diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua
index a898ed979..05c6ed9c6 100644
--- a/mods/ENTITIES/mcl_mobs/api.lua
+++ b/mods/ENTITIES/mcl_mobs/api.lua
@@ -2,8 +2,6 @@ local mob_class = mcl_mobs.mob_class
local mob_class_meta = {__index = mcl_mobs.mob_class}
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
-- API for Mobs Redo: MineClone 2 Edition (MRM)
-local MAX_MOB_NAME_LENGTH = 30
-local DEFAULT_FALL_SPEED = -9.81*1.5
local PATHFINDING = "gowp"
@@ -17,21 +15,9 @@ local function mcl_log (message)
end
end
-
-- Invisibility mod check
mcl_mobs.invis = {}
--- localize math functions
-local atann = math.atan
-
-local function atan(x)
- if not x or x ~= x then
- return 0
- else
- return atann(x)
- end
-end
-
local remove_far = true
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
@@ -297,51 +283,65 @@ function mob_class:mob_activate(staticdata, def, dtime)
end
end
+-- execute current state (stand, walk, run, attacks)
+-- returns true if mob has died
+function mob_class:do_states(dtime)
+ --if self.can_open_doors then check_doors(self) end
+ if self.state == "stand" then
+ self:do_states_stand()
+ elseif self.state == PATHFINDING then
+ self:check_gowp(dtime)
+ elseif self.state == "walk" then
+ self:do_states_walk()
+ elseif self.state == "runaway" then
+ -- runaway when punched
+ self:do_states_runaway()
+ elseif self.state == "attack" then
+ -- attack routines (explode, dogfight, shoot, dogshoot)
+ if self:do_states_attack(dtime) then
+ return true
+ end
+ end
+end
+
+local function update_timers (self, dtime)
+ -- knockback timer. set in on_punch
+ if self.pause_timer > 0 then
+ self.pause_timer = self.pause_timer - dtime
+ return true
+ end
+
+ -- attack timer
+ self.timer = self.timer + dtime
+
+ if self.state ~= "attack" and self.state ~= PATHFINDING then
+ if self.timer < 1 then
+ return true
+ end
+ self.timer = 0
+ end
+
+ -- never go over 100
+ if self.timer > 100 then
+ self.timer = 1
+ end
+end
-- main mob function
function mob_class:on_step(dtime)
- self.lifetimer = self.lifetimer - dtime
local pos = self.object:get_pos()
if not pos then return end
- if self:check_despawn(pos) then return true end
- local d = 0.85
- if self:check_dying() then d = 0.92 end
-
- local v = self.object:get_velocity()
- if v then
- --diffuse object velocity
- self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d})
- end
+ if self:check_despawn(pos, dtime) then return true end
+ self:slow_mob()
if self:falling(pos) then return end
-
self:check_suspend()
+
self:check_water_flow()
- local yaw = 0
- if self:is_at_water_danger() and self.state ~= "attack" then
- if math.random(1, 10) <= 6 then
- self:set_velocity(0)
- self.state = "stand"
- self:set_animation( "stand")
- yaw = yaw + math.random(-0.5, 0.5)
- yaw = self:set_yaw( yaw, 8)
- end
- else
- if self.move_in_group ~= false then
- self:check_herd(dtime)
- end
- end
-
- if self:is_at_cliff_or_danger() then
- self:set_velocity(0)
- self.state = "stand"
- self:set_animation( "stand")
- local yaw = self.object:get_yaw() or 0
- yaw = self:set_yaw( yaw + 0.78, 8)
- end
+ self:env_danger_movement_checks (dtime)
if not self.fire_resistant then
mcl_burning.tick(self.object, dtime, self)
@@ -353,21 +353,17 @@ function mob_class:on_step(dtime)
if self.state == "die" then return end
- if self.jump_sound_cooloff > 0 then
- self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
- end
- if self.opinion_sound_cooloff > 0 then
- self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
- end
+ self:follow_flop() -- Mob following code.
- --Mob following code.
- self:follow_flop()
- --set animation speed relitive to velocity
- self:set_animation_speed()
+ self:set_animation_speed() -- set animation speed relitive to velocity
self:check_smooth_rotation(dtime)
self:check_head_swivel(dtime)
+ if self.jump_sound_cooloff > 0 then
+ self.jump_sound_cooloff = self.jump_sound_cooloff - dtime
+ end
self:do_jump()
+
self:set_armor_texture()
self:check_runaway_from()
@@ -378,63 +374,26 @@ function mob_class:on_step(dtime)
-- run custom function (defined in mob lua file)
if self.do_custom then
-
- -- when false skip going any further
if self.do_custom(self, dtime) == false then
return
end
end
- -- knockback timer
- if self.pause_timer > 0 then
+ if update_timers(self, dtime) then return end
- self.pause_timer = self.pause_timer - dtime
-
- return
- end
-
- -- attack timer
- self.timer = self.timer + dtime
-
- if self.state ~= "attack" and self.state ~= PATHFINDING then
- if self.timer < 1 then
- return
- end
- self.timer = 0
- end
self:check_particlespawners(dtime)
self:check_item_pickup()
- -- never go over 100
- if self.timer > 100 then
- self.timer = 1
+ if self.opinion_sound_cooloff > 0 then
+ self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime
end
-
- -- mob plays random sound at times
+ -- mob plays random sound at times. Should be 120. Zombie and mob farms are ridiculous
if math.random(1, 70) == 1 then
self:mob_sound("random", true)
end
- -- environmental damage timer (every 1 second)
- self.env_damage_timer = self.env_damage_timer + dtime
-
- if (self.state == "attack" and self.env_damage_timer > 1)
- or self.state ~= "attack" then
- self:check_entity_cramming()
- self.env_damage_timer = 0
-
- -- check for environmental damage (water, fire, lava etc.)
- if self:do_env_damage() then
- return
- end
-
- -- node replace check (cow eats grass etc.)
- self:replace(pos)
- end
-
- if self:do_states(dtime) then
- return
- end
+ if self:env_damage (dtime, pos) then return end
+ if self:do_states(dtime) then return end
if not self.object:get_luaentity() then
return false
diff --git a/mods/ENTITIES/mcl_mobs/breeding.lua b/mods/ENTITIES/mcl_mobs/breeding.lua
index 9284163cd..33e05f23b 100644
--- a/mods/ENTITIES/mcl_mobs/breeding.lua
+++ b/mods/ENTITIES/mcl_mobs/breeding.lua
@@ -1,7 +1,6 @@
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
-local MAX_MOB_NAME_LENGTH = 30
local HORNY_TIME = 30
local HORNY_AGAIN_TIME = 300
local CHILD_GROW_TIME = 60*20
diff --git a/mods/ENTITIES/mcl_mobs/combat.lua b/mods/ENTITIES/mcl_mobs/combat.lua
index 5577a4361..1886c7ccc 100644
--- a/mods/ENTITIES/mcl_mobs/combat.lua
+++ b/mods/ENTITIES/mcl_mobs/combat.lua
@@ -8,6 +8,18 @@ local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
+local enable_pathfinding = true
+
+local atann = math.atan
+local function atan(x)
+ if not x or x ~= x then
+ return 0
+ else
+ return atann(x)
+ end
+end
+
+
-- check if daytime and also if mob is docile during daylight hours
function mob_class:day_docile()
if self.docile_by_day == false then
@@ -794,3 +806,397 @@ function mob_class:check_aggro(dtime)
end
self._check_aggro_timer = self._check_aggro_timer + dtime
end
+
+function mob_class:do_states_attack (dtime)
+ local yaw = self.object:get_yaw() or 0
+
+ local s = self.object:get_pos()
+ local p = self.attack:get_pos() or s
+
+ -- stop attacking if player invisible or out of range
+ if not self.attack
+ or not self.attack:get_pos()
+ or not self:object_in_range(self.attack)
+ or self.attack:get_hp() <= 0
+ or (self.attack:is_player() and mcl_mobs.invis[ self.attack:get_player_name() ]) then
+
+ self.state = "stand"
+ self:set_velocity( 0)
+ self:set_animation( "stand")
+ self.attack = nil
+ self.v_start = false
+ self.timer = 0
+ self.blinktimer = 0
+ self.path.way = nil
+
+ return
+ end
+
+ -- calculate distance from mob and enemy
+ local dist = vector.distance(p, s)
+
+ if self.attack_type == "explode" then
+
+ local vec = {
+ x = p.x - s.x,
+ z = p.z - s.z
+ }
+
+ yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
+
+ if p.x > s.x then yaw = yaw +math.pi end
+
+ yaw = self:set_yaw( yaw, 0, dtime)
+
+ local node_break_radius = self.explosion_radius or 1
+ local entity_damage_radius = self.explosion_damage_radius
+ or (node_break_radius * 2)
+
+ -- start timer when in reach and line of sight
+ if not self.v_start
+ and dist <= self.reach
+ and self:line_of_sight( s, p, 2) then
+
+ self.v_start = true
+ self.timer = 0
+ self.blinktimer = 0
+ self:mob_sound("fuse", nil, false)
+
+ -- stop timer if out of reach or direct line of sight
+ elseif self.allow_fuse_reset
+ and self.v_start
+ and (dist >= self.explosiontimer_reset_radius
+ or not self:line_of_sight( s, p, 2)) then
+ self.v_start = false
+ self.timer = 0
+ self.blinktimer = 0
+ self.blinkstatus = false
+ self:remove_texture_mod("^[brighten")
+ end
+
+ -- walk right up to player unless the timer is active
+ if self.v_start and (self.stop_to_explode or dist < self.reach) then
+ self:set_velocity( 0)
+ else
+ self:set_velocity( self.run_velocity)
+ end
+
+ if self.animation and self.animation.run_start then
+ self:set_animation( "run")
+ else
+ self:set_animation( "walk")
+ end
+
+ if self.v_start then
+
+ self.timer = self.timer + dtime
+ self.blinktimer = (self.blinktimer or 0) + dtime
+
+ if self.blinktimer > 0.2 then
+
+ self.blinktimer = 0
+
+ if self.blinkstatus then
+ self:remove_texture_mod("^[brighten")
+ else
+ self:add_texture_mod("^[brighten")
+ end
+
+ self.blinkstatus = not self.blinkstatus
+ end
+
+ if self.timer > self.explosion_timer then
+
+ local pos = self.object:get_pos()
+
+ if mobs_griefing and not minetest.is_protected(pos, "") then
+ mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { drop_chance = 1.0 }, self.object)
+ else
+ minetest.sound_play(self.sounds.explode, {
+ pos = pos,
+ gain = 1.0,
+ max_hear_distance = self.sounds.distance or 32
+ }, true)
+ self:entity_physics(pos,entity_damage_radius)
+ mcl_mobs.effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0)
+ end
+ mcl_burning.extinguish(self.object)
+ self.object:remove()
+
+ return true
+ end
+ end
+
+ elseif self.attack_type == "dogfight"
+ or (self.attack_type == "dogshoot" and self:dogswitch(dtime) == 2) and (dist >= self.avoid_distance or not self.shooter_avoid_enemy)
+ or (self.attack_type == "dogshoot" and dist <= self.reach and self:dogswitch() == 0) then
+
+ if self.fly
+ and dist > self.reach then
+
+ local p1 = s
+ local me_y = math.floor(p1.y)
+ local p2 = p
+ local p_y = math.floor(p2.y + 1)
+ local v = self.object:get_velocity()
+
+ if self:flight_check( s) then
+
+ if me_y < p_y then
+
+ self.object:set_velocity({
+ x = v.x,
+ y = 1 * self.walk_velocity,
+ z = v.z
+ })
+
+ elseif me_y > p_y then
+
+ self.object:set_velocity({
+ x = v.x,
+ y = -1 * self.walk_velocity,
+ z = v.z
+ })
+ end
+ else
+ if me_y < p_y then
+
+ self.object:set_velocity({
+ x = v.x,
+ y = 0.01,
+ z = v.z
+ })
+
+ elseif me_y > p_y then
+
+ self.object:set_velocity({
+ x = v.x,
+ y = -0.01,
+ z = v.z
+ })
+ end
+ end
+
+ end
+
+ -- rnd: new movement direction
+ if self.path.following
+ and self.path.way
+ and self.attack_type ~= "dogshoot" then
+
+ -- no paths longer than 50
+ if #self.path.way > 50
+ or dist < self.reach then
+ self.path.following = false
+ return
+ end
+
+ local p1 = self.path.way[1]
+
+ if not p1 then
+ self.path.following = false
+ return
+ end
+
+ if math.abs(p1.x-s.x) + math.abs(p1.z - s.z) < 0.6 then
+ -- reached waypoint, remove it from queue
+ table.remove(self.path.way, 1)
+ end
+
+ -- set new temporary target
+ p = {x = p1.x, y = p1.y, z = p1.z}
+ end
+
+ local vec = {
+ x = p.x - s.x,
+ z = p.z - s.z
+ }
+
+ yaw = (atan(vec.z / vec.x) + math.pi / 2) - self.rotate
+
+ if p.x > s.x then yaw = yaw + math.pi end
+
+ yaw = self:set_yaw( yaw, 0, dtime)
+
+ -- move towards enemy if beyond mob reach
+ if dist > self.reach then
+
+ -- path finding by rnd
+ if self.pathfinding -- only if mob has pathfinding enabled
+ and enable_pathfinding then
+
+ self:smart_mobs(s, p, dist, dtime)
+ end
+
+ if self:is_at_cliff_or_danger() then
+
+ self:set_velocity( 0)
+ self:set_animation( "stand")
+ local yaw = self.object:get_yaw() or 0
+ yaw = self:set_yaw( yaw + 0.78, 8)
+ else
+
+ if self.path.stuck then
+ self:set_velocity( self.walk_velocity)
+ else
+ self:set_velocity( self.run_velocity)
+ end
+
+ if self.animation and self.animation.run_start then
+ self:set_animation( "run")
+ else
+ self:set_animation( "walk")
+ end
+ end
+
+ else -- rnd: if inside reach range
+
+ self.path.stuck = false
+ self.path.stuck_timer = 0
+ self.path.following = false -- not stuck anymore
+
+ self:set_velocity( 0)
+
+ if not self.custom_attack then
+
+ if self.timer > 1 then
+
+ self.timer = 0
+
+ if self.double_melee_attack
+ and math.random(1, 2) == 1 then
+ self:set_animation( "punch2")
+ else
+ self:set_animation( "punch")
+ end
+
+ local p2 = p
+ local s2 = s
+
+ p2.y = p2.y + .5
+ s2.y = s2.y + .5
+
+ if self:line_of_sight( p2, s2) == true then
+
+ -- play attack sound
+ self:mob_sound("attack")
+
+ -- punch player (or what player is attached to)
+ local attached = self.attack:get_attach()
+ if attached then
+ self.attack = attached
+ end
+ self.attack:punch(self.object, 1.0, {
+ full_punch_interval = 1.0,
+ damage_groups = {fleshy = self.damage}
+ }, nil)
+ end
+ end
+ else -- call custom attack every second
+ if self.custom_attack
+ and self.timer > 1 then
+
+ self.timer = 0
+
+ self.custom_attack(self, p)
+ end
+ end
+ end
+
+ elseif self.attack_type == "shoot"
+ or (self.attack_type == "dogshoot" and self:dogswitch(dtime) == 1)
+ or (self.attack_type == "dogshoot" and (dist > self.reach or dist < self.avoid_distance and self.shooter_avoid_enemy) and self:dogswitch() == 0) then
+
+ p.y = p.y - .5
+ s.y = s.y + .5
+
+ local dist = vector.distance(p, s)
+ local vec = {
+ x = p.x - s.x,
+ y = p.y - s.y,
+ z = p.z - s.z
+ }
+
+ yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
+
+ if p.x > s.x then yaw = yaw +math.pi end
+
+ yaw = self:set_yaw( yaw, 0, dtime)
+
+ local stay_away_from_player = vector.new(0,0,0)
+
+ --strafe back and fourth
+
+ --stay away from player so as to shoot them
+ if dist < self.avoid_distance and self.shooter_avoid_enemy then
+ self:set_animation( "shoot")
+ stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
+ end
+
+ if self.strafes then
+ if not self.strafe_direction then
+ self.strafe_direction = 1.57
+ end
+ if math.random(40) == 1 then
+ self.strafe_direction = self.strafe_direction*-1
+ end
+ self.acc = vector.add(vector.multiply(vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction), 0.3*self.walk_velocity), stay_away_from_player)
+ else
+ self:set_velocity( 0)
+ end
+
+ local p = self.object:get_pos()
+ p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
+
+ if self.shoot_interval
+ and self.timer > self.shoot_interval
+ and not minetest.raycast(vector.add(p, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next()
+ and math.random(1, 100) <= 60 then
+
+ self.timer = 0
+ self:set_animation( "shoot")
+
+ -- play shoot attack sound
+ self:mob_sound("shoot_attack")
+
+ -- Shoot arrow
+ if minetest.registered_entities[self.arrow] then
+
+ local arrow, ent
+ local v = 1
+ if not self.shoot_arrow then
+ self.firing = true
+ minetest.after(1, function()
+ self.firing = false
+ end)
+ arrow = minetest.add_entity(p, self.arrow)
+ ent = arrow:get_luaentity()
+ if ent.velocity then
+ v = ent.velocity
+ end
+ ent.switch = 1
+ ent.owner_id = tostring(self.object) -- add unique owner id to arrow
+
+ -- important for mcl_shields
+ ent._shooter = self.object
+ ent._saved_shooter_pos = self.object:get_pos()
+ end
+
+ local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
+ -- offset makes shoot aim accurate
+ vec.y = vec.y + self.shoot_offset
+ vec.x = vec.x * (v / amount)
+ vec.y = vec.y * (v / amount)
+ vec.z = vec.z * (v / amount)
+ if self.shoot_arrow then
+ vec = vector.normalize(vec)
+ self:shoot_arrow(p, vec)
+ else
+ arrow:set_velocity(vec)
+ end
+ end
+ end
+ else
+
+ end
+end
diff --git a/mods/ENTITIES/mcl_mobs/effects.lua b/mods/ENTITIES/mcl_mobs/effects.lua
index 476c13469..66ae35454 100644
--- a/mods/ENTITIES/mcl_mobs/effects.lua
+++ b/mods/ENTITIES/mcl_mobs/effects.lua
@@ -116,6 +116,7 @@ function mob_class:mob_sound(soundname, is_opinion, fixed_pitch)
-- randomize the pitch a bit
pitch = pitch + math.random(-10, 10) * 0.005
end
+ -- Should be 0.1 to 0.2 for mobs. Cow and zombie farms loud. At least have cool down.
