forked from VoxeLibre/VoxeLibre
Finally indent register_mob and make registered mobs global
This commit is contained in:
parent
a3415647d4
commit
bc496a8682
|
@ -1,6 +1,7 @@
|
||||||
mcl_mobs = {}
|
mcl_mobs = {}
|
||||||
mcl_mobs.mob_class = {}
|
mcl_mobs.mob_class = {}
|
||||||
mcl_mobs.mob_class_meta = {__index = mcl_mobs.mob_class}
|
mcl_mobs.mob_class_meta = {__index = mcl_mobs.mob_class}
|
||||||
|
mcl_mobs.registered_mobs = {}
|
||||||
local modname = minetest.get_current_modname()
|
local modname = minetest.get_current_modname()
|
||||||
local path = minetest.get_modpath(modname)
|
local path = minetest.get_modpath(modname)
|
||||||
local S = minetest.get_translator(modname)
|
local S = minetest.get_translator(modname)
|
||||||
|
@ -111,210 +112,211 @@ mcl_mobs.spawning_mobs = {}
|
||||||
function mcl_mobs.register_mob(name, def)
|
function mcl_mobs.register_mob(name, def)
|
||||||
|
|
||||||
mcl_mobs.spawning_mobs[name] = true
|
mcl_mobs.spawning_mobs[name] = true
|
||||||
|
mcl_mobs.registered_mobs[name] = def
|
||||||
|
|
||||||
local can_despawn
|
local can_despawn
|
||||||
if def.can_despawn ~= nil then
|
if def.can_despawn ~= nil then
|
||||||
can_despawn = def.can_despawn
|
can_despawn = def.can_despawn
|
||||||
elseif def.spawn_class == "passive" then
|
elseif def.spawn_class == "passive" then
|
||||||
can_despawn = false
|
can_despawn = false
|
||||||
else
|
|
||||||
can_despawn = true
|
|
||||||
end
|
|
||||||
|
|
||||||
local function scale_difficulty(value, default, min, special)
|
|
||||||
if (not value) or (value == default) or (value == special) then
|
|
||||||
return default
|
|
||||||
else
|
else
|
||||||
return math.max(min, value * difficulty)
|
can_despawn = true
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
|
local function scale_difficulty(value, default, min, special)
|
||||||
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
|
if (not value) or (value == default) or (value == special) then
|
||||||
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
|
return default
|
||||||
-- FIXME: Remove workaround if it's no longer needed.
|
else
|
||||||
if collisionbox[5] < 0.79 then
|
return math.max(min, value * difficulty)
|
||||||
collisionbox[5] = 0.79
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_entity(name, setmetatable({
|
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
|
||||||
use_texture_alpha = def.use_texture_alpha,
|
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
|
||||||
head_swivel = def.head_swivel or nil, -- bool to activate this function
|
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
|
||||||
head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
|
-- FIXME: Remove workaround if it's no longer needed.
|
||||||
head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
|
if collisionbox[5] < 0.79 then
|
||||||
bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
|
collisionbox[5] = 0.79
|
||||||
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
|
end
|
||||||
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
|
local final_def = {
|
||||||
head_yaw = def.head_yaw or "y", -- axis to rotate head on
|
use_texture_alpha = def.use_texture_alpha,
|
||||||
horrizonatal_head_height = def.horrizonatal_head_height or 0,
|
head_swivel = def.head_swivel or nil, -- bool to activate this function
|
||||||
wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
|
head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
|
||||||
stepheight = def.stepheight or 0.6,
|
head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
|
||||||
name = name,
|
bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
|
||||||
description = def.description,
|
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
|
||||||
type = def.type,
|
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
|
||||||
attack_type = def.attack_type,
|
head_yaw = def.head_yaw or "y", -- axis to rotate head on
|
||||||
fly = def.fly or false,
|
horrizonatal_head_height = def.horrizonatal_head_height or 0,
|
||||||
fly_in = def.fly_in or {"air", "__airlike"},
|
wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
|
||||||
owner = def.owner or "",
|
