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don't block mapgen on village generation

This commit is contained in:
cora 2021-10-14 03:03:08 +02:00 committed by Gitea
parent 0288581407
commit 8d0afede37
1 changed files with 22 additions and 3 deletions

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@ -13,6 +13,7 @@ dofile(settlements.modpath.."/paths.lua")
settlements.grundstellungen()
local villagegen={}
--
-- register block for npc spawn
--
@ -29,6 +30,7 @@ minetest.register_node("mcl_villages:stonebrickcarved", {
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_villages:structblock", {drawtype="airlike",groups = {not_in_creative_inventory=1},})
@ -99,14 +101,31 @@ if mg_name ~= "singlenode" then
if blockseed % 77 ~= 17 then return end
-- needed for manual and automated settlement building
-- don't build settlements on (too) uneven terrain
--local heightmap = minetest.get_mapgen_object("heightmap")
local n=minetest.get_node_or_nil(minp)
if n and n.name == "mcl_villages:structblock" then return end
if villagegen[minetest.pos_to_string(minp)] ~= nil then return end
minetest.set_node(minp,{name="mcl_villages:structblock"})
local height_difference = settlements.evaluate_heightmap()
if height_difference > max_height_difference then return end
local param={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
minetest.emerge_area(minp, maxp, ecb_village, param)
villagegen[minetest.pos_to_string(minp)]={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
end)
end
minetest.register_lbm({
name = "mcl_villages:structblock",
run_at_every_load = true,
nodenames = {"mcl_villages:structblock"},
action = function(pos, node)
minetest.set_node(pos, {name = "air"})
if not villagegen[minetest.pos_to_string(pos)] then return end
local minp=villagegen[minetest.pos_to_string(pos)].minp
local maxp=villagegen[minetest.pos_to_string(pos)].maxp
minetest.emerge_area(minp, maxp, ecb_village, villagegen[minetest.pos_to_string(minp)])
villagegen[minetest.pos_to_string(minp)]=nil
end
})
-- manually place villages
if minetest.is_creative_enabled("") then
minetest.register_craftitem("mcl_villages:tool", {