minetest.sound_play(sound, {
object = self.object,
gain = 1.0,
@@ -279,30 +280,55 @@ local function dir_to_pitch(dir)
return -math.atan2(-dir.y, xz)
end
-function mob_class:check_head_swivel(dtime)
- if not self.head_swivel or type(self.head_swivel) ~= "string" then return end
- local final_rotation = vector.new(0,0,0)
- local oldp,oldr = self.object:get_bone_position(self.head_swivel)
-
+local function who_are_you_looking_at (self)
local pos = self.object:get_pos()
- for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
- if obj:is_player() and not self.attack or obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity() then
- if not self._locked_object then
- if math.random(5000/self.curiosity) == 1 or vector.distance(pos,obj:get_pos())<4 and obj:is_player() then
- self._locked_object = obj
- end
- else
- if math.random(10000/self.curiosity) == 1 then
- self._locked_object = nil
- end
- end
- end
- end
+ local stop_look_at_player_chance = math.random(833/self.curiosity)
+ -- was 10000 - div by 12 for avg entities as outside loop
+
+ local stop_look_at_player = stop_look_at_player_chance == 1
if self.attack or self.following then
self._locked_object = self.attack or self.following
+ elseif self._locked_object then
+ if stop_look_at_player then
+ --minetest.log("Stop look: ".. self.name)
+ self._locked_object = nil
+ end
+ elseif not self._locked_object then
+ if math.random(1, 30) then
+ --minetest.log("Change look check: ".. self.name)
+ local look_at_player_chance = math.random(20/self.curiosity)
+ -- was 5000 but called in loop based on entities. so div by 12 as estimate avg of entities found,
+ -- then div by 20 as less freq lookup
+
+ local look_at_player = look_at_player_chance == 1
+
+ for _, obj in pairs(minetest.get_objects_inside_radius(pos, 8)) do
+ if obj:is_player() and vector.distance(pos,obj:get_pos()) < 4 then
+ --minetest.log("Change look to player: ".. self.name)
+ self._locked_object = obj
+ break
+ elseif obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity()) then
+ if look_at_player then
+ --minetest.log("Change look to mob: ".. self.name)
+ self._locked_object = obj
+ break
+ end
+ end
+ end
+ end
+
end
+end
+
+function mob_class:check_head_swivel(dtime)
+ if not self.head_swivel or type(self.head_swivel) ~= "string" then return end
+
+ who_are_you_looking_at (self)
+
+ local final_rotation = vector.new(0,0,0)
+ local oldp,oldr = self.object:get_bone_position(self.head_swivel)
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
local _locked_object_eye_height = 1.5
@@ -317,6 +343,7 @@ function mob_class:check_head_swivel(dtime)
if self.object:get_attach() then
self_rot = self.object:get_attach():get_rotation()
end
+
if self.rot then
local player_pos = self._locked_object:get_pos()
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
@@ -345,7 +372,7 @@ function mob_class:check_head_swivel(dtime)
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
final_rotation = vector.multiply(oldr, 0.9)
else
- final_rotation = vector.new(0,0,0)
+ --final_rotation = vector.new(0,0,0)
end
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), final_rotation)
diff --git a/mods/ENTITIES/mcl_mobs/movement.lua b/mods/ENTITIES/mcl_mobs/movement.lua
index 2e8b4198c..df00a42a7 100644
--- a/mods/ENTITIES/mcl_mobs/movement.lua
+++ b/mods/ENTITIES/mcl_mobs/movement.lua
@@ -4,7 +4,6 @@ local DEFAULT_FALL_SPEED = -9.81*1.5
local FLOP_HEIGHT = 6
local FLOP_HOR_SPEED = 1.5
local PATHFINDING = "gowp"
-local enable_pathfinding = true
local node_ice = "mcl_core:ice"
local node_snowblock = "mcl_core:snowblock"
@@ -269,6 +268,31 @@ function mob_class:is_at_water_danger()
return false
end
+function mob_class:env_danger_movement_checks(dtime)
+ local yaw = 0
+ if self:is_at_water_danger() and self.state ~= "attack" then
+ if math.random(1, 10) <= 6 then
+ self:set_velocity(0)
+ self.state = "stand"
+ self:set_animation( "stand")
+ yaw = yaw + math.random(-0.5, 0.5)
+ yaw = self:set_yaw( yaw, 8)
+ end
+ else
+ if self.move_in_group ~= false then
+ self:check_herd(dtime)
+ end
+ end
+
+ if self:is_at_cliff_or_danger() then
+ self:set_velocity(0)
+ self.state = "stand"
+ self:set_animation( "stand")
+ local yaw = self.object:get_yaw() or 0
+ yaw = self:set_yaw( yaw + 0.78, 8)
+ end
+end
+
-- jump if facing a solid node (not fences or gates)
function mob_class:do_jump()
if not self.jump
@@ -769,591 +793,190 @@ function mob_class:teleport(target)
end
end
--- execute current state (stand, walk, run, attacks)
--- returns true if mob has died
-function mob_class:do_states(dtime)
- --if self.can_open_doors then check_doors(self) end
-
+function mob_class:do_states_walk()
local yaw = self.object:get_yaw() or 0
- if self.state == "stand" then
- if math.random(1, 4) == 1 then
+ local s = self.object:get_pos()
+ local lp = nil
+
+ -- is there something I need to avoid?
+ if (self.water_damage > 0
+ and self.lava_damage > 0)
+ or self.breath_max ~= -1 then
+ lp = minetest.find_node_near(s, 1, {"group:water", "group:lava"})
+ elseif self.water_damage > 0 then
+ lp = minetest.find_node_near(s, 1, {"group:water"})
+ elseif self.lava_damage > 0 then
+ lp = minetest.find_node_near(s, 1, {"group:lava"})
+ elseif self.fire_damage > 0 then
+ lp = minetest.find_node_near(s, 1, {"group:fire"})
+ end
+
+ local is_in_danger = false
+ if lp then
+ -- If mob in or on dangerous block, look for land
+ if (self:is_node_dangerous(self.standing_in) or
+ self:is_node_dangerous(self.standing_on)) or (self:is_node_waterhazard(self.standing_in) or self:is_node_waterhazard(self.standing_on)) and (not self.fly) then
+ is_in_danger = true
+
+ -- If mob in or on dangerous block, look for land
+ if is_in_danger then
+ -- Better way to find shore - copied from upstream
+ lp = minetest.find_nodes_in_area_under_air(
+ {x = s.x - 5, y = s.y - 0.5, z = s.z - 5},
+ {x = s.x + 5, y = s.y + 1, z = s.z + 5},
+ {"group:solid"})
+
+ lp = #lp > 0 and lp[math.random(#lp)]
+
+ -- did we find land?
+ if lp then
+
+ local vec = {
+ x = lp.x - s.x,
+ z = lp.z - s.z
+ }
+
+ yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
+
+
+ if lp.x > s.x then yaw = yaw +math.pi end
+
+ -- look towards land and move in that direction
+ yaw = self:set_yaw( yaw, 6)
+ self:set_velocity(self.walk_velocity)
- local s = self.object:get_pos()
- local objs = minetest.get_objects_inside_radius(s, 3)
- local lp
- for n = 1, #objs do
- if objs[n]:is_player() then
- lp = objs[n]:get_pos()
- break
end
end
- -- look at any players nearby, otherwise turn randomly
- if lp and self.look_at_players then
-
- local vec = {
- x = lp.x - s.x,
- z = lp.z - s.z
- }
-
- yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
-
- if lp.x > s.x then yaw = yaw +math.pi end
- else
- yaw = yaw + math.random(-0.5, 0.5)
- end
-
- yaw = self:set_yaw( yaw, 8)
- end
- if self.order == "sit" then
- self:set_animation( "sit")
- self:set_velocity(0)
- else
- self:set_animation( "stand")
- self:set_velocity(0)
- end
-
- -- npc's ordered to stand stay standing
- if self.order == "stand" or self.order == "sleep" or self.order == "work" then
-
- else
- if self.walk_chance ~= 0
- and self.facing_fence ~= true
- and math.random(1, 100) <= self.walk_chance
- and self:is_at_cliff_or_danger() == false then
-
- self:set_velocity(self.walk_velocity)
- self.state = "walk"
- self:set_animation( "walk")
- end
- end
-
- elseif self.state == PATHFINDING then
- self:check_gowp(dtime)
-
- elseif self.state == "walk" then
- local s = self.object:get_pos()
- local lp = nil
-
- -- is there something I need to avoid?
- if (self.water_damage > 0
- and self.lava_damage > 0)
- or self.breath_max ~= -1 then
-
- lp = minetest.find_node_near(s, 1, {"group:water", "group:lava"})
-
- elseif self.water_damage > 0 then
-
- lp = minetest.find_node_near(s, 1, {"group:water"})
-
- elseif self.lava_damage > 0 then
-
- lp = minetest.find_node_near(s, 1, {"group:lava"})
-
- elseif self.fire_damage > 0 then
-
- lp = minetest.find_node_near(s, 1, {"group:fire"})
-
- end
-
- local is_in_danger = false
- if lp then
- -- If mob in or on dangerous block, look for land
- if (self:is_node_dangerous(self.standing_in) or
- self:is_node_dangerous(self.standing_on)) or (self:is_node_waterhazard(self.standing_in) or self:is_node_waterhazard(self.standing_on)) and (not self.fly) then
- is_in_danger = true
-
- -- If mob in or on dangerous block, look for land
- if is_in_danger then
- -- Better way to find shore - copied from upstream
- lp = minetest.find_nodes_in_area_under_air(
- {x = s.x - 5, y = s.y - 0.5, z = s.z - 5},
- {x = s.x + 5, y = s.y + 1, z = s.z + 5},
- {"group:solid"})
-
- lp = #lp > 0 and lp[math.random(#lp)]
-
- -- did we find land?