stepheight = def.stepheight or 0.6,
|
||||||
order = def.order or "",
|
name = name,
|
||||||
on_die = def.on_die,
|
description = def.description,
|
||||||
spawn_small_alternative = def.spawn_small_alternative,
|
type = def.type,
|
||||||
do_custom = def.do_custom,
|
attack_type = def.attack_type,
|
||||||
detach_child = def.detach_child,
|
fly = def.fly or false,
|
||||||
jump_height = def.jump_height or 4, -- was 6
|
fly_in = def.fly_in or {"air", "__airlike"},
|
||||||
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
|
owner = def.owner or "",
|
||||||
lifetimer = def.lifetimer or 57.73,
|
order = def.order or "",
|
||||||
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
on_die = def.on_die,
|
||||||
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
spawn_small_alternative = def.spawn_small_alternative,
|
||||||
xp_min = def.xp_min or 0,
|
do_custom = def.do_custom,
|
||||||
xp_max = def.xp_max or 0,
|
detach_child = def.detach_child,
|
||||||
xp_timestamp = 0,
|
jump_height = def.jump_height or 4, -- was 6
|
||||||
breath_max = def.breath_max or 15,
|
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
|
||||||
breathes_in_water = def.breathes_in_water or false,
|
lifetimer = def.lifetimer or 57.73,
|
||||||
physical = true,
|
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
||||||
collisionbox = collisionbox,
|
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
||||||
selectionbox = def.selectionbox or def.collisionbox,
|
xp_min = def.xp_min or 0,
|
||||||
visual = def.visual,
|
xp_max = def.xp_max or 0,
|
||||||
visual_size = def.visual_size or {x = 1, y = 1},
|
xp_timestamp = 0,
|
||||||
mesh = def.mesh,
|
breath_max = def.breath_max or 15,
|
||||||
makes_footstep_sound = def.makes_footstep_sound or false,
|
breathes_in_water = def.breathes_in_water or false,
|
||||||
view_range = def.view_range or 16,
|
physical = true,
|
||||||
walk_velocity = def.walk_velocity or 1,
|
collisionbox = collisionbox,
|
||||||
run_velocity = def.run_velocity or 2,
|
selectionbox = def.selectionbox or def.collisionbox,
|
||||||
damage = scale_difficulty(def.damage, 0, 0),
|
visual = def.visual,
|
||||||
light_damage = def.light_damage or 0,
|
visual_size = def.visual_size or {x = 1, y = 1},
|
||||||
sunlight_damage = def.sunlight_damage or 0,
|
mesh = def.mesh,
|
||||||
water_damage = def.water_damage or 0,
|
makes_footstep_sound = def.makes_footstep_sound or false,
|
||||||
lava_damage = def.lava_damage or 8,
|
view_range = def.view_range or 16,
|
||||||
fire_damage = def.fire_damage or 1,
|
walk_velocity = def.walk_velocity or 1,
|
||||||
suffocation = def.suffocation or true,
|
run_velocity = def.run_velocity or 2,
|
||||||
fall_damage = def.fall_damage or 1,
|
damage = scale_difficulty(def.damage, 0, 0),
|
||||||
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
|
light_damage = def.light_damage or 0,
|
||||||
drops = def.drops or {},
|
sunlight_damage = def.sunlight_damage or 0,
|
||||||
armor = def.armor or 100,
|
water_damage = def.water_damage or 0,
|
||||||
on_rightclick = create_mob_on_rightclick(def.on_rightclick),
|
lava_damage = def.lava_damage or 8,
|
||||||
arrow = def.arrow,
|
fire_damage = def.fire_damage or 1,
|
||||||
shoot_interval = def.shoot_interval,
|
suffocation = def.suffocation or true,
|
||||||
sounds = def.sounds or {},
|
fall_damage = def.fall_damage or 1,
|
||||||
animation = def.animation or {},
|
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
|
||||||
follow = def.follow,
|
drops = def.drops or {},
|
||||||
nofollow = def.nofollow,
|
armor = def.armor or 100,
|
||||||
can_open_doors = def.can_open_doors,
|
on_rightclick = create_mob_on_rightclick(def.on_rightclick),
|
||||||
jump = def.jump ~= false,
|
arrow = def.arrow,
|
||||||
automatic_face_movement_max_rotation_per_sec = 300,
|
shoot_interval = def.shoot_interval,
|
||||||
walk_chance = def.walk_chance or 50,
|
sounds = def.sounds or {},
|
||||||
attacks_monsters = def.attacks_monsters or false,
|
animation = def.animation or {},
|
||||||
group_attack = def.group_attack or false,
|
follow = def.follow,
|
||||||
passive = def.passive or false,
|
nofollow = def.nofollow,
|
||||||
