URL
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|||
|
status collapsed
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|||
|
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|||
|
\begin_layout Plain Layout
|
|||
|
|
|||
|
https://forum.minetest.net/viewtopic.php?f=11&t=14726
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|||
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\end_layout
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|||
|
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|||
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\end_inset
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|||
|
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|||
|
) to download them.
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|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
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|||
|
To see what's included, look up in a craft guide or consult the creative
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|||
|
mode inventory.
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|||
|
\end_layout
|
|||
|
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|||
|
\begin_layout Standard
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|||
|
To place wagons simply craft and click a track.
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|||
|
To remove a wagon, punch it.
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|||
|
Only the person who placed the wagon can do this.
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|||
|
In survival if you destroy trains you get only some of your steel back,
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so you will be asked to confirm if you really want to destroy a wagon.
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|||
|
\end_layout
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|||
|
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|||
|
\begin_layout Subsection*
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|||
|
Driving trains
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|||
|
\end_layout
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|||
|
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|||
|
\begin_layout Standard
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|||
|
Right-click any wagon to get on.
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|||
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This will attach you to the wagon and register you as passenger.
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|||
|
Depending on how the wagon is set up, you are either in a passenger seat
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|||
|
or inside a driver stand.
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|||
|
Right-clicking again will show your possibilities on what you can do in/with
|
|||
|
the wagon.
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|||
|
\end_layout
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|||
|
|
|||
|
\begin_layout Standard
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|||
|
Example:
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|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
\begin_inset Graphics
|
|||
|
filename manual_img/Bildschirmfoto_2017-03-09_11-42-49.png
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|||
|
width 5cm
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|||
|
|
|||
|
\end_inset
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|||
|
|
|||
|
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
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|||
|
When entering a subway wagon, you are formally inside the passenger area.
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|||
|
You can see this by the fact that there's no head-up display.
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|||
|
Right-clicking brings up this form.
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|||
|
\end_layout
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|||
|
|
|||
|
\begin_layout Standard
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|||
|
The first button will make you move to the Driver stand, so you can drive
|
|||
|
the train.
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
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|||
|
The second button should say
|
|||
|
\begin_inset Quotes eld
|
|||
|
\end_inset
|
|||
|
|
|||
|
Wagon properties
|
|||
|
\begin_inset Quotes erd
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|||
|
\end_inset
|
|||
|
|
|||
|
and appears only for the wagon owner.
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|||
|
See
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|||
|
\begin_inset Quotes eld
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|||
|
\end_inset
|
|||
|
|
|||
|
Wagon Properties
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|||
|
\begin_inset Quotes erd
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|||
|
\end_inset
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|||
|
|
|||
|
.
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
The last button tells that the doors are closed, so you can't get off at
|
|||
|
this time.
|
|||
|
If the doors are open or the wagon has no doors, this button says
|
|||
|
\begin_inset Quotes eld
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|||
|
\end_inset
|
|||
|
|
|||
|
Get off
|
|||
|
\begin_inset Quotes erd
|
|||
|
\end_inset
|
|||
|
|
|||
|
.
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
It is always possible to bypass closed doors and get off by holding the
|
|||
|
Sneak key and right-clicking the wagon or by holding Sneak and Use at the
|
|||
|
same time.
|
|||
|
Remember that this may result in your death when the train is travelling
|
|||
|
fast.
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
The Japanese train and the Subway train support automatic getting on by
|
|||
|
just walking into the wagon.
|
|||
|
As soon as you stand on a platform and walk towards a door, you will automatica
|
|||
|
lly get on the wagon.
|
|||
|
On these, pressing W or S while inside the Passenger Area will also make
|
|||
|
you get off.
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Subsection*
|
|||
|
Train controls
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
If you are inside a driver stand you are presented with a head-up display:
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
The upper bar shows your current speed and the lower bar shows what speed
|
|||
|
you ordered the train to hold.
|
|||
|
Assuming you have the default controls (WASD, Shift for sneak, Space for
|
|||
|
jump), the following key bindings apply:
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Itemize
|
|||
|
W - faster
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Itemize
|
|||
|
S - slower / change direction
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Itemize
|
|||
|
A / D – open/close doors
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Itemize
|
|||
|
Space: brake (shown by =B=, target speed will be decreased automatically)
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Itemize
|
|||
|
Sneak+S: set speed to 0 (train rolls out, brake to stop!)
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Itemize
|
|||
|
Sneak+W: Set full speed
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Itemize
|
|||
|
Sneak+A: Set speed to 4 (~40km/h)
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Itemize
|
|||
|
Sneak+D: Set speed to 8 (~100km/h)
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Itemize
|
|||
|
Sneak+Space: toggle brake (the brake will not release when releasing the
|
|||
|
keys, shown by =^B=)
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Subsection*
|
|||
|
Coupling wagons
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
You just learned how to drive an engine.
|
|||
|
Now place a wagon anywhere and drive your engine slowly towards that wagon.
|
|||
|
As soon as they collided your engine will stop.
|
|||
|
Now get off and right-click the green icon that appeared between the engine
|
|||
|
and the train.
|
|||
|
You have coupled the wagon to the engine.
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
\begin_inset Graphics
|
|||
|
filename manual_img/screenshot_20161203_231622.png
|
|||
|
width 5cm
|
|||
|
|
|||
|
\end_inset
|
|||
|
|
|||
|
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
To discouple a wagon, punch the red icon between the wagons you want to
|
|||
|
discouple while the train is standing.
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Subsection*
|
|||
|
Automatic Train Control (ATC)
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
ATC rails allow you to automate train operation.
|
|||
|
There are two types of ATC rails:
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Subsubsection*
|
|||
|
Regular ATC
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
The ATC rail does not have a crafting recipe.
|
|||
|
When placed, you can set a command and it will be sent to any train driving
|
|||
|
over the controller.
|
|||
|
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
Only the static mode is implemented, changing the mode has no effect.
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
For a detailed explanation how ATC commands work and their syntax see atc_comman
|
|||
|
d.txt
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
Note: to rotate ATC rails, you need to bypass the formspec that is set for
|
|||
|
the node.
|
|||
|
To do this, hold Sneak when right-clicking the rail with the trackworker
|
|||
|
tool.
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Subsubsection*
|
|||
|
LUA ATC
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
The LUA ATC suite is part of the mod advtrains_luaautomation.
|
|||
|
The LUA ATC components are quite similar to Mesecons Luacontrollers and
|
|||
|
allow to create all kinds of automation systems.
|
|||
|
This tool is not intended for beginners or regular players, but for server
|
|||
|
admins who wish to create a heavily automated subway system.
|
|||
|
\end_layout
|
|||
|
|
|||
|
\begin_layout Standard
|
|||
|
More information on those can be found inside the mod directory of advtrains_lua
|
|||
|
automation.
|
|||
|
\end_layout
|
|||
|
|
|||
|
\end_body
|
|||
|
\end_document
|