- if lp then
-
- local vec = {
- x = lp.x - s.x,
- z = lp.z - s.z
- }
-
- yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
-
-
- if lp.x > s.x then yaw = yaw +math.pi end
-
- -- look towards land and move in that direction
- yaw = self:set_yaw( yaw, 6)
- self:set_velocity(self.walk_velocity)
-
- end
- end
-
-- A danger is near but mob is not inside
- else
+ else
- -- Randomly turn
- if math.random(1, 100) <= 30 then
- yaw = yaw + math.random(-0.5, 0.5)
- yaw = self:set_yaw( yaw, 8)
- end
+ -- Randomly turn
+ if math.random(1, 100) <= 30 then
+ yaw = yaw + math.random(-0.5, 0.5)
+ yaw = self:set_yaw( yaw, 8)
end
+ end
- yaw = self:set_yaw( yaw, 8)
+ yaw = self:set_yaw( yaw, 8)
-- otherwise randomly turn
- elseif math.random(1, 100) <= 30 then
- yaw = yaw + math.random(-0.5, 0.5)
- yaw = self:set_yaw( yaw, 8)
- end
+ elseif math.random(1, 100) <= 30 then
+ yaw = yaw + math.random(-0.5, 0.5)
+ yaw = self:set_yaw( yaw, 8)
+ end
- -- stand for great fall or danger or fence in front
- local cliff_or_danger = false
- if is_in_danger then
- cliff_or_danger = self:is_at_cliff_or_danger()
- end
- if self.facing_fence == true
- or cliff_or_danger
- or math.random(1, 100) <= 30 then
+ -- stand for great fall or danger or fence in front
+ local cliff_or_danger = false
+ if is_in_danger then
+ cliff_or_danger = self:is_at_cliff_or_danger()
+ end
+ if self.facing_fence == true
+ or cliff_or_danger
+ or math.random(1, 100) <= 30 then
- self:set_velocity(0)
- self.state = "stand"
- self:set_animation( "stand")
- local yaw = self.object:get_yaw() or 0
- yaw = self:set_yaw( yaw + 0.78, 8)
+ self:set_velocity(0)
+ self.state = "stand"
+ self:set_animation( "stand")
+ local yaw = self.object:get_yaw() or 0
+ yaw = self:set_yaw( yaw + 0.78, 8)
+ else
+
+ self:set_velocity(self.walk_velocity)
+
+ if self:flight_check()
+ and self.animation
+ and self.animation.fly_start
+ and self.animation.fly_end then
+ self:set_animation( "fly")
else
-
- self:set_velocity(self.walk_velocity)
-
- if self:flight_check()
- and self.animation
- and self.animation.fly_start
- and self.animation.fly_end then
- self:set_animation( "fly")
- else
- self:set_animation( "walk")
- end
- end
-
- -- runaway when punched
- elseif self.state == "runaway" then
-
- self.runaway_timer = self.runaway_timer + 1
-
- -- stop after 5 seconds or when at cliff
- if self.runaway_timer > 5
- or self:is_at_cliff_or_danger() then
- self.runaway_timer = 0
- self:set_velocity(0)
- self.state = "stand"
- self:set_animation( "stand")
- local yaw = self.object:get_yaw() or 0
- yaw = self:set_yaw( yaw + 0.78, 8)
- else
- self:set_velocity( self.run_velocity)
- self:set_animation( "run")
- end
-
- -- attack routines (explode, dogfight, shoot, dogshoot)
- elseif self.state == "attack" then
-
- local s = self.object:get_pos()
- local p = self.attack:get_pos() or s
-
- -- stop attacking if player invisible or out of range
- if not self.attack
- or not self.attack:get_pos()
- or not self:object_in_range(self.attack)
- or self.attack:get_hp() <= 0
- or (self.attack:is_player() and mcl_mobs.invis[ self.attack:get_player_name() ]) then
-
- self.state = "stand"
- self:set_velocity( 0)
- self:set_animation( "stand")
- self.attack = nil
- self.v_start = false
- self.timer = 0
- self.blinktimer = 0
- self.path.way = nil
-
- return
- end
-
- -- calculate distance from mob and enemy
- local dist = vector.distance(p, s)
-
- if self.attack_type == "explode" then
-
- local vec = {
- x = p.x - s.x,
- z = p.z - s.z
- }
-
- yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
-
- if p.x > s.x then yaw = yaw +math.pi end
-
- yaw = self:set_yaw( yaw, 0, dtime)
-
- local node_break_radius = self.explosion_radius or 1
- local entity_damage_radius = self.explosion_damage_radius
- or (node_break_radius * 2)
-
- -- start timer when in reach and line of sight
- if not self.v_start
- and dist <= self.reach
- and self:line_of_sight( s, p, 2) then
-
- self.v_start = true
- self.timer = 0
- self.blinktimer = 0
- self:mob_sound("fuse", nil, false)
-
- -- stop timer if out of reach or direct line of sight
- elseif self.allow_fuse_reset
- and self.v_start
- and (dist >= self.explosiontimer_reset_radius
- or not self:line_of_sight( s, p, 2)) then
- self.v_start = false
- self.timer = 0
- self.blinktimer = 0
- self.blinkstatus = false
- self:remove_texture_mod("^[brighten")
- end
-
- -- walk right up to player unless the timer is active
- if self.v_start and (self.stop_to_explode or dist < self.reach) then
- self:set_velocity( 0)
- else
- self:set_velocity( self.run_velocity)
- end
-
- if self.animation and self.animation.run_start then
- self:set_animation( "run")
- else
- self:set_animation( "walk")
- end
-
- if self.v_start then
-
- self.timer = self.timer + dtime
- self.blinktimer = (self.blinktimer or 0) + dtime
-
- if self.blinktimer > 0.2 then
-
- self.blinktimer = 0
-
- if self.blinkstatus then
- self:remove_texture_mod("^[brighten")
- else
- self:add_texture_mod("^[brighten")
- end
-
- self.blinkstatus = not self.blinkstatus
- end
-
- if self.timer > self.explosion_timer then
-
- local pos = self.object:get_pos()
-
- if mobs_griefing and not minetest.is_protected(pos, "") then
- mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { drop_chance = 1.0 }, self.object)
- else
- minetest.sound_play(self.sounds.explode, {
- pos = pos,
- gain = 1.0,
- max_hear_distance = self.sounds.distance or 32
- }, true)
- self:entity_physics(pos,entity_damage_radius)
- mcl_mobs.effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0)
- end
- mcl_burning.extinguish(self.object)
- self.object:remove()
-
- return true
- end
- end
-
- elseif self.attack_type == "dogfight"
- or (self.attack_type == "dogshoot" and self:dogswitch(dtime) == 2) and (dist >= self.avoid_distance or not self.shooter_avoid_enemy)
- or (self.attack_type == "dogshoot" and dist <= self.reach and self:dogswitch() == 0) then
-
- if self.fly
- and dist > self.reach then
-
- local p1 = s
- local me_y = math.floor(p1.y)
- local p2 = p
- local p_y = math.floor(p2.y + 1)
- local v = self.object:get_velocity()
-
- if self:flight_check( s) then
-
- if me_y < p_y then
-
- self.object:set_velocity({
- x = v.x,
- y = 1 * self.walk_velocity,
- z = v.z
- })
-
- elseif me_y > p_y then
-
- self.object:set_velocity({
- x = v.x,
- y = -1 * self.walk_velocity,
- z = v.z
- })
- end
- else
- if me_y < p_y then
-
- self.object:set_velocity({
- x = v.x,
- y = 0.01,
- z = v.z
- })
-
- elseif me_y > p_y then
-
- self.object:set_velocity({
- x = v.x,
- y = -0.01,
- z = v.z
- })
- end
- end
-
- end
-
- -- rnd: new movement direction
- if self.path.following
- and self.path.way
- and self.attack_type ~= "dogshoot" then
-
- -- no paths longer than 50
- if #self.path.way > 50
- or dist < self.reach then
- self.path.following = false
- return
- end
-
- local p1 = self.path.way[1]
-
- if not p1 then
- self.path.following = false
- return
- end
-
- if math.abs(p1.x-s.x) + math.abs(p1.z - s.z) < 0.6 then
- -- reached waypoint, remove it from queue
- table.remove(self.path.way, 1)
- end
-
- -- set new temporary target
- p = {x = p1.x, y = p1.y, z = p1.z}
- end
-
- local vec = {
- x = p.x - s.x,
- z = p.z - s.z
- }
-
- yaw = (atan(vec.z / vec.x) + math.pi / 2) - self.rotate
-
- if p.x > s.x then yaw = yaw + math.pi end
-
- yaw = self:set_yaw( yaw, 0, dtime)
-
- -- move towards enemy if beyond mob reach
- if dist > self.reach then
-
- -- path finding by rnd
- if self.pathfinding -- only if mob has pathfinding enabled
- and enable_pathfinding then
-
- self:smart_mobs(s, p, dist, dtime)
- end
-
- if self:is_at_cliff_or_danger() then
-
- self:set_velocity( 0)
- self:set_animation( "stand")
- local yaw = self.object:get_yaw() or 0
- yaw = self:set_yaw( yaw + 0.78, 8)
- else
-
- if self.path.stuck then
- self:set_velocity( self.walk_velocity)
- else
- self:set_velocity( self.run_velocity)
- end
-
- if self.animation and self.animation.run_start then
- self:set_animation( "run")
- else
- self:set_animation( "walk")
- end
- end
-
- else -- rnd: if inside reach range
-
- self.path.stuck = false
- self.path.stuck_timer = 0
- self.path.following = false -- not stuck anymore
-
- self:set_velocity( 0)
-
- if not self.custom_attack then
-
- if self.timer > 1 then
-
- self.timer = 0
-
- if self.double_melee_attack
- and math.random(1, 2) == 1 then
- self:set_animation( "punch2")
- else
- self:set_animation( "punch")
- end
-
- local p2 = p
- local s2 = s
-
- p2.y = p2.y + .5
- s2.y = s2.y + .5
-
- if self:line_of_sight( p2, s2) == true then
-
- -- play attack sound
- self:mob_sound("attack")
-
- -- punch player (or what player is attached to)
- local attached = self.attack:get_attach()
- if attached then
- self.attack = attached
- end
- self.attack:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups = {fleshy = self.damage}
- }, nil)
- end
- end
- else -- call custom attack every second
- if self.custom_attack
- and self.timer > 1 then
-
- self.timer = 0
-
- self.custom_attack(self, p)
- end
- end
- end
-
- elseif self.attack_type == "shoot"
- or (self.attack_type == "dogshoot" and self:dogswitch(dtime) == 1)
- or (self.attack_type == "dogshoot" and (dist > self.reach or dist < self.avoid_distance and self.shooter_avoid_enemy) and self:dogswitch() == 0) then
-
- p.y = p.y - .5
- s.y = s.y + .5
-
- local dist = vector.distance(p, s)
- local vec = {
- x = p.x - s.x,
- y = p.y - s.y,
- z = p.z - s.z
- }
-
- yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
-
- if p.x > s.x then yaw = yaw +math.pi end
-
- yaw = self:set_yaw( yaw, 0, dtime)
-
- local stay_away_from_player = vector.new(0,0,0)
-
- --strafe back and fourth
-
- --stay away from player so as to shoot them
- if dist < self.avoid_distance and self.shooter_avoid_enemy then
- self:set_animation( "shoot")
- stay_away_from_player=vector.multiply(vector.direction(p, s), 0.33)
- end
-
- if self.strafes then
- if not self.strafe_direction then
- self.strafe_direction = 1.57
- end
- if math.random(40) == 1 then
- self.strafe_direction = self.strafe_direction*-1
- end
- self.acc = vector.add(vector.multiply(vector.rotate_around_axis(vector.direction(s, p), vector.new(0,1,0), self.strafe_direction), 0.3*self.walk_velocity), stay_away_from_player)
- else
- self:set_velocity( 0)
- end
-
- local p = self.object:get_pos()
- p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
-
- if self.shoot_interval
- and self.timer > self.shoot_interval
- and not minetest.raycast(vector.add(p, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next()
- and math.random(1, 100) <= 60 then
-
- self.timer = 0
- self:set_animation( "shoot")
-
- -- play shoot attack sound
- self:mob_sound("shoot_attack")
-
- -- Shoot arrow
- if minetest.registered_entities[self.arrow] then
-
- local arrow, ent
- local v = 1
- if not self.shoot_arrow then
- self.firing = true
- minetest.after(1, function()
- self.firing = false
- end)
- arrow = minetest.add_entity(p, self.arrow)
- ent = arrow:get_luaentity()
- if ent.velocity then
- v = ent.velocity
- end
- ent.switch = 1
- ent.owner_id = tostring(self.object) -- add unique owner id to arrow
-
- -- important for mcl_shields
- ent._shooter = self.object
- ent._saved_shooter_pos = self.object:get_pos()
- end
-
- local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
- -- offset makes shoot aim accurate
- vec.y = vec.y + self.shoot_offset
- vec.x = vec.x * (v / amount)
- vec.y = vec.y * (v / amount)
- vec.z = vec.z * (v / amount)
- if self.shoot_arrow then
- vec = vector.normalize(vec)
- self:shoot_arrow(p, vec)
- else
- arrow:set_velocity(vec)
- end
- end
- end
- else
-
+ self:set_animation( "walk")
end
end
end
+function mob_class:do_states_stand()
+ local yaw = self.object:get_yaw() or 0
+
+ if math.random(1, 4) == 1 then
+
+ local s = self.object:get_pos()
+ local objs = minetest.get_objects_inside_radius(s, 3)
+ local lp
+ for n = 1, #objs do
+ if objs[n]:is_player() then
+ lp = objs[n]:get_pos()
+ break
+ end
+ end
+
+ -- look at any players nearby, otherwise turn randomly
+ if lp and self.look_at_players then
+
+ local vec = {
+ x = lp.x - s.x,
+ z = lp.z - s.z
+ }
+
+ yaw = (atan(vec.z / vec.x) +math.pi/ 2) - self.rotate
+
+ if lp.x > s.x then yaw = yaw +math.pi end
+ else
+ yaw = yaw + math.random(-0.5, 0.5)
+ end
+
+ yaw = self:set_yaw( yaw, 8)
+ end
+ if self.order == "sit" then
+ self:set_animation( "sit")
+ self:set_velocity(0)
+ else
+ self:set_animation( "stand")
+ self:set_velocity(0)
+ end
+
+ -- npc's ordered to stand stay standing
+ if self.order == "stand" or self.order == "sleep" or self.order == "work" then
+
+ else
+ if self.walk_chance ~= 0
+ and self.facing_fence ~= true
+ and math.random(1, 100) <= self.walk_chance
+ and self:is_at_cliff_or_danger() == false then
+
+ self:set_velocity(self.walk_velocity)
+ self.state = "walk"
+ self:set_animation( "walk")
+ end
+ end
+end
+
+function mob_class:do_states_runaway()
+ local yaw = self.object:get_yaw() or 0
+
+ self.runaway_timer = self.runaway_timer + 1
+
+ -- stop after 5 seconds or when at cliff
+ if self.runaway_timer > 5
+ or self:is_at_cliff_or_danger() then
+ self.runaway_timer = 0
+ self:set_velocity(0)
+ self.state = "stand"
+ self:set_animation( "stand")
+ local yaw = self.object:get_yaw() or 0
+ yaw = self:set_yaw( yaw + 0.78, 8)
+ else
+ self:set_velocity( self.run_velocity)
+ self:set_animation( "run")
+ end
+end
+
+
+
+
+
+
function mob_class:check_smooth_rotation(dtime)
-- smooth rotation by ThomasMonroe314
if self._turn_to then
diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua
index 6cb37434f..ee39d28ad 100644
--- a/mods/ENTITIES/mcl_mobs/pathfinding.lua
+++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua
@@ -1,11 +1,24 @@
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
-local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
-local PATHFINDING = "gowp"
-local enable_pathfinding = true
+local PATHFINDING_FAIL_THRESHOLD = 100 -- no. of ticks to fail before giving up. 20p/s. 5s helps them get through door
+local PATHFINDING_FAIL_WAIT = 30 -- how long to wait before trying to path again
-local LOG_MODULE = "[Mobs]"
+local PATHFINDING = "gowp"
+
+local one_down = vector.new(0,-1,0)
+local one_up = vector.new(0,1,0)
+
+local plane_adjacents = {
+ vector.new(1,0,0),
+ vector.new(-1,0,0),
+ vector.new(0,0,1),
+ vector.new(0,0,-1),
+}
+
+local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_pathfinding",false)
+
+local LOG_MODULE = "[Mobs Pathfinding]"
local function mcl_log (message)
if LOGGING_ON and message then
minetest.log(LOG_MODULE .. " " .. message)
@@ -21,7 +34,7 @@ function output_table (wp)
end
function append_paths (wp1, wp2)
- mcl_log("Start append")
+ --mcl_log("Start append")
if not wp1 or not wp2 then
mcl_log("Cannot append wp's")
return
@@ -31,7 +44,7 @@ function append_paths (wp1, wp2)
for _,a in pairs (wp2) do
table.insert(wp1, a)
end
- mcl_log("End append")
+ --mcl_log("End append")
end
local function output_enriched (wp_out)
@@ -43,11 +56,12 @@ local function output_enriched (wp_out)
local action = outy["action"]
if action then
+ --mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
mcl_log("type: " .. action["type"])
mcl_log("action: " .. action["action"])
mcl_log("target: " .. minetest.pos_to_string(action["target"]))
end
- mcl_log("failed attempts: " .. outy["failed_attempts"])
+ --mcl_log("failed attempts: " .. outy["failed_attempts"])
end
end
@@ -56,34 +70,26 @@ end
-- an action, such as to open or close a door where we know that pos requires that action
local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos)
local wp_out = {}
+
+ -- TODO Just pass in door position and the index before is open, the index after is close
+ local current_door_index = -1
+
for i, cur_pos in pairs(wp_in) do
local action = nil
- local one_down = vector.new(0,-1,0)
local cur_pos_to_add = vector.add(cur_pos, one_down)
if door_open_pos and vector.equals (cur_pos, door_open_pos) then
mcl_log ("Door open match")
- --action = {type = "door", action = "open"}
- action = {}
- action["type"] = "door"
- action["action"] = "open"
- action["target"] = cur_door_pos
+ action = {type = "door", action = "open", target = cur_door_pos}
cur_pos_to_add = vector.add(cur_pos, one_down)
elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then
mcl_log ("Door close match")
- --action = {type = "door", action = "closed"}
- action = {}
- action["type"] = "door"
- action["action"] = "close"
- action["target"] = cur_door_pos
+ action = {type = "door", action = "close", target = cur_door_pos}
cur_pos_to_add = vector.add(cur_pos, one_down)
elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then
mcl_log("Current door pos")
+ action = {type = "door", action = "open", target = cur_door_pos}
cur_pos_to_add = vector.add(cur_pos, one_down)
- action = {}
- action["type"] = "door"
- action["action"] = "open"
- action["target"] = cur_door_pos
else
cur_pos_to_add = cur_pos
--mcl_log ("Pos doesn't match")
@@ -101,106 +107,156 @@ local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_
return wp_out
end
-local plane_adjacents = {
- vector.new(1,0,0),
- vector.new(-1,0,0),
- vector.new(0,0,1),
- vector.new(0,0,-1),
-}
+function mob_class:ready_to_path()
+ mcl_log("Check ready to path")
+ if self._pf_last_failed and (os.time() - self._pf_last_failed) < PATHFINDING_FAIL_WAIT then
+ mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
+ return false
+ else
+ mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
+ return true
+ end
+end
-- This function is used to see if we can path. We could use to check a route, rather than making people move.
-local function calculate_path_through_door (p, t, target)
- -- target is the same as t, just 1 square difference. Maybe we don't need target
- mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
+local function calculate_path_through_door (p, cur_door_pos, t)
+ if t then
+ mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
+ else
+ mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p))
+ end
local enriched_path = nil
+ local wp, prospective_wp
- local cur_door_pos = nil
local pos_closest_to_door = nil
local other_side_of_door = nil
- --Path to door first
- local wp = minetest.find_path(p,t,150,1,4)
- if not wp then
- mcl_log("No direct path. Path through door")
+ if cur_door_pos then
+ mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
- -- This could improve. There could be multiple doors. Check you can path from door to target first.
- local cur_door_pos = minetest.find_node_near(target,16,{"group:door"})
- if cur_door_pos then
- mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
- for _,v in pairs(plane_adjacents) do
- pos_closest_to_door = vector.add(cur_door_pos,v)
+ for _,v in pairs(plane_adjacents) do
+ pos_closest_to_door = vector.add(cur_door_pos,v)
+ other_side_of_door = vector.add(cur_door_pos,-v)
- local n = minetest.get_node(pos_closest_to_door)
- if n.name == "air" then
- wp = minetest.find_path(p,pos_closest_to_door,150,1,4)
- if wp then
- mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
- other_side_of_door = vector.add(cur_door_pos,-v)
- mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
+ local n = minetest.get_node(pos_closest_to_door)
+ if n.name == "air" then
+ mcl_log("We have air space next to door at: " .. minetest.pos_to_string(pos_closest_to_door))
+
+ prospective_wp = minetest.find_path(p,pos_closest_to_door,150,1,4)
+
+ if prospective_wp then
+ mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
+ mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
+
+ table.insert(prospective_wp, cur_door_pos)
+
+ if t then
+ mcl_log("We have t, lets go from door to target")
local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
+
if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
- table.insert(wp, cur_door_pos)
- append_paths (wp, wp_otherside_door_to_target)
- enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
+ append_paths (prospective_wp, wp_otherside_door_to_target)
+
+ wp = prospective_wp
mcl_log("We have a path from outside door to target")
else
mcl_log("We cannot path from outside door to target")
end
- break
else
- mcl_log("This block next to door doesn't work.")
+ mcl_log("No t, just add other side of door")
+ table.insert(prospective_wp, other_side_of_door)
+ wp = prospective_wp
+ end
+
+ if wp then
+ enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
+ break
end
else
- mcl_log("Block is not air, it is: ".. n.name)
+ mcl_log("Cannot path to this air block next to door.")
end
-
end
- else
- mcl_log("No door found")
end
else
- mcl_log("We have a direct route")
+ mcl_log("No door found")
end
if wp and not enriched_path then
+ mcl_log("Wp but not enriched")
enriched_path = generate_enriched_path(wp)
end
return enriched_path
end
-local gopath_last = os.time()
function mob_class:gopath(target,callback_arrived)
if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end
-
- if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then
- mcl_log("We are not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
- return
- else
- mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
- end
-
- --if os.time() - gopath_last < 5 then
- -- mcl_log("Not ready to path yet")
- -- return
- --end
- --gopath_last = os.time()
+ if not self:ready_to_path() then return end
self.order = nil
local p = self.object:get_pos()
local t = vector.offset(target,0,1,0)
- local wp = calculate_path_through_door(p, t, target)
+ --Check direct route
+ local wp = minetest.find_path(p,t,150,1,4)
+
+ if not wp then
+ mcl_log("### No direct path. Path through door closest to target.")
+ local door_near_target = minetest.find_node_near(target, 16, {"group:door"})
+ wp = calculate_path_through_door(p, door_near_target, t)
+
+ if not wp then
+ mcl_log("### No path though door closest to target. Try door closest to origin.")
+ local door_closest = minetest.find_node_near(p, 16, {"group:door"})
+ wp = calculate_path_through_door(p, door_closest, t)
+
+ -- Path through 2 doors
+ if not wp then
+ mcl_log("### Still not wp. Need to path through 2 doors.")
+ local path_through_closest_door = calculate_path_through_door(p, door_closest)
+
+ if path_through_closest_door and #path_through_closest_door > 0 then
+ mcl_log("We have path through first door")
+ mcl_log("Number of pos in path through door: " .. tostring(#path_through_closest_door))
+
+ local pos_after_door_entry = path_through_closest_door[#path_through_closest_door]
+ if pos_after_door_entry then
+ local pos_after_door = vector.add(pos_after_door_entry["pos"], one_up)
+ mcl_log("pos_after_door: " .. minetest.pos_to_string(pos_after_door))
+ local path_after_door = calculate_path_through_door(pos_after_door, door_near_target, t)
+ if path_after_door and #path_after_door > 1 then
+ mcl_log("We have path after first door")
+ table.remove(path_after_door, 1) -- Remove duplicate
+ wp = path_through_closest_door
+ append_paths (wp, path_after_door)
+ else
+ mcl_log("Path after door is not good")
+ end
+ else
+ mcl_log("No pos after door")
+ end
+ else
+ mcl_log("Path through closest door empty or null")
+ end
+ else
+ mcl_log("ok, we have a path through 1 door")
+ end
+ end
+ else
+ wp = generate_enriched_path(wp)
+ mcl_log("We have a direct route")
+ end
+
if not wp then
mcl_log("Could not calculate path")
self._pf_last_failed = os.time()
- -- Cover for a flaw in pathfind where it chooses the wrong door and gets stuck. Take a break, allow others.
+ -- If cannot path, don't immediately try again
end
- --output_table(wp)
if wp and #wp > 0 then
+ --output_table(wp)
self._target = t
self.callback_arrived = callback_arrived
local current_location = table.remove(wp,1)
@@ -269,17 +325,7 @@ function mob_class:do_pathfind_action(action)
end
end
-local gowp_etime = 0
-
function mob_class:check_gowp(dtime)
- gowp_etime = gowp_etime + dtime
-
- -- 0.1 is optimal.
- --less frequently = villager will get sent back after passing a point.
- --more frequently = villager will fail points they shouldn't they just didn't get there yet
-
- --if gowp_etime < 0.05 then return end
- --gowp_etime = 0
local p = self.object:get_pos()
-- no destination
@@ -292,7 +338,7 @@ function mob_class:check_gowp(dtime)
-- arrived at location, finish gowp
local distance_to_targ = vector.distance(p,self._target)
--mcl_log("Distance to targ: ".. tostring(distance_to_targ))
- if distance_to_targ < 2 then
+ if distance_to_targ < 1.8 then
mcl_log("Arrived at _target")
self.waypoints = nil
self._target = nil
@@ -303,6 +349,8 @@ function mob_class:check_gowp(dtime)
self.object:set_acceleration({x = 0, y = 0, z = 0})
if self.callback_arrived then return self.callback_arrived(self) end
return true
+ elseif not self.current_target then
+ mcl_log("Not close enough to targ: ".. tostring(distance_to_targ))
end
-- More pathing to be done
@@ -315,7 +363,7 @@ function mob_class:check_gowp(dtime)
-- 0.8 is optimal for 0.025 frequency checks and also 1... Actually. 0.8 is winning
-- 0.9 and 1.0 is also good. Stick with unless door open or closing issues
if self.waypoints and #self.waypoints > 0 and ( not self.current_target or not self.current_target["pos"] or distance_to_current_target < 0.9 ) then
- -- We have waypoints, and no current target, or we're at it. We need a new current_target.
+ -- We have waypoints, and are at current_target or have no current target. We need a new current_target.
self:do_pathfind_action (self.current_target["action"])
local failed_attempts = self.current_target["failed_attempts"]
@@ -325,10 +373,11 @@ function mob_class:check_gowp(dtime)
self:go_to_pos(self.current_target["pos"])
return
elseif self.current_target and self.current_target["pos"] then
- -- No waypoints left, but have current target. Potentially last waypoint to go to.
+ -- No waypoints left, but have current target and not close enough. Potentially last waypoint to go to.
+
self.current_target["failed_attempts"] = self.current_target["failed_attempts"] + 1
local failed_attempts = self.current_target["failed_attempts"]
- if failed_attempts >= 50 then
+ if failed_attempts >= PATHFINDING_FAIL_THRESHOLD then
mcl_log("Failed to reach position (" .. minetest.pos_to_string(self.current_target["pos"]) .. ") too many times. Abandon route. Times tried: " .. failed_attempts)
self.state = "stand"
self.current_target = nil
@@ -348,9 +397,22 @@ function mob_class:check_gowp(dtime)
-- Is a little sensitive and could take 1 - 7 times. A 10 fail count might be a good exit condition.
mcl_log("We don't have waypoints or a current target. Let's try to path to target")
+
+ if self.waypoints then
+ mcl_log("WP: " .. tostring(self.waypoints))
+ mcl_log("WP num: " .. tostring(#self.waypoints))
+ else
+ mcl_log("No wp set")
+ end
+ if self.current_target then
+ mcl_log("Current target: " .. tostring(self.current_target))
+ else
+ mcl_log("No current target")
+ end
+
local final_wp = minetest.find_path(p,self._target,150,1,4)
if final_wp then
- mcl_log("We might be able to get to target here.")
+ mcl_log("We can get to target here.")
-- self.waypoints = final_wp
self:go_to_pos(self._target)
else
@@ -374,9 +436,9 @@ function mob_class:check_gowp(dtime)
self:go_to_pos(self._current_target)
else
mcl_log("close to current target: ".. minetest.pos_to_string(self.current_target["pos"]))
+ mcl_log("target is: ".. minetest.pos_to_string(self._target))
self.current_target = nil
end
-
return
end
end
diff --git a/mods/ENTITIES/mcl_mobs/physics.lua b/mods/ENTITIES/mcl_mobs/physics.lua
index af206c41c..0617fd1e8 100644
--- a/mods/ENTITIES/mcl_mobs/physics.lua
+++ b/mods/ENTITIES/mcl_mobs/physics.lua
@@ -5,8 +5,7 @@ local ENTITY_CRAMMING_MAX = 24
local CRAMMING_DAMAGE = 3
local DEATH_DELAY = 0.5
local DEFAULT_FALL_SPEED = -9.81*1.5
-local FLOP_HEIGHT = 6
-local FLOP_HOR_SPEED = 1.5
+
local PATHFINDING = "gowp"
local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
@@ -183,6 +182,17 @@ function mob_class:collision()
return({x,z})
end
+function mob_class:slow_mob()
+ local d = 0.85
+ if self:check_dying() then d = 0.92 end
+
+ local v = self.object:get_velocity()
+ if v then
+ --diffuse object velocity
+ self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d})
+ end
+end
+
-- move mob in facing direction
function mob_class:set_velocity(v)
local c_x, c_y = 0, 0
@@ -778,6 +788,25 @@ function mob_class:do_env_damage()
return self:check_for_death("", {type = "unknown"})
end
+function mob_class:env_damage (dtime, pos)
+ -- environmental damage timer (every 1 second)
+ self.env_damage_timer = self.env_damage_timer + dtime
+
+ if (self.state == "attack" and self.env_damage_timer > 1)
+ or self.state ~= "attack" then
+ self:check_entity_cramming()
+ self.env_damage_timer = 0
+
+ -- check for environmental damage (water, fire, lava etc.)
+ if self:do_env_damage() then
+ return true
+ end
+
+ -- node replace check (cow eats grass etc.)
+ self:replace(pos)
+ end
+end
+
function mob_class:damage_mob(reason,damage)
if not self.health then return end
damage = math.floor(damage)
diff --git a/mods/ENTITIES/mcl_mobs/spawning.lua b/mods/ENTITIES/mcl_mobs/spawning.lua
index 01ef2a823..075659bee 100644
--- a/mods/ENTITIES/mcl_mobs/spawning.lua
+++ b/mods/ENTITIES/mcl_mobs/spawning.lua
@@ -244,6 +244,24 @@ local function count_mobs_total(mob_type)
return num
end
+local function count_mobs_all()
+ local mobs_found = {}
+ local num = 0
+ for _,entity in pairs(minetest.luaentities) do
+ if entity.is_mob then
+ local mob_type = entity.type -- animal / monster / npc
+ local mob_name = entity.name
+ if mobs_found[mob_name] then
+ mobs_found[mob_name] = mobs_found[mob_name] + 1
+ else
+ mobs_found[mob_name] = 1
+ end
+ num = num + 1
+ end
+ end
+ return mobs_found, num
+end
+
local function count_mobs_total_cap(mob_type)
local num = 0
for _,l in pairs(minetest.luaentities) do
@@ -628,6 +646,9 @@ if mobs_spawn then
local perlin_noise
+ -- Get pos to spawn, x and z are randomised, y is range
+
+
local function spawn_a_mob(pos, dimension, y_min, y_max)
--create a disconnected clone of the spawn dictionary
--prevents memory leak
@@ -722,7 +743,9 @@ if mobs_spawn then
end)
end
-function mob_class:check_despawn(pos)
+function mob_class:check_despawn(pos, dtime)
+ self.lifetimer = self.lifetimer - dtime
+
-- Despawning: when lifetimer expires, remove mob
if remove_far
and self.can_despawn == true
@@ -755,5 +778,18 @@ minetest.register_chatcommand("mobstats",{
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
+
+
+ local mob_counts, total_mobs = count_mobs_all()
+ if (total_mobs) then
+ minetest.log("action", "Total mobs found: " .. total_mobs)
+ end
+ if mob_counts then
+ for k, v1 in pairs(mob_counts) do
+ minetest.log("action", "k: " .. tostring(k))
+ minetest.log("action", "v1: " .. tostring(v1))
+ end
+ end
+
end
})
diff --git a/mods/ENTITIES/mobs_mc/chicken.lua b/mods/ENTITIES/mobs_mc/chicken.lua
index 399294390..ca942d355 100644
--- a/mods/ENTITIES/mobs_mc/chicken.lua
+++ b/mods/ENTITIES/mobs_mc/chicken.lua
@@ -12,13 +12,13 @@ mcl_mobs.register_mob("mobs_mc:chicken", {
description = S("Chicken"),
type = "animal",
spawn_class = "passive",
-
+ passive = true,
+ runaway = true,
hp_min = 4,
hp_max = 4,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
- runaway = true,
floats = 1,
head_swivel = "head.control",
bone_eye_height = 4,
diff --git a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua
index 9de5d1cce..1ec06b44b 100644
--- a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua
+++ b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua
@@ -7,6 +7,7 @@ local cow_def = {
type = "animal",
spawn_class = "passive",
passive = true,
+ runaway = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
@@ -40,7 +41,6 @@ local cow_def = {
max = 2,
looting = "common",},
},
- runaway = true,
sounds = {
random = "mobs_mc_cow",
damage = "mobs_mc_cow_hurt",
diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua
index 2688977fe..873255862 100644
--- a/mods/ENTITIES/mobs_mc/enderman.lua
+++ b/mods/ENTITIES/mobs_mc/enderman.lua
@@ -259,6 +259,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
description = S("Enderman"),
type = "monster",
spawn_class = "passive",
+ can_despawn = true,
passive = true,
pathfinding = 1,
hp_min = 40,
@@ -442,6 +443,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
end
end
end
+
-- TAKE AND PLACE STUFF BEHAVIOUR BELOW.
if not mobs_griefing then
return
@@ -469,6 +471,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
local dug = minetest.get_node_or_nil(take_pos)
if dug and dug.name == "air" then
self._taken_node = node.name
+ self.can_despawn = false
local def = minetest.registered_nodes[self._taken_node]
-- Update animation and texture accordingly (adds visibly carried block)
local block_type
@@ -519,6 +522,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
if success then
local def = minetest.registered_nodes[self._taken_node]
-- Update animation accordingly (removes visible block)
+ self.can_despawn = true
self.animation = select_enderman_animation("normal")
self:set_animation(self.animation.current)
if def.sounds and def.sounds.place then
diff --git a/mods/ENTITIES/mobs_mc/pig.lua b/mods/ENTITIES/mobs_mc/pig.lua
index 99e05391f..7f2ebc88d 100644
--- a/mods/ENTITIES/mobs_mc/pig.lua
+++ b/mods/ENTITIES/mobs_mc/pig.lua
@@ -6,6 +6,7 @@ mcl_mobs.register_mob("mobs_mc:pig", {
description = S("Pig"),
type = "animal",
spawn_class = "passive",
+ passive = true,
runaway = true,
hp_min = 10,
hp_max = 10,
diff --git a/mods/ENTITIES/mobs_mc/sheep.lua b/mods/ENTITIES/mobs_mc/sheep.lua
index caa22205b..c71fa9b54 100644
--- a/mods/ENTITIES/mobs_mc/sheep.lua
+++ b/mods/ENTITIES/mobs_mc/sheep.lua
@@ -56,6 +56,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
description = S("Sheep"),
type = "animal",
spawn_class = "passive",
+ passive = true,
hp_min = 8,
hp_max = 8,
xp_min = 1,
diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua
index 9215416b8..61784ab56 100644
--- a/mods/ENTITIES/mobs_mc/villager.lua
+++ b/mods/ENTITIES/mobs_mc/villager.lua
@@ -235,7 +235,7 @@ local professions = {
librarian = {
name = N("Librarian"),
texture = "mobs_mc_villager_librarian.png",
- jobsite = "mcl_books:bookshelf", --FIXME: lectern
+ jobsite = "mcl_lectern:lectern",
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
@@ -641,7 +641,7 @@ function get_activity(tod)
else
activity = "chill"
end
- mcl_log("Time is " .. tod ..". Activity is: ".. activity)
+ --mcl_log("Time is " .. tod ..". Activity is: ".. activity)
return activity
end
@@ -770,7 +770,7 @@ local function check_bed (entity)
local n = minetest.get_node(b)
local is_bed_bottom = string.find(n.name,"_bottom")
- mcl_log("" .. tostring(is_bed_bottom))
+ --mcl_log("is bed bottom: " .. tostring(is_bed_bottom))
if n and not is_bed_bottom then
mcl_log("Where did my bed go?!")
entity._bed = nil --the stormtroopers have killed uncle owen
@@ -836,6 +836,7 @@ end
local function take_bed (entity)
if not entity then return end
+ if not entity:ready_to_path() then return end
local p = entity.object:get_pos()
@@ -1059,9 +1060,9 @@ local function look_for_job(self, requested_jobsites)
end
-
local function get_a_job(self)
if self.order == WORK then self.order = nil end
+ if not self:ready_to_path() then return end
mcl_log("I'm unemployed or lost my job block and have traded. Can I get a job?")
@@ -1135,68 +1136,85 @@ local function validate_jobsite(self)
end
local function do_work (self)
- --debug_trades(self)
- if self.child then
- mcl_log("A child so don't send to work")
+
+ if not self or self.child then
+ mcl_log("No self, or a child so don't work")
return
end
+
--mcl_log("Time for work")
+ local jobsite_node = retrieve_my_jobsite (self)
- -- Don't try if looking_for_work, or gowp possibly
- if validate_jobsite(self) then
- --mcl_log("My jobsite is valid. Do i need to travel?")
-
- local jobsite2 = retrieve_my_jobsite (self)
+ if jobsite_node then
local jobsite = self._jobsite
- if self and jobsite2 and self._jobsite then
- local distance_to_jobsite = vector.distance(self.object:get_pos(),self._jobsite)
- --mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite) .. ", distance to jobsite: ".. distance_to_jobsite)
+ local distance_to_jobsite = vector.distance(self.object:get_pos(), jobsite)
+ --mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite) .. ", distance to jobsite: ".. distance_to_jobsite)
- if distance_to_jobsite < 2 then
- if self.state ~= PATHFINDING and self.order ~= WORK then
- mcl_log("Setting order to work.")
- self.order = WORK
- unlock_trades(self)
- else
- --mcl_log("Still pathfinding.")
- end
+ if distance_to_jobsite < 2 then
+ if self.state ~= PATHFINDING and self.order ~= WORK then
+ mcl_log("Setting order to work.")
+ self.order = WORK
+ unlock_trades(self)
else
- mcl_log("Not at job block. Need to commute.")
- if self.order == WORK then
- self.order = nil
- return
- end
- self:gopath(jobsite, function(self,jobsite)
- if not self then
- --mcl_log("missing self. not good")
- return false
- end
- if not self._jobsite then
- --mcl_log("Jobsite not valid")
- return false
- end
- if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
- --mcl_log("Made it to work ok callback!")
- return true
- else
- --mcl_log("Need to walk to work. Not sure we can get here.")
- end
- end)
+ --mcl_log("Still pathfinding.")
end
+ else
+ mcl_log("Not at job block. Need to commute.")
+ if self.order == WORK then
+ self.order = nil
+ return
+ end
+ self:gopath(jobsite, function(self, jobsite)
+ if not self then
+ --mcl_log("missing self. not good")
+ return false
+ end
+ if not self._jobsite then
+ --mcl_log("Jobsite not valid")
+ return false
+ end
+ if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
+ --mcl_log("Made it to work ok callback!")
+ return true
+ else
+ --mcl_log("Need to walk to work. Not sure we can get here.")
+ end
+ end)
end
- elseif self._profession == "unemployed" or has_traded(self) then
- get_a_job(self)
end
+
+end
+
+local below_vec = vector.new(0, -1, 0)
+
+local function get_ground_below_floating_object (float_pos)
+ local pos = float_pos
+ repeat
+ mcl_log("Current pos: " .. minetest.pos_to_string(pos))
+ pos = vector.add(pos, below_vec)
+ local node = minetest.get_node(pos)
+ mcl_log("First non air materials: ".. tostring(node.name))
+ until node.name ~= "air"
+
+ -- If pos is 1 below float_pos, then just return float_pos as there is no air below it
+ if pos.y == float_pos.y - 1 then
+ --mcl_log("pos is only 1 lower than float pos so no air below")
+ return float_pos
+ else
+ --mcl_log("pos is more than 1 lower than float pos so air is below")
+ return pos
+ end
+
+ return pos
end
local function go_to_town_bell(self)
- if self.order == GATHERING then
- mcl_log("Already gathering")
- return
- else
- mcl_log("Current order" .. self.order)
- end
+ if self.order == GATHERING then return
+ else mcl_log("Current order" .. self.order) end
+
+ if not self:ready_to_path() then return end
+
mcl_log("Go to town bell")
local looking_for_type={}
@@ -1208,8 +1226,9 @@ local function go_to_town_bell(self)
--Ideally should check for closest available. It'll make pathing easier.
for _,n in pairs(nn) do
mcl_log("Found bell")
+ local target_point = get_ground_below_floating_object(n)
- local gp = self:gopath(n,function(self)
+ local gp = self:gopath(target_point,function(self)
if self then
self.order = GATHERING
mcl_log("Callback has a self")
@@ -1277,22 +1296,45 @@ local function validate_bed(self)
end
local function do_activity (self)
- -- Maybe just check we're pathfinding first?
+
if self.following then
mcl_log("Following, so do not do activity.")
return
end
+ if self.state == PATHFINDING then
+ mcl_log("Pathfinding, so do not do activity.")
+ return
+ end
- if not validate_bed(self) and self.state ~= PATHFINDING then
+ local jobsite_valid = false
+
+ if not mcl_beds.is_night() then
if self.order == SLEEP then self.order = nil end
- mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
- take_bed (self)
+
+ if not validate_jobsite(self) then
+ --debug_trades(self)
+ if self._profession == "unemployed" or has_traded(self) then
+ get_a_job(self)
+ return
+ end
+ else
+ jobsite_valid = true
+ --mcl_log("My jobsite is valid. Do i need to travel?")
+ end
+ else
+ if self.order == WORK then self.order = nil end
+
+ if not validate_bed(self) then
+ if self.order == SLEEP then self.order = nil end
+ mcl_log("Villager at this location has no bed: " .. minetest.pos_to_string(self.object:get_pos()))
+ take_bed (self)
+ end
end
-- Only check in day or during thunderstorm but wandered_too_far code won't work
local wandered_too_far = false
if check_bed (self) then
- wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
+ wandered_too_far = vector.distance(self.object:get_pos(),self._bed) > 50
end
if wandered_too_far then
@@ -1300,7 +1342,7 @@ local function do_activity (self)
go_home(self, false)
elseif get_activity() == SLEEP then
go_home(self, true)
- elseif get_activity() == WORK then
+ elseif get_activity() == WORK and jobsite_valid then
do_work(self)
elseif get_activity() == GATHERING then
go_to_town_bell(self)
@@ -1309,13 +1351,6 @@ local function do_activity (self)
self.order = nil
end
- -- Daytime is work and play time
- if not mcl_beds.is_night() then
- if self.order == SLEEP then self.order = nil end
- else
- if self.order == WORK then self.order = nil end
- end
-
end
local function update_max_tradenum(self)
@@ -1895,8 +1930,6 @@ end)
--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
-local pick_up = { "mcl_farming:bread", "mcl_farming:carrot_item", "mcl_farming:beetroot_item" , "mcl_farming:potato_item" }
-
mcl_mobs.register_mob("mobs_mc:villager", {
description = S("Villager"),
type = "npc",
@@ -1941,7 +1974,7 @@ mcl_mobs.register_mob("mobs_mc:villager", {
head_shake_start = 131, head_shake_end = 141, head_shake_loop = false,
head_nod_start = 121, head_nod_end = 131, head_nod_loop = false,
},
- follow = pick_up,
+ follow = { "mcl_farming:bread", "mcl_farming:carrot_item", "mcl_farming:beetroot_item" , "mcl_farming:potato_item" },
nofollow = true,
view_range = 16,
fear_height = 4,
@@ -1951,7 +1984,7 @@ mcl_mobs.register_mob("mobs_mc:villager", {
_id = nil,
_profession = "unemployed",
look_at_player = true,
- pick_up = pick_up,
+ pick_up = { "mcl_farming:bread", "mcl_farming:carrot_item", "mcl_farming:beetroot_item" , "mcl_farming:potato_item" },
can_open_doors = true,
on_pick_up = function(self,itementity)
local clicker
@@ -1968,6 +2001,7 @@ mcl_mobs.register_mob("mobs_mc:villager", {
return it
end,
on_rightclick = function(self, clicker)
+ --minetest.log("In villager right click")
if self.child or self._profession == "unemployed" or self._profession == "nitwit" then
self.order = nil
return
diff --git a/mods/ENTITIES/mobs_mc/villager_zombie.lua b/mods/ENTITIES/mobs_mc/villager_zombie.lua
index 9a1e30e70..8571d52a3 100644
--- a/mods/ENTITIES/mobs_mc/villager_zombie.lua
+++ b/mods/ENTITIES/mobs_mc/villager_zombie.lua
@@ -109,6 +109,7 @@ mcl_mobs.register_mob("mobs_mc:villager_zombie", {
clicker:set_wielded_item(wielditem)
self._curing = math.random(3 * 60, 5 * 60)
self.shaking = true
+ self.can_despawn = false
end
end
end,
diff --git a/mods/HUD/awards/api.lua b/mods/HUD/awards/api.lua
index 2bbea3c9b..6333272bd 100644
--- a/mods/HUD/awards/api.lua
+++ b/mods/HUD/awards/api.lua
@@ -305,7 +305,7 @@ function awards.unlock(name, award)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
- scale = {x = 1, y = 1},
+ scale = {x = 1.25, y = 1},
text = background,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 138},
@@ -329,7 +329,7 @@ function awards.unlock(name, award)
scale = {x = 100, y = 20},
text = hud_announce,
position = {x = 0.5, y = 0},
- offset = {x = 0, y = 40},
+ offset = {x = 30, y = 40},
alignment = {x = 0, y = -1},
z_index = 102,
})
@@ -340,7 +340,7 @@ function awards.unlock(name, award)
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0},
- offset = {x = 30, y = 100},
+ offset = {x = 35, y = 100},
alignment = {x = 0, y = -1},
z_index = 102,
})
@@ -355,7 +355,7 @@ function awards.unlock(name, award)
number = 2,
text = icon,
position = {x = 0.5, y = 0},
- offset = {x = -110, y = 62},
+ offset = {x = -138, y = 62},
alignment = {x = 0, y = 0},
direction = 0,
z_index = 102,
diff --git a/mods/HUD/mcl_achievements/init.lua b/mods/HUD/mcl_achievements/init.lua
index ced758948..20c411bb9 100644
--- a/mods/HUD/mcl_achievements/init.lua
+++ b/mods/HUD/mcl_achievements/init.lua
@@ -337,7 +337,7 @@ awards.register_achievement("mcl:fishyBusiness", {
-- Triggered in mcl_compass
awards.register_achievement("mcl:countryLode", {
- title = S("Country Lode,\nTake Me Home"),
+ title = S("Country Lode, Take Me Home"),
description = S("Use a compass on a Lodestone."),
icon = "lodestone_side4.png",
type = "Advancement",
diff --git a/mods/HUD/mcl_achievements/locale/mcl_achievements.fr.tr b/mods/HUD/mcl_achievements/locale/mcl_achievements.fr.tr
index 731d43490..d9f7e477d 100644
--- a/mods/HUD/mcl_achievements/locale/mcl_achievements.fr.tr
+++ b/mods/HUD/mcl_achievements/locale/mcl_achievements.fr.tr
@@ -67,7 +67,7 @@ Withering Heights=Les Witherables
Summon the wither from the dead.=Invoquez le Wither d'entre les morts.
Fishy Business=Merci pour le poisson
Catch a fish.@nHint: Catch a fish, salmon, clownfish, or pufferfish.=Attrapez un poisson. \nAstuce : attrapez un poisson, saumon, poisson-clown, ou poisson-globe.
-Country Lode,@nTake Me Home=Petit Poucet
+Country Lode, Take Me Home=Petit Poucet
Use a compass on a Lodestone.=utiliser une boussole sur une magnétite.
Serious Dedication=Sérieux dévouement
Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.=Utilisez un lingot de netherite pour améliorez une houe, puis réévaluez complètement vos choix de vie.
diff --git a/mods/HUD/mcl_achievements/locale/mcl_achievements.ja.tr b/mods/HUD/mcl_achievements/locale/mcl_achievements.ja.tr
index 592833cee..2e67d019e 100644
--- a/mods/HUD/mcl_achievements/locale/mcl_achievements.ja.tr
+++ b/mods/HUD/mcl_achievements/locale/mcl_achievements.ja.tr
@@ -69,7 +69,7 @@ The Cutest Predator=いちばんカワイイ捕食者
Catch an Axolotl with a bucket!=バケツでウーパールーパーを捕まえよう!
Fishy Business=フィッシー・ビジネス
Catch a fish.@nHint: Catch a fish, salmon, clownfish, or pufferfish.=魚を獲ろう。@nヒント:タラ、サケ、クマノミ、フグ等を釣ります。
-Country Lode,@nTake Me Home=この道ずっとゆけば@n鉱脈につづいてる
+Country Lode, Take Me Home=この道ずっとゆけば 鉱脈につづいてる
Use a compass on a Lodestone.=ロードストーンにコンパスを使おう。
Serious Dedication=真摯な取り組み
Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.=ネザライトインゴットでクワをアップグレードしたら、人生設計の完全な見直しを図ろう。
diff --git a/mods/HUD/mcl_achievements/locale/template.txt b/mods/HUD/mcl_achievements/locale/template.txt
index f229b2152..218288ed5 100644
--- a/mods/HUD/mcl_achievements/locale/template.txt
+++ b/mods/HUD/mcl_achievements/locale/template.txt
@@ -69,7 +69,7 @@ The Cutest Predator=
Catch an Axolotl with a bucket!
Fishy Business=
Catch a fish.@nHint: Catch a fish, salmon, clownfish, or pufferfish.=
-Country Lode,@nTake Me Home=
+Country Lode, Take Me Home=
Use a compass on a Lodestone.=
Serious Dedication=
Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.=
diff --git a/mods/HUD/mcl_death_messages/init.lua b/mods/HUD/mcl_death_messages/init.lua
index 91e13995b..13ed23668 100644
--- a/mods/HUD/mcl_death_messages/init.lua
+++ b/mods/HUD/mcl_death_messages/init.lua
@@ -149,6 +149,11 @@ mcl_death_messages = {
plain = "@1 went off with a bang",
item = "@1 went off with a bang due to a firework fired from @3 by @2", -- order is intentional
},
+ sweet_berry = {
+ _translator = S,
+ plain = "@1 died a sweet death",
+ assist = "@1 was poked to death by a sweet berry bush whilst trying to escape @2",
+ },
-- Missing snowballs: The Minecraft wiki mentions them but the MC source code does not.
},
}
diff --git a/mods/ITEMS/mcl_crimson/init.lua b/mods/ITEMS/mcl_crimson/init.lua
index ba680cff5..c9d0a5496 100644
--- a/mods/ITEMS/mcl_crimson/init.lua
+++ b/mods/ITEMS/mcl_crimson/init.lua
@@ -76,10 +76,10 @@ minetest.register_node("mcl_crimson:warped_fungus", {
walkable = false,
groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1},
light_source = 1,
- selection_box = {
+--[[ selection_box = {
type = "fixed",
fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 },
- },
+ },]]
node_placement_prediction = "",
on_rightclick = function(pos, node, pointed_thing, player, itemstack)
if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
diff --git a/mods/ITEMS/mcl_crimson/textures/crimson_hyphae_side.png b/mods/ITEMS/mcl_crimson/textures/crimson_hyphae_side.png
index a1d5302c7..8a6b66f9d 100644
Binary files a/mods/ITEMS/mcl_crimson/textures/crimson_hyphae_side.png and b/mods/ITEMS/mcl_crimson/textures/crimson_hyphae_side.png differ
diff --git a/mods/ITEMS/mcl_crimson/textures/farming_warped_fungus.png b/mods/ITEMS/mcl_crimson/textures/farming_warped_fungus.png
index 4ac08fad6..8a75dee07 100644
Binary files a/mods/ITEMS/mcl_crimson/textures/farming_warped_fungus.png and b/mods/ITEMS/mcl_crimson/textures/farming_warped_fungus.png differ
diff --git a/mods/ITEMS/mcl_crimson/textures/warped_hyphae_side.png b/mods/ITEMS/mcl_crimson/textures/warped_hyphae_side.png
index 225198756..c0dc21ed6 100644
Binary files a/mods/ITEMS/mcl_crimson/textures/warped_hyphae_side.png and b/mods/ITEMS/mcl_crimson/textures/warped_hyphae_side.png differ
diff --git a/mods/ITEMS/mcl_dye/init.lua b/mods/ITEMS/mcl_dye/init.lua
index 80219d298..16672b554 100644
--- a/mods/ITEMS/mcl_dye/init.lua
+++ b/mods/ITEMS/mcl_dye/init.lua
@@ -275,7 +275,7 @@ local function apply_bone_meal(pointed_thing,user)
if n.name == "mcl_farming:sweet_berry_bush_3" then
return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry")
else
- return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 1, true)
+ return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 0, true)
end
elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
mcl_dye.add_bone_meal_particle(pos)
diff --git a/mods/ITEMS/mcl_farming/beetroot.lua b/mods/ITEMS/mcl_farming/beetroot.lua
index 21096042b..c562a2558 100644
--- a/mods/ITEMS/mcl_farming/beetroot.lua
+++ b/mods/ITEMS/mcl_farming/beetroot.lua
@@ -102,22 +102,34 @@ minetest.register_node("mcl_farming:beetroot", {
0 seeds: 42.18%
1 seed: 14.06%
2 seeds: 18.75%
- 3 seeds: 25% ]]
+ 3 seeds: 25%
+
+ correction: should always drop at least 1 seed. (1-4 seeds, per the minecraft wiki)
+ --]]
max_items = 2,
items = {
- { items = {"mcl_farming:beetroot_item"}, rarity = 1 },
- { items = {"mcl_farming:beetroot_seeds 3"}, rarity = 4 },
- { items = {"mcl_farming:beetroot_seeds 2"}, rarity = 4 },
- { items = {"mcl_farming:beetroot_seeds 1"}, rarity = 4 },
+ {items = {"mcl_farming:beetroot_item"}},
+ {items = {"mcl_farming:beetroot_seeds 4"}, rarity = 6},
+ {items = {"mcl_farming:beetroot_seeds 3"}, rarity = 4},
+ {items = {"mcl_farming:beetroot_seeds 2"}, rarity = 3},
+ {items = {"mcl_farming:beetroot_seeds"}, rarity = 1},
},
},
+
+ _mcl_fortune_drop = {
+ discrete_uniform_distribution = true,
+ items = {"mcl_farming:beetroot_item", "mcl_farming:beetroot_seeds"},
+ min_count = 1,
+ max_count = 3,
+ cap = 5,
+ },
tiles = {"mcl_farming_beetroot_3.png"},
inventory_image = "mcl_farming_beetroot_3.png",
wield_image = "mcl_farming_beetroot_3.png",
selection_box = {
type = "fixed",
fixed = {
- {-0.5, -0.5, -0.5, 0.5, 3/16, 0.5}
+ {-0.5, -0.5, -0.5, 0.5, 3 / 16, 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,beetroot=4},
@@ -161,7 +173,10 @@ minetest.register_craft({
mcl_farming:add_plant("plant_beetroot", "mcl_farming:beetroot", {"mcl_farming:beetroot_0", "mcl_farming:beetroot_1", "mcl_farming:beetroot_2"}, 68, 3)
if minetest.get_modpath("doc") then
- for i=1,2 do
- doc.add_entry_alias("nodes", "mcl_farming:beetroot_0", "nodes", "mcl_farming:beetroot_"..i)
+ for i = 1, 2 do
+ doc.add_entry_alias("nodes", "mcl_farming:beetroot_0", "nodes", "mcl_farming:beetroot_" .. i)
end
end
+
+minetest.register_alias("beetroot_seeds", "mcl_farming:beetroot_seeds")
+minetest.register_alias("beetroot", "mcl_farming:beetroot_item")
diff --git a/mods/ITEMS/mcl_farming/carrots.lua b/mods/ITEMS/mcl_farming/carrots.lua
index 1c3ebcdfa..b76606be2 100644
--- a/mods/ITEMS/mcl_farming/carrots.lua
+++ b/mods/ITEMS/mcl_farming/carrots.lua
@@ -89,14 +89,7 @@ minetest.register_craftitem("mcl_farming:carrot_item", {
groups = {food = 2, eatable = 3, compostability = 65},
_mcl_saturation = 3.6,
on_secondary_use = minetest.item_eat(3),
- on_place = function(itemstack, placer, pointed_thing)
- local new = mcl_farming:place_seed(itemstack, placer, pointed_thing, "mcl_farming:carrot_1")
- if new then
- return new
- else
- return minetest.do_item_eat(3, nil, itemstack, placer, pointed_thing)
- end
- end,
+ on_place = mcl_farming:get_seed_or_eat_callback("mcl_farming:carrot_1", 3),
})
minetest.register_craftitem("mcl_farming:carrot_item_gold", {
diff --git a/mods/ITEMS/mcl_farming/potatoes.lua b/mods/ITEMS/mcl_farming/potatoes.lua
index 78532c0c0..50bb66a3b 100644
--- a/mods/ITEMS/mcl_farming/potatoes.lua
+++ b/mods/ITEMS/mcl_farming/potatoes.lua
@@ -95,14 +95,7 @@ minetest.register_craftitem("mcl_farming:potato_item", {
_mcl_saturation = 0.6,
stack_max = 64,
on_secondary_use = minetest.item_eat(1),
- on_place = function(itemstack, placer, pointed_thing)
- local new = mcl_farming:place_seed(itemstack, placer, pointed_thing, "mcl_farming:potato_1")
- if new then
- return new
- else
- return minetest.do_item_eat(1, nil, itemstack, placer, pointed_thing)
- end
- end,
+ on_place = mcl_farming:get_seed_or_eat_callback("mcl_farming:potato_1", 1),
})
minetest.register_craftitem("mcl_farming:potato_item_baked", {
diff --git a/mods/ITEMS/mcl_farming/shared_functions.lua b/mods/ITEMS/mcl_farming/shared_functions.lua
index e2e42dd25..bbb5cdc20 100644
--- a/mods/ITEMS/mcl_farming/shared_functions.lua
+++ b/mods/ITEMS/mcl_farming/shared_functions.lua
@@ -469,6 +469,21 @@ function mcl_farming:stem_color(startcolor, endcolor, step, step_count)
return colorstring
end
+--[[Get a callback that either eats the item or plants it.