knock_back = def.knock_back ~= false,
|
can_open_doors = def.can_open_doors,
|
||||||
shoot_offset = def.shoot_offset or 0,
|
jump = def.jump ~= false,
|
||||||
floats = def.floats or 1, -- floats in water by default
|
automatic_face_movement_max_rotation_per_sec = 300,
|
||||||
floats_on_lava = def.floats_on_lava or 0,
|
walk_chance = def.walk_chance or 50,
|
||||||
replace_rate = def.replace_rate,
|
attacks_monsters = def.attacks_monsters or false,
|
||||||
replace_what = def.replace_what,
|
group_attack = def.group_attack or false,
|
||||||
replace_with = def.replace_with,
|
passive = def.passive or false,
|
||||||
replace_offset = def.replace_offset or 0,
|
knock_back = def.knock_back ~= false,
|
||||||
on_replace = def.on_replace,
|
shoot_offset = def.shoot_offset or 0,
|
||||||
timer = 0,
|
floats = def.floats or 1, -- floats in water by default
|
||||||
env_damage_timer = 0,
|
floats_on_lava = def.floats_on_lava or 0,
|
||||||
tamed = false,
|
replace_rate = def.replace_rate,
|
||||||
pause_timer = 0,
|
replace_what = def.replace_what,
|
||||||
horny = false,
|
replace_with = def.replace_with,
|
||||||
hornytimer = 0,
|
replace_offset = def.replace_offset or 0,
|
||||||
gotten = false,
|
on_replace = def.on_replace,
|
||||||
health = 0,
|
timer = 0,
|
||||||
frame_speed_multiplier = 1,
|
env_damage_timer = 0,
|
||||||
reach = def.reach or 3,
|
tamed = false,
|
||||||
htimer = 0,
|
pause_timer = 0,
|
||||||
texture_list = def.textures,
|
horny = false,
|
||||||
child_texture = def.child_texture,
|
hornytimer = 0,
|
||||||
docile_by_day = def.docile_by_day or false,
|
gotten = false,
|
||||||
time_of_day = 0.5,
|
health = 0,
|
||||||
fear_height = def.fear_height or 0,
|
frame_speed_multiplier = 1,
|
||||||
runaway = def.runaway,
|
reach = def.reach or 3,
|
||||||
runaway_timer = 0,
|
htimer = 0,
|
||||||
pathfinding = def.pathfinding,
|
texture_list = def.textures,
|
||||||
immune_to = def.immune_to or {},
|
child_texture = def.child_texture,
|
||||||
explosion_radius = def.explosion_radius, -- LEGACY
|
docile_by_day = def.docile_by_day or false,
|
||||||
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
|
time_of_day = 0.5,
|
||||||
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
|
fear_height = def.fear_height or 0,
|
||||||
explosion_timer = def.explosion_timer or 3,
|
runaway = def.runaway,
|
||||||
allow_fuse_reset = def.allow_fuse_reset ~= false,
|
runaway_timer = 0,
|
||||||
stop_to_explode = def.stop_to_explode ~= false,
|
pathfinding = def.pathfinding,
|
||||||
custom_attack = def.custom_attack,
|
immune_to = def.immune_to or {},
|
||||||
double_melee_attack = def.double_melee_attack,
|
explosion_radius = def.explosion_radius, -- LEGACY
|
||||||
dogshoot_switch = def.dogshoot_switch,
|
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
|
||||||
dogshoot_count = 0,
|
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
|
||||||
dogshoot_count_max = def.dogshoot_count_max or 5,
|
explosion_timer = def.explosion_timer or 3,
|
||||||
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
allow_fuse_reset = def.allow_fuse_reset ~= false,
|
||||||
attack_animals = def.attack_animals or false,
|
stop_to_explode = def.stop_to_explode ~= false,
|
||||||
attack_npcs = def.attack_npcs or false,
|
custom_attack = def.custom_attack,
|
||||||
specific_attack = def.specific_attack,
|
double_melee_attack = def.double_melee_attack,
|
||||||
runaway_from = def.runaway_from,
|
dogshoot_switch = def.dogshoot_switch,
|
||||||
owner_loyal = def.owner_loyal,
|
dogshoot_count = 0,
|
||||||
facing_fence = false,
|
dogshoot_count_max = def.dogshoot_count_max or 5,
|
||||||
is_mob = true,
|
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
||||||
pushable = def.pushable or true,
|
attack_animals = def.attack_animals or false,
|
||||||
|
attack_npcs = def.attack_npcs or false,
|
||||||
|
specific_attack = def.specific_attack,
|
||||||
|
runaway_from = def.runaway_from,
|
||||||
|
owner_loyal = def.owner_loyal,
|
||||||
|
facing_fence = false,
|
||||||
|
is_mob = true,
|
||||||
|
pushable = def.pushable or true,
|
||||||
|
|
||||||
-- MCL2 extensions
|
-- MCL2 extensions
|
||||||
shooter_avoid_enemy = def.shooter_avoid_enemy,
