forked from VoxeLibre/VoxeLibre
Fix mobs not making hit sound when hit by node
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d5a38fef58
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@ -184,20 +184,23 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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if damage >= 0.1 then
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if damage >= 0.1 then
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-- weapon sounds
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-- weapon sounds
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--this doesn't work right for nodes
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--[[
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if weapon:get_definition().sounds ~= nil then
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if weapon:get_definition().sounds ~= nil then
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local s = math_random(0, #weapon:get_definition().sounds)
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local s = math_random(1, #weapon:get_definition().sounds)
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minetest_sound_play(weapon:get_definition().sounds[s], {
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minetest_sound_play(weapon:get_definition().sounds[s], {
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object = self.object, --hitter,
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object = self.object, --hitter,
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max_hear_distance = 16
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max_hear_distance = 16
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}, true)
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}, true)
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else
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else
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minetest_sound_play("default_punch", {
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]]--
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object = self.object,
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minetest_sound_play("default_punch", {
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max_hear_distance = 16
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object = self.object,
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}, true)
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max_hear_distance = 16
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end
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}, true)
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--end
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--damage_effect(self, damage)
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--damage_effect(self, damage)
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