+
+Used for on_place callbacks for craft items which are seeds that can also be consumed.
+]]
+function mcl_farming:get_seed_or_eat_callback(plantname, hp_change)
+ return function(itemstack, placer, pointed_thing)
+ local new = mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
+ if new then
+ return new
+ else
+ return minetest.do_item_eat(hp_change, nil, itemstack, placer, pointed_thing)
+ end
+ end
+end
+
minetest.register_lbm({
label = "Add growth for unloaded farming plants",
name = "mcl_farming:growth",
diff --git a/mods/ITEMS/mcl_farming/sweet_berry.lua b/mods/ITEMS/mcl_farming/sweet_berry.lua
index aca5fadc2..8a91c0e79 100644
--- a/mods/ITEMS/mcl_farming/sweet_berry.lua
+++ b/mods/ITEMS/mcl_farming/sweet_berry.lua
@@ -9,6 +9,9 @@ for i=0, 3 do
if i > 0 then
groups.sweet_berry_thorny = 1
end
+ local drop_berries = (i >= 2)
+ local berries_to_drop = drop_berries and {i - 1, i} or nil
+
minetest.register_node(node_name, {
drawtype = "plantlike",
tiles = {texture},
@@ -24,7 +27,14 @@ for i=0, 3 do
liquid_renewable = false,
liquid_range = 0,
walkable = false,
- drop = (i>=2) and ("mcl_farming:sweet_berry" .. (i==3 and " 3" or "")) or "",
+ -- Dont even create a table if no berries are dropped.
+ drop = not drop_berries and "" or {
+ max_items = 1,
+ items = {
+ { items = {"mcl_farming:sweet_berry " .. berries_to_drop[1] }, rarity = 2 },
+ { items = {"mcl_farming:sweet_berry " .. berries_to_drop[2] } }
+ }
+ },
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-0.30 + (i*0.25)), 6 / 16},
@@ -41,22 +51,20 @@ for i=0, 3 do
minetest.record_protection_violation(pos, pn)
return itemstack
end
- if mcl_dye and clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
+ if 3 ~= i and mcl_dye and
+ clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
mcl_dye.apply_bone_meal({under=pos},clicker)
- itemstack:take_item()
+ if not minetest.is_creative_enabled(pn) then
+ itemstack:take_item()
+ end
return
end
- local stage
- if node.name:find("_2") then
- stage = 2
- elseif node.name:find("_3") then
- stage = 3
- end
- if stage then
- for i=1,math.random(stage) do
- minetest.add_item(pos,"mcl_farming:sweet_berry")
+
+ if drop_berries then
+ for j=1, berries_to_drop[math.random(2)] do
+ minetest.add_item(pos, "mcl_farming:sweet_berry")
end
- minetest.swap_node(pos,{name = "mcl_farming:sweet_berry_bush_" .. stage - 1 })
+ minetest.swap_node(pos, {name = "mcl_farming:sweet_berry_bush_1"})
end
return itemstack
end,
@@ -76,8 +84,11 @@ minetest.register_craftitem("mcl_farming:sweet_berry", {
minetest.record_protection_violation(pointed_thing.above, pn)
return itemstack
end
- if pointed_thing.type == "node" and table.indexof(planton,minetest.get_node(pointed_thing.under).name) ~= -1 and minetest.get_node(pointed_thing.above).name == "air" then
- minetest.set_node(pointed_thing.above,{name="mcl_farming:sweet_berry_bush_0"})
+ if pointed_thing.type == "node" and
+ table.indexof(planton, minetest.get_node(pointed_thing.under).name) ~= -1 and
+ pointed_thing.above.y > pointed_thing.under.y and
+ minetest.get_node(pointed_thing.above).name == "air" then
+ minetest.set_node(pointed_thing.above, {name="mcl_farming:sweet_berry_bush_0"})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
diff --git a/mods/ITEMS/mcl_hamburger/init.lua b/mods/ITEMS/mcl_hamburger/init.lua
index 7d4707bdd..7fbf41d31 100644
--- a/mods/ITEMS/mcl_hamburger/init.lua
+++ b/mods/ITEMS/mcl_hamburger/init.lua
@@ -22,6 +22,8 @@ local DEBUG = false
local enable_burger = minetest.settings:get_bool("mcl_enable_hamburger",true)
local use_alt = minetest.settings:get_bool("mcl_hamburger_alt_texture",false)
+local HAMBURGER_NAME = "mcl_hamburger:hamburger"
+
mcl_hamburger = {}
if DEBUG then
@@ -32,12 +34,12 @@ end
function mcl_hamburger.register_burger_craft(cooked_meat)
minetest.register_craft({
type = "fuel",
- recipe = "mcl_hamburger:hamburger",
+ recipe = HAMBURGER_NAME,
burntime = 2,
})
minetest.register_craft({
- output = "mcl_hamburger:hamburger",
+ output = HAMBURGER_NAME,
recipe = {
{ "mcl_farming:bread"},
{ cooked_meat }, -- "mcl_mobitems:cooked_beef" for a reg hamburger. Grind up clowns for a Big Mac.
@@ -45,7 +47,7 @@ function mcl_hamburger.register_burger_craft(cooked_meat)
},
})
minetest.register_craft({
- output = "mcl_hamburger:hamburger",
+ output = HAMBURGER_NAME,
recipe = {
-- "mcl_mobitems:cooked_beef" for a reg hamburger. Grind up clowns for a Big Mac.
{ "mcl_farming:bread", cooked_meat, "mcl_farming:bread"},
@@ -72,23 +74,23 @@ if not enable_burger then
end
if use_alt == false then
- minetest.register_craftitem("mcl_hamburger:hamburger", hamburger_def)
+ minetest.register_craftitem(HAMBURGER_NAME, hamburger_def)
else
local hamburger_alt = table.copy(hamburger_def)
hamburger_alt.inventory_image = "mcl_hamburger_alt.png"
hamburger_alt.wield_image = "mcl_hamburger_alt.png"
- minetest.register_craftitem("mcl_hamburger:hamburger", hamburger_alt)
+ minetest.register_craftitem(HAMBURGER_NAME, hamburger_alt)
end
local function register_achievements()
- awards.register_achievement("mcl_hamburger:hamburger", {
+ awards.register_achievement(HAMBURGER_NAME, {
title = S("Burger Time!"),
description = S("Craft a Hamburger."),
icon = "mcl_hamburger_alt.png",
trigger = {
type = "craft",
- item = "mcl_hamburger:hamburger",
+ item = HAMBURGER_NAME,
target = 1
},
type = "Advancement",
@@ -101,19 +103,47 @@ local function register_doc_entry()
-- register Doc entry
if minetest.get_modpath("doc") then
- doc.add_entry_alias("craftitems", "mcl_hamburger:hamburger", "craftitems", "mcl_hamburger:hamburger")
+ doc.add_entry_alias("craftitems", HAMBURGER_NAME, "craftitems", HAMBURGER_NAME)
end
end
if enable_burger then
-- make the villagers follow the item
- minetest.registered_entities["mobs_mc:villager"].nofollow = false
- -- add it to the follow items.
- table.insert(minetest.registered_entities["mobs_mc:villager"].follow,"mcl_hamburger:hamburger")
- -- register the item and crafting recipe.
+ local villager = minetest.registered_entities["mobs_mc:villager"]
+
+ table.insert(villager.follow, HAMBURGER_NAME)
+
+ local original_rightclick = villager.on_rightclick
+
+ local new_on_rightclick = function(self, clicker)
+ --minetest.log("In wrapper function")
+
+ local item = clicker:get_wielded_item()
+ if item:get_name() == HAMBURGER_NAME then
+ if self.nofollow == true then
+ --minetest.log("Turn off nofollow")
+ self.nofollow = false
+ elseif self.nofollow == false then
+ --minetest.log("Turn on nofollow")
+ self.nofollow = true
+ end
+ else
+ --minetest.log("Not holding burger")
+ if self.nofollow == false then
+ --minetest.log("Turn on nofollow")
+ self.nofollow = true
+ end
+ original_rightclick(self, clicker)
+ end
+ --minetest.log("Finishing wrapper")
+ end
+
+ villager.on_rightclick = new_on_rightclick
+
mcl_hamburger.register_burger_craft("mcl_mobitems:cooked_beef")
- -- add in the super cool achievement(s)!
+ minetest.register_alias("hamburger", HAMBURGER_NAME)
+
register_achievements()
register_doc_entry()
end
diff --git a/mods/ITEMS/mcl_lectern/License.txt b/mods/ITEMS/mcl_lectern/License.txt
new file mode 100644
index 000000000..36caec951
--- /dev/null
+++ b/mods/ITEMS/mcl_lectern/License.txt
@@ -0,0 +1,226 @@
+
+GNU GENERAL PUBLIC LICENSE
+
+Version 3, 29 June 2007
+
+Copyright © 2007 Free Software Foundation, Inc.
+
+Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
+Preamble
+
+The GNU General Public License is a free, copyleft license for software and other kinds of works.
+
+The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
+
+When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
+
+To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
+
+For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
+
+Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
+
+For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
+
+Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
+
+Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
+
+The precise terms and conditions for copying, distribution and modification follow.
+TERMS AND CONDITIONS
+0. Definitions.
+
+“This License” refers to version 3 of the GNU General Public License.
+
+“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
+
+“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
+
+To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
+
+A “covered work” means either the unmodified Program or a work based on the Program.
+
+To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
+
+To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
+
+An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
+1. Source Code.
+
+The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
+
+A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
+
+The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
+
+The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
+
+The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
+
+The Corresponding Source for a work in source code form is that same work.
+2. Basic Permissions.
+
+All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
+
+You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
+
+Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
+3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
+
+When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
+4. Conveying Verbatim Copies.
+
+You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
+
+You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
+5. Conveying Modified Source Versions.
+
+You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
+ b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
+ c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
+ d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
+
+A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
+6. Conveying Non-Source Forms.
+
+You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
+ b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
+ c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
+ d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
+ e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
+
+A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
+
+A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
+
+“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
+
+If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
+
+The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
+
+Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
+7. Additional Terms.
+
+“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
+
+When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
+
+Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
+ b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
+ c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
+ d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
+ e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
+ f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
+
+All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
+
+If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
+
+Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
+8. Termination.
+
+You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
+
+However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
+
+Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
+
+Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
+9. Acceptance Not Required for Having Copies.
+
+You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
+10. Automatic Licensing of Downstream Recipients.
+
+Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
+
+An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
+
+You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
+11. Patents.
+
+A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
+
+A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
+
+Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
+
+In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
+
+If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
+
+If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
+
+A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
+
+Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
+12. No Surrender of Others' Freedom.
+
+If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
+13. Use with the GNU Affero General Public License.
+
+Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
+14. Revised Versions of this License.
+
+The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
+
+If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
+
+Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
+15. Disclaimer of Warranty.
+
+THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+16. Limitation of Liability.
+
+IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+17. Interpretation of Sections 15 and 16.
+
+If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
+
+END OF TERMS AND CONDITIONS
+How to Apply These Terms to Your New Programs
+
+If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
+
+To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
+
+You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see .
+
+The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read .
diff --git a/mods/ITEMS/mcl_lectern/README.txt b/mods/ITEMS/mcl_lectern/README.txt
new file mode 100644
index 000000000..8afe7108e
--- /dev/null
+++ b/mods/ITEMS/mcl_lectern/README.txt
@@ -0,0 +1,15 @@
+
+---
+# Mineclone2-Lectern
+---
+A ground up creation of a lectern to be used in MineClone 2. Requires Minetest and Mineclone2.
+---
+
+Created by Michieal (FaerRaven) @ DateTime: 01/07/2023 (07JAN2023)
+
+* Made for MineClone 2 by Michieal.
+* Texture made by Michieal; The model borrows the top from NathanS21's (Nathan Salapat) Lectern model; The rest of the
+ lectern model was created by Michieal.
+* Creation date: 01/07/2023 (07JAN2023)
+* License for Code: GPL3
+* License for Media: CC-BY-SA 4
diff --git a/mods/ITEMS/mcl_lectern/init.lua b/mods/ITEMS/mcl_lectern/init.lua
new file mode 100644
index 000000000..94f86c830
--- /dev/null
+++ b/mods/ITEMS/mcl_lectern/init.lua
@@ -0,0 +1,131 @@
+-- Made for MineClone 2 by Michieal.
+-- Texture made by Michieal; The model borrows the top from NathanS21's (Nathan Salapat) Lectern model; The rest of the
+-- lectern model was created by Michieal.
+-- Creation date: 01/07/2023 (07JAN2023)
+-- License for Code: GPL3
+-- License for Media: CC-BY-SA 4
+-- Copyright (C) 2023, Michieal. See: License.txt.
+
+-- LOCALS
+local modname = minetest.get_current_modname()
+local S = minetest.get_translator(modname)
+local node_sound = mcl_sounds.node_sound_wood_defaults()
+local pi = 3.1415926
+
+local lectern_def = {
+ description = S("Lectern"),
+ _tt_help = S("Lecterns not only look good, but are job site blocks for Librarians."),
+ _doc_items_longdesc = S("Lecterns not only look good, but are job site blocks for Librarians."),
+ _doc_items_usagehelp = S("Place the Lectern on a solid node for best results. May attract villagers, so it's best to place outside of where you call 'home'."),
+ sounds = node_sound,
+ paramtype = "light",
+ use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
+ paramtype2 = "facedir",
+ drawtype = "mesh",
+ -- visual_scale = 1.0, -- Default is 1.0.
