forked from VoxeLibre/VoxeLibre
pathfind to jobsites
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@ -2329,6 +2329,7 @@ local function go_to_pos(entity,b)
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if b.x > s.x then yaw = yaw + math.pi end
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entity.object:set_yaw(yaw)
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set_velocity(entity,entity.follow_velocity)
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mobs:set_animation(entity, "walk")
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end
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-- execute current state (stand, walk, run, attacks)
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@ -2387,9 +2388,9 @@ local do_states = function(self, dtime)
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end
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elseif self.state == "gowp" then
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if not self.waypoints or not self._target then return end
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local p = self.object:get_pos()
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if vector.distance(p,self._target) < 1 then
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if not p or not self._target then return end
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if vector.distance(p,self._target) < 2 or #self.waypoints == 0 then
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self.waypoints = nil
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self._target = nil
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self.current_target = nil
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@ -2399,13 +2400,19 @@ local do_states = function(self, dtime)
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end
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if not self.current_target or vector.distance(p,self.current_target) < 1.5 then
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self.current_target = table.remove(self.waypoints, 1)
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else
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--minetest.log("nextwp:".. tostring(self.current_target) )
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elseif self.current_target then
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go_to_pos(self,self.current_target)
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end
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if self.current_target and not minetest.line_of_sight(self.object:get_pos(),self.current_target) then
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self.waypoints=minetest.find_path(p,self._target,150,1,4)
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self.current_target = nil
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return
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end
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if not self.current_target then
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--minetest.log("no path")
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self.state = "walk"
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end
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elseif self.state == "walk" then
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@ -2913,11 +2920,19 @@ local do_states = function(self, dtime)
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end
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function mobs:go_wplist(self,target,callback_arrived)
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if not target then return end
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self._target = target
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self.waypoints = minetest.find_path(self.object:get_pos(),target,150,1,4)
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self.callback_arrived = callback_arrived
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self.state = "gowp"
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local p = self.object:get_pos()
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local t = vector.offset(target,0,1,0)
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if not target or not p then return end
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local wp = minetest.find_path(p,t,150,1,4)
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if wp and #wp > 0 then
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self._target = t
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self.callback_arrived = callback_arrived
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self.waypoints = wp
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self.state = "gowp"
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return true
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else
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--minetest.log("no path found")
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end
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end
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@ -69,6 +69,14 @@ local tiernames = {
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"Master",
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}
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local badges = {
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"mcl_core:wood",
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"mcl_core:stone",
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"mcl_core:goldblock",
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"mcl_core:emeraldblock",
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"mcl_core:diamondblock",
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}
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local professions = {
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unemployed = {
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name = N("Unemployed"),
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@ -454,7 +462,7 @@ local professions = {
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"mobs_mc_villager_smith.png",
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"mobs_mc_villager_smith.png",
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},
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jobsite = "mcl_villages:stonebrickcarved", --FIXME: smithing table
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jobsite = "mcl_anvils:anvil", --FIXME: smithing table
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trades = {
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{
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{ { "mcl_core:coal_lump", 15, 15 }, E1 },
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@ -602,10 +610,21 @@ local function employ(self,jobsite_pos)
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end
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end
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local function unemploy(self)
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self._profession="unemployed"
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self._jobsite = nil
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self.object:set_properties({textures=professions[self._profession].textures})
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local function look_for_job(self)
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local p = self.object:get_pos()
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local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48),jobsites)
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for _,n in pairs(nn) do
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local m=minetest.get_meta(n)
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if m:get_string("villager") == "" then
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--minetest.log("goingt to jobsite "..minetest.pos_to_string(n) )
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minetest.after(0,function()
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mobs:go_wplist(self,n,function()
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--minetest.log("arrived jobsite "..minetest.pos_to_string(n) )
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end)
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end)
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return
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end
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end
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end
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local function get_a_job(self)
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@ -614,16 +633,7 @@ local function get_a_job(self)
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for _,n in pairs(nn) do
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if n and employ(self,n) then return true end
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end
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end
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local function check_jobsite(self)
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local n = minetest.get_node(self._jobsite)
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local m = minetest.get_meta(self._jobsite)
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if n.name ~= professions[self._profession].jobsite or m:get_string("villager") ~= self._id then
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--unemploy(self)
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return false
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end
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return true
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if self.state ~= "gowp" then look_for_job(self) end
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end
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local update_max_tradenum = function(self)
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@ -1231,9 +1241,11 @@ mobs:register_mob("mobs_mc:villager", {
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look_at_player = true,
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on_rightclick = function(self, clicker)
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local trg=vector.new(0,9,0)
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mobs:go_wplist(self,trg,function()
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minetest.log("arrived at "..minetest.pos_to_string(trg))
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end)
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if self._jobsite then
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mobs:go_wplist(self,self._jobsite,function()
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--minetest.log("arrived at jobsite")
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end)
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end
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if clicker:get_wielded_item():get_name() == "mcl_farming:bread" then
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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if mobs:protect(self, clicker) then return end
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