forked from VoxeLibre/VoxeLibre
Make villager stand still if there is near player
This commit is contained in:
parent
dbed565197
commit
aa3d3969aa
|
@ -3,6 +3,10 @@
|
||||||
--made for MC like Survival game
|
--made for MC like Survival game
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
|
--###################
|
||||||
|
--################### VILLAGER
|
||||||
|
--###################
|
||||||
|
|
||||||
-- TODO: Particles
|
-- TODO: Particles
|
||||||
-- TODO: 4s Regeneration I after trade unlock
|
-- TODO: 4s Regeneration I after trade unlock
|
||||||
|
|
||||||
|
@ -15,9 +19,9 @@ local player_tradenum = {}
|
||||||
-- playername-indexed table containing the objectref of trader, if trading formspec is open
|
-- playername-indexed table containing the objectref of trader, if trading formspec is open
|
||||||
local player_trading_with = {}
|
local player_trading_with = {}
|
||||||
|
|
||||||
--###################
|
local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
|
||||||
--################### VILLAGER
|
local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
|
||||||
--###################
|
local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
|
||||||
|
|
||||||
-- LIST OF VILLAGER PROFESSIONS AND TRADES
|
-- LIST OF VILLAGER PROFESSIONS AND TRADES
|
||||||
|
|
||||||
|
@ -328,6 +332,11 @@ for id, _ in pairs(professions) do
|
||||||
table.insert(profession_names, id)
|
table.insert(profession_names, id)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local stand_still = function(self)
|
||||||
|
self.walk_chance = 0
|
||||||
|
self.jump = false
|
||||||
|
end
|
||||||
|
|
||||||
local update_max_tradenum = function(self)
|
local update_max_tradenum = function(self)
|
||||||
if not self._trades then
|
if not self._trades then
|
||||||
return
|
return
|
||||||
|
@ -618,7 +627,10 @@ mobs:register_mob("mobs_mc:villager", {
|
||||||
light_damage = 0,
|
light_damage = 0,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
|
jump = true,
|
||||||
|
walk_chance = DEFAULT_WALK_CHANCE,
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
|
-- Initiate trading
|
||||||
local name = clicker:get_player_name()
|
local name = clicker:get_player_name()
|
||||||
|
|
||||||
init_profession(self)
|
init_profession(self)
|
||||||
|
@ -638,6 +650,43 @@ mobs:register_mob("mobs_mc:villager", {
|
||||||
set_trade(self, clicker, inv, 1)
|
set_trade(self, clicker, inv, 1)
|
||||||
|
|
||||||
show_trade_formspec(name, self)
|
show_trade_formspec(name, self)
|
||||||
|
|
||||||
|
-- Behaviour stuff:
|
||||||
|
-- Make villager look at player and stand still
|
||||||
|
local selfpos = self.object:get_pos()
|
||||||
|
local clickerpos = clicker:get_pos()
|
||||||
|
local dir = vector.direction(selfpos, clickerpos)
|
||||||
|
self.object:set_yaw(minetest.dir_to_yaw(dir))
|
||||||
|
stand_still(self)
|
||||||
|
end,
|
||||||
|
_player_scan_timer = 0,
|
||||||
|
do_custom = function(self, dtime)
|
||||||
|
-- Stand still if player is nearby.
|
||||||
|
if not self._player_scan_timer then
|
||||||
|
self._player_scan_timer = 0
|
||||||
|
end
|
||||||
|
self._player_scan_timer = self._player_scan_timer + dtime
|
||||||
|
-- Check infrequently to keep CPU load low
|
||||||
|
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
|
||||||
|
self._player_scan_timer = 0
|
||||||
|
local selfpos = self.object:get_pos()
|
||||||
|
local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
|
||||||
|
local has_player = false
|
||||||
|
for o, obj in pairs(objects) do
|
||||||
|
if obj:is_player() then
|
||||||
|
has_player = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if has_player then
|
||||||
|
minetest.log("verbose", "[mobs_mc] Player near villager found!")
|
||||||
|
stand_still(self)
|
||||||
|
else
|
||||||
|
minetest.log("verbose", "[mobs_mc] No player near villager found!")
|
||||||
|
self.walk_chance = DEFAULT_WALK_CHANCE
|
||||||
|
self.jump = true
|
||||||
|
end
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_spawn = function(self)
|
on_spawn = function(self)
|
||||||
|
|
Loading…
Reference in New Issue