+ mesh = "mcl_lectern_lectern.obj",
+ tiles = {"mcl_lectern_lectern.png", },
+ groups = {handy = 1, axey = 1, flammable = 2, fire_encouragement = 5, fire_flammability = 5, solid = 1},
+ drops = "mcl_lectern:lectern",
+ sunlight_propagates = true,
+ walkable = true,
+ is_ground_content = false,
+ node_placement_prediction = "",
+ _mcl_blast_resistance = 3,
+ _mcl_hardness = 2,
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ -- L, T, Ba, R, Bo, F.
+ {-0.32, 0.46, -0.32, 0.32, 0.175, 0.32},
+ {-0.18, 0.175, -0.055, 0.18, -0.37, 0.21},
+ {-0.32, -0.37, -0.32, 0.32, -0.5, 0.32},
+ }
+ },
+ collision_box = {
+ type = "fixed",
+ fixed = {
+ -- L, T, Ba, R, Bo, F.
+ {-0.32, 0.46, -0.32, 0.32, 0.175, 0.32},
+ {-0.18, 0.175, -0.055, 0.18, -0.37, 0.21},
+ {-0.32, -0.37, -0.32, 0.32, -0.5, 0.32},
+ }
+ },
+
+ on_place = function(itemstack, placer, pointed_thing)
+ local above = pointed_thing.above
+ local under = pointed_thing.under
+
+ local pos = under
+ local pname = placer:get_player_name()
+ if minetest.is_protected(pos, pname) then
+ minetest.record_protection_violation(pos, pname)
+ return
+ end
+
+ -- Use pointed node's on_rightclick function first, if present
+ local node = minetest.get_node(pointed_thing.under)
+ if placer and not placer:get_player_control().sneak then
+ if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
+ return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
+ end
+ end
+ local dir = vector.subtract(under, above)
+ local wdir = minetest.dir_to_wallmounted(dir)
+ local fdir = minetest.dir_to_facedir(dir)
+ if wdir == 0 then
+ return itemstack
+ -- IE., no Hanging Lecterns for you!
+ end
+ if wdir == 1 then
+ -- (only make standing nodes...)
+ -- Determine the rotation based on player's yaw
+ local yaw = pi * 2 - placer:get_look_horizontal()
+
+ -- Convert to 16 dir.
+ local rotation_level = math.round((yaw / (pi * 2)) * 16)
+
+ -- put the rotation level within bounds.
+ if rotation_level > 15 then
+ rotation_level = 0
+ elseif rotation_level < 0 then
+ rotation_level = 15
+ end
+
+ fdir = math.floor(rotation_level / 4) -- collapse that to 4 dir.
+ local lectern_node = ItemStack(itemstack)
+ -- Place the node!
+ local _, success = minetest.item_place_node(lectern_node, placer, pointed_thing, fdir)
+ if not success then
+ return itemstack
+ end
+ if not minetest.is_creative_enabled(placer:get_player_name()) then
+ itemstack:take_item()
+ end
+ end
+ return itemstack
+ end,
+}
+
+minetest.register_node("mcl_lectern:lectern", lectern_def)
+mcl_wip.register_wip_item("mcl_lectern:lectern")
+
+-- April Fools setup
+local date = os.date("*t")
+if (date.month == 4 and date.day == 1) then
+ minetest.override_item("mcl_lectern:lectern", {waving = 2})
+else
+ minetest.override_item("mcl_lectern:lectern", {waving = 0})
+end
+
+minetest.register_craft({
+ output = "mcl_lectern:lectern",
+ recipe = {
+ {"group:slab", "group:slab", "group:slab"},
+ {"", "mcl_books:bookshelf", ""},
+ {"", "group:slab", ""},
+ }
+})
+
+-- Base Aliases.
+minetest.register_alias("lectern", "mcl_lectern:lectern")
diff --git a/mods/ITEMS/mcl_lectern/mod.conf b/mods/ITEMS/mcl_lectern/mod.conf
new file mode 100644
index 000000000..93cc24041
--- /dev/null
+++ b/mods/ITEMS/mcl_lectern/mod.conf
@@ -0,0 +1,3 @@
+name = mcl_lectern
+depends = mcl_core, mcl_sounds, mcl_tools
+author = Michieal
\ No newline at end of file
diff --git a/mods/ITEMS/mcl_lectern/models/mcl_lectern_lectern.obj b/mods/ITEMS/mcl_lectern/models/mcl_lectern_lectern.obj
new file mode 100644
index 000000000..94e1db8e1
--- /dev/null
+++ b/mods/ITEMS/mcl_lectern/models/mcl_lectern_lectern.obj
@@ -0,0 +1,223 @@
+# Blender 3.5.0 Alpha
+# www.blender.org
+mtllib mcl_lectern_lectern.mtl
+o Lectern_Cube.012
+v 0.179604 0.312500 -0.062500
+v -0.179604 0.312500 -0.062500
+v 0.179604 0.363193 0.205629
+v -0.179604 0.363193 0.205629
+v 0.179604 -0.375000 -0.062500
+v -0.179604 -0.375000 -0.062500
+v 0.179604 -0.375000 0.205629
+v -0.179604 -0.375000 0.205629
+v 0.311850 -0.500000 0.312500
+v 0.311850 -0.375000 0.312500
+v -0.311649 -0.500000 0.312500
+v -0.311649 -0.375000 0.312500
+v 0.311850 -0.500000 -0.312500
+v 0.311850 -0.375000 -0.312500
+v -0.311649 -0.500000 -0.312500
+v -0.311649 -0.375000 -0.312500
+v 0.312500 0.186356 -0.272278
+v 0.312500 0.245087 -0.293654
+v 0.312500 0.400118 0.315030
+v 0.312500 0.458849 0.293654
+v -0.312500 0.186356 -0.272278
+v -0.312500 0.245087 -0.293654
+v -0.312500 0.400118 0.315030
+v -0.312500 0.458849 0.293654
+v 0.312500 0.207732 -0.213547
+v 0.312500 0.266463 -0.234923
+v -0.312500 0.207732 -0.213547
+v -0.312500 0.266463 -0.234923
+v -0.312500 0.325194 -0.256299
+v -0.312500 0.303817 -0.315030
+v 0.312500 0.303817 -0.315030
+v 0.312500 0.325194 -0.256299
+v 0.151506 0.084133 0.146440
+v -0.157381 0.084133 0.146440
+v -0.157381 -0.203113 0.146441
+v 0.151506 -0.203113 0.146441
+v 0.151523 0.084130 -0.062500
+v -0.157397 0.084130 -0.062500
+v 0.151523 -0.203120 -0.062500
+v -0.157397 -0.203120 -0.062500
+v 0.151768 0.044855 0.077978
+v 0.064092 -0.203638 0.077978
+v 0.151797 0.044842 -0.062023
+v 0.064120 -0.203654 -0.062023
+v 0.028419 -0.191051 0.077979
+v 0.116095 0.057441 0.077979
+v 0.116124 0.057428 -0.062022
+v 0.028447 -0.191068 -0.062022
+vn 1.0000 -0.0000 -0.0000
+vn -0.0000 -0.0000 1.0000
+vn -0.0000 -0.0000 -1.0000
+vn -1.0000 -0.0000 -0.0000
+vn -0.0000 1.0000 -0.0000
+vn -0.0000 0.3420 0.9397
+vn -0.0000 -0.3420 -0.9397
+vn -0.0000 -0.9397 0.3420
+vn -0.0000 0.9397 -0.3420
+vn -0.0000 -1.0000 -0.0000
+vn -1.0000 -0.0000 -0.0001
+vn 1.0000 -0.0000 -0.0001
+vn 0.9430 -0.3327 0.0002
+vn -0.9430 0.3327 -0.0002
+vn 0.3327 0.9430 -0.0000
+vn -0.3327 -0.9430 -0.0000
+vt 0.000000 0.000000
+vt 0.343750 -0.000000
+vt 0.312500 0.000000
+vt -0.000000 -0.000000
+vt 0.312500 0.000000
+vt 0.000000 0.000000
+vt 0.312500 0.000000
+vt 0.000000 0.000000
+vt 0.000000 0.437500
+vt 0.343750 0.625000
+vt 0.312500 0.437500
+vt -0.000000 0.625000
+vt 0.312500 0.437500
+vt 0.000000 0.437500
+vt 0.312500 0.437500
+vt 0.000000 0.437500
+vt 0.312500 0.593750
+vt 0.000000 0.593750
+vt 0.312500 0.656250
+vt 0.000000 0.656250
+vt 1.000000 1.000000
+vt 0.000000 0.593750
+vt 0.312500 0.593750
+vt 0.000000 0.656250
+vt 0.312500 0.656250
+vt 1.000000 0.437500
+vt 0.000000 0.593750
+vt 0.312500 0.593750
+vt 0.000000 0.656250
+vt 0.312500 0.656250
+vt 0.437500 1.000000
+vt 0.000000 0.593750
+vt 0.312500 0.593750
+vt 0.000000 0.656250
+vt 0.312500 0.656250
+vt 0.437500 0.437500
+vt 0.125000 1.000000
+vt 0.125000 0.687500
+vt 0.062500 0.687500
+vt 0.187500 1.000000
+vt 0.125000 1.000000
+vt 0.312500 1.000000
+vt 0.437500 1.000000
+vt 0.062500 1.000000
+vt 0.250000 1.000000
+vt 1.000000 1.000000
+vt 0.125000 0.687500
+vt 0.062500 0.687500
+vt 0.187500 0.687500
+vt 0.312500 0.687500
+vt 0.437500 0.437500
+vt 0.125000 1.000000
+vt 0.250000 0.687500
+vt 1.000000 0.437500
+vt 0.062500 1.000000
+vt 1.000000 1.000000
+vt 0.062500 1.000000
+vt 0.125000 0.718750
+vt 0.437500 1.000000
+vt 0.062500 0.718750
+vt 1.000000 0.437500
+vt 0.062500 0.687500
+vt 0.125000 0.718750
+vt 0.437500 0.437500
+vt 0.062500 0.718750
+vt 0.437500 0.687500
+vt -0.000000 0.718750
+vt 0.375000 0.687500
+vt -0.000000 0.687500
+vt 0.312500 0.687500
+vt 0.250000 0.687500
+vt 0.312500 1.000000
+vt -0.000000 0.687500
+vt 0.250000 1.000000
+vt 0.375000 1.000000
+vt -0.000000 0.718750
+vt 0.687500 0.375000
+vt 0.312500 0.375000
+vt 0.687500 0.375000
+vt 0.312500 0.000000
+vt 0.312500 0.375000
+vt 0.687500 0.000000
+vt 0.687500 0.375000
+vt 0.312500 0.375000
+vt 0.312500 0.218750
+vt 0.687500 -0.000000
+vt 0.031250 0.218750
+vt 0.312500 -0.000000
+vt 0.687500 -0.000000
+vt 0.312500 0.468750
+vt 0.687500 -0.000000
+vt 0.312500 -0.000000
+vt 0.031250 0.468750
+vt 0.312500 -0.000000
+vt 0.937500 -0.000000
+vt 0.937500 0.437500
+vt 0.937500 0.437500
+vt 1.000000 0.437500
+vt 0.687500 0.000000
+vt 0.937500 0.218750
+vt 0.750000 0.000000
+vt 0.687500 0.437500
+vt 0.750000 0.437500
+vt 1.000000 0.218750
+vt 0.937500 0.000000
+vt 1.000000 0.437500
+vt 0.937500 0.437500
+vt 0.937500 0.437500
+vt 1.000000 -0.000000
+vt 1.000000 0.437500
+vt 0.687500 0.437500
+vt 1.000000 0.218750
+vt 0.687500 0.000000
+vt 0.687500 0.000000
+vt 0.687500 0.437500
+vt 0.937500 0.218750
+s 0
+usemtl Material
+f 1/1/1 3/5/1 7/13/1 5/9/1
+f 3/6/2 4/7/2 8/15/2 7/14/2
+f 9/17/2 10/19/2 12/24/2 11/22/2
+f 36/82/3 35/80/3 34/78/3 33/77/3
+f 8/16/4 4/8/4 2/3/4 6/11/4
+f 11/23/4 12/25/4 16/34/4 15/32/4
+f 15/33/3 16/35/3 14/29/3 13/27/3
+f 13/28/1 14/30/1 10/20/1 9/18/1
+f 16/36/5 12/26/5 10/21/5 14/31/5
+f 25/58/1 26/60/1 20/44/1 19/41/1
+f 19/42/6 20/45/6 24/53/6 23/50/6
+f 27/63/4 28/65/4 22/48/4 21/47/4
+f 21/47/7 22/49/7 18/40/7 17/37/7
+f 22/48/4 28/65/4 29/67/4 30/69/4
+f 25/56/8 19/43/8 23/51/8 27/61/8
+f 17/37/8 25/57/8 27/62/8 21/47/8
+f 24/54/9 20/46/9 26/59/9 28/64/9
+f 23/52/4 24/55/4 28/65/4 27/63/4
+f 17/38/1 18/39/1 26/60/1 25/58/1
+f 29/68/9 32/75/9 31/72/9 30/70/9
+f 28/66/6 26/59/6 32/75/6 29/68/6
+f 26/60/1 18/39/1 31/73/1 32/76/1
+f 18/40/7 22/49/7 30/71/7 31/74/7
+f 37/85/3 38/87/3 2/4/3 1/2/3
+f 39/90/3 37/85/3 1/2/3 5/10/3
+f 40/93/3 39/90/3 5/10/3 6/12/3
+f 38/87/3 40/93/3 6/12/3 2/4/3
+f 33/77/10 34/78/10 38/88/10 37/86/10
+f 35/81/5 36/83/5 39/91/5 40/94/5
+f 36/84/11 33/77/11 37/86/11 39/92/11
+f 34/79/12 35/81/12 40/94/12 38/89/12
+f 44/102/13 43/99/13 41/95/13 42/97/13
+f 45/105/14 46/108/14 47/111/14 48/114/14
+f 41/95/2 46/109/2 45/106/2 42/97/2
+f 43/100/15 47/112/15 46/110/15 41/96/15
+f 44/103/3 48/115/3 47/113/3 43/101/3
+f 42/98/16 45/107/16 48/116/16 44/104/16
diff --git a/mods/ITEMS/mcl_lectern/textures/mcl_lectern_lectern.png b/mods/ITEMS/mcl_lectern/textures/mcl_lectern_lectern.png
new file mode 100644
index 000000000..236c414f8
Binary files /dev/null and b/mods/ITEMS/mcl_lectern/textures/mcl_lectern_lectern.png differ
diff --git a/mods/PLAYER/mcl_music/init.lua b/mods/PLAYER/mcl_music/init.lua
new file mode 100644
index 000000000..05215059c
--- /dev/null
+