|
shooter_avoid_enemy = def.shooter_avoid_enemy,
|
||||||
strafes = def.strafes,
|
strafes = def.strafes,
|
||||||
avoid_distance = def.avoid_distance or 9,
|
avoid_distance = def.avoid_distance or 9,
|
||||||
do_teleport = def.do_teleport,
|
do_teleport = def.do_teleport,
|
||||||
spawn_class = def.spawn_class,
|
spawn_class = def.spawn_class,
|
||||||
can_spawn = def.can_spawn,
|
can_spawn = def.can_spawn,
|
||||||
ignores_nametag = def.ignores_nametag or false,
|
ignores_nametag = def.ignores_nametag or false,
|
||||||
rain_damage = def.rain_damage or 0,
|
rain_damage = def.rain_damage or 0,
|
||||||
glow = def.glow,
|
glow = def.glow,
|
||||||
can_despawn = can_despawn,
|
can_despawn = can_despawn,
|
||||||
child = def.child or false,
|
child = def.child or false,
|
||||||
texture_mods = {},
|
texture_mods = {},
|
||||||
shoot_arrow = def.shoot_arrow,
|
shoot_arrow = def.shoot_arrow,
|
||||||
sounds_child = def.sounds_child,
|
sounds_child = def.sounds_child,
|
||||||
_child_animations = def.child_animations,
|
_child_animations = def.child_animations,
|
||||||
pick_up = def.pick_up,
|
pick_up = def.pick_up,
|
||||||
explosion_strength = def.explosion_strength,
|
explosion_strength = def.explosion_strength,
|
||||||
suffocation_timer = 0,
|
suffocation_timer = 0,
|
||||||
follow_velocity = def.follow_velocity or 2.4,
|
follow_velocity = def.follow_velocity or 2.4,
|
||||||
instant_death = def.instant_death or false,
|
instant_death = def.instant_death or false,
|
||||||
fire_resistant = def.fire_resistant or false,
|
fire_resistant = def.fire_resistant or false,
|
||||||
fire_damage_resistant = def.fire_damage_resistant or false,
|
fire_damage_resistant = def.fire_damage_resistant or false,
|
||||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||||
spawn_in_group = def.spawn_in_group,
|
spawn_in_group = def.spawn_in_group,
|
||||||
spawn_in_group_min = def.spawn_in_group_min,
|
spawn_in_group_min = def.spawn_in_group_min,
|
||||||
noyaw = def.noyaw or false,
|
noyaw = def.noyaw or false,
|
||||||
particlespawners = def.particlespawners,
|
particlespawners = def.particlespawners,
|
||||||
-- End of MCL2 extensions
|
-- End of MCL2 extensions
|
||||||
on_spawn = def.on_spawn,
|
on_spawn = def.on_spawn,
|
||||||
on_blast = def.on_blast or function(self,damage)
|
on_blast = def.on_blast or function(self,damage)
|
||||||
self.object:punch(self.object, 1.0, {
|
self.object:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = damage},
|
damage_groups = {fleshy = damage},
|
||||||
}, nil)
|
}, nil)
|
||||||
return false, true, {}
|
return false, true, {}
|
||||||
end,
|
end,
|
||||||
do_punch = def.do_punch,
|
do_punch = def.do_punch,
|
||||||
on_breed = def.on_breed,
|
on_breed = def.on_breed,
|
||||||
on_grown = def.on_grown,
|
on_grown = def.on_grown,
|
||||||
on_pick_up = def.on_pick_up,
|
on_pick_up = def.on_pick_up,
|
||||||
on_activate = function(self, staticdata, dtime)
|
on_activate = function(self, staticdata, dtime)
|
||||||
--this is a temporary hack so mobs stop
|
--this is a temporary hack so mobs stop
|
||||||
--glitching and acting really weird with the
|
--glitching and acting really weird with the
|
||||||
--default built in engine collision detection
|
--default built in engine collision detection
|
||||||
self.is_mob = true
|
self.is_mob = true
|
||||||
self.object:set_properties({
|
self.object:set_properties({
|
||||||
collide_with_objects = false,
|
collide_with_objects = false,
|
||||||
})
|
})
|
||||||
|
|
||||||
return self:mob_activate(staticdata, def, dtime)
|
return self:mob_activate(staticdata, def, dtime)
|
||||||
end,
|
end,
|
||||||
harmed_by_heal = def.harmed_by_heal,
|
harmed_by_heal = def.harmed_by_heal,
|
||||||
on_lightning_strike = def.on_lightning_strike
|
on_lightning_strike = def.on_lightning_strike
|
||||||
},mcl_mobs.mob_class_meta))
|
}
|
||||||
|
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||||
|
|
||||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||||
end
|
end
|
||||||
|
|
||||||
end -- END mcl_mobs.register_mob function
|
end -- END mcl_mobs.register_mob function
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue