forked from VoxeLibre/VoxeLibre
Allow to select different trades
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e9bcbe1ead
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9bfa116794
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@ -7,6 +7,11 @@
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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-- playername-indexed table containing the previously used tradenum
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local player_tradenum = {}
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-- playername-indexed table containing the objectref of trader, if trading formspec is open
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local player_trading_with = {}
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--###################
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--################### VILLAGER
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--###################
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@ -326,7 +331,7 @@ local update_trades = function(self, inv)
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self._trades = minetest.serialize(trades)
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end
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local set_trade = function(self, inv, concrete_tradenum)
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local set_trade = function(self, player, inv, concrete_tradenum)
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local trades = minetest.deserialize(self._trades)
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if not trades then
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update_trades(self)
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@ -338,7 +343,11 @@ local set_trade = function(self, inv, concrete_tradenum)
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end
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if concrete_tradenum > #trades then
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concrete_tradenum = 1
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player_tradenum[player:get_player_name()] = concrete_tradenum
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elseif concrete_tradenum < 1 then
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concrete_tradenum = #trades
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player_tradenum[player:get_player_name()] = concrete_tradenum
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end
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local trade = trades[concrete_tradenum]
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inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
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@ -352,6 +361,44 @@ local set_trade = function(self, inv, concrete_tradenum)
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end
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local function show_trade_formspec(playername)
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local formspec =
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"size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
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mcl_vars.inventory_header..
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"list[current_player;main;0,4.5;9,3;9]"
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.."list[current_player;main;0,7.74;9,1;]"
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.."button[1,1;0.5,1;prev_trade;<]"
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.."button[7.26,1;0.5,1;next_trade;>]"
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.."list[detached:mobs_mc:trade;wanted;2,1;2,1;]"
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.."list[detached:mobs_mc:trade;offered;5.76,1;1,1;]"
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.."list[detached:mobs_mc:trade;input;2,2.5;2,1;]"
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.."list[detached:mobs_mc:trade;output;5.76,2.55;1,1;]"
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.."listring[detached:mobs_mc:trade;output]"
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.."listring[current_player;main]"
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.."listring[detached:mobs_mc:trade;input]"
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.."listring[current_player;main]"
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minetest.sound_play("mobs_mc_villager_trade", {to_player = playername})
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minetest.show_formspec(playername, "mobs_mc:trade", formspec)
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end
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local update_offer = function(inv, player, sound)
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if inv:contains_item("input", inv:get_stack("wanted", 1)) and
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(inv:get_stack("wanted", 2):is_empty() or inv:contains_item("input", inv:get_stack("wanted", 2))) then
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inv:set_stack("output", 1, inv:get_stack("offered", 1))
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if sound then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
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end
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return true
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else
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inv:set_stack("output", 1, ItemStack(""))
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if sound then
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minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
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end
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return false
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end
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end
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mobs:register_mob("mobs_mc:villager", {
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type = "npc",
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hp_min = 20,
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@ -417,26 +464,11 @@ mobs:register_mob("mobs_mc:villager", {
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view_range = 16,
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fear_height = 4,
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on_rightclick = function(self, clicker)
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local inv
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inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
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local name = clicker:get_player_name()
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local update_offer = function(inv, player, sound)
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if inv:contains_item("input", inv:get_stack("wanted", 1)) and
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(inv:get_stack("wanted", 2):is_empty() or inv:contains_item("input", inv:get_stack("wanted", 2))) then
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inv:set_stack("output", 1, inv:get_stack("offered", 1))
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if sound then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
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end
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return true
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else
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inv:set_stack("output", 1, ItemStack(""))
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if sound then
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minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
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end
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return false
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end
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end
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player_trading_with[name] = self
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local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
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if not inv then
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inv = minetest.create_detached_inventory("mobs_mc:trade", {
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allow_take = function(inv, listname, index, stack, player)
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@ -499,26 +531,10 @@ mobs:register_mob("mobs_mc:villager", {
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if not self._trades then
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update_trades(self)
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end
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set_trade(self, inv, 1)
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player_tradenum[name] = 1
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set_trade(self, player, inv, player_tradenum[name])
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local formspec =
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"size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
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mcl_vars.inventory_header..
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"list[current_player;main;0,4.5;9,3;9]"
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.."list[current_player;main;0,7.74;9,1;]"
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.."button[1,1;0.5,1;prev_trade;<]"
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.."button[7.26,1;0.5,1;next_trade;>]"
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.."list[detached:mobs_mc:trade;wanted;2,1;2,1;]"
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.."list[detached:mobs_mc:trade;offered;5.76,1;1,1;]"
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.."list[detached:mobs_mc:trade;input;2,2.5;2,1;]"
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.."list[detached:mobs_mc:trade;output;5.76,2.55;1,1;]"
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.."listring[detached:mobs_mc:trade;output]"
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.."listring[current_player;main]"
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.."listring[detached:mobs_mc:trade;input]"
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.."listring[current_player;main]"
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minetest.sound_play("mobs_mc_villager_trade", {to_player = clicker:get_player_name()})
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minetest.show_formspec(clicker:get_player_name(), "mobs_mc:trade", formspec)
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show_trade_formspec(name)
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end,
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on_spawn = function(self)
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@ -568,18 +584,43 @@ end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "mobs_mc:trade" then
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local name = player:get_player_name()
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if fields.quit then
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return_fields(player)
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player_trading_with[name] = nil
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elseif fields.next_trade then
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local trader = player_trading_with[name]
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if not trader or not trader.object:get_luaentity() then
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return
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end
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player_tradenum[name] = player_tradenum[name] + 1
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local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
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set_trade(trader, player, inv, player_tradenum[name])
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update_offer(inv, player, false)
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show_trade_formspec(name)
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elseif fields.prev_trade then
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local trader = player_trading_with[name]
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if not trader or not trader.object:get_luaentity() then
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return
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end
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player_tradenum[name] = player_tradenum[name] - 1
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local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
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set_trade(trader, player, inv, player_tradenum[name])
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update_offer(inv, player, false)
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show_trade_formspec(name)
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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return_fields(player)
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player_tradenum[player:get_player_name()] = nil
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player_trading_with[player:get_player_name()] = nil
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end)
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minetest.register_on_joinplayer(function(player)
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player_tradenum[player:get_player_name()] = 1
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player_trading_with[player:get_player_name()] = nil
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end)
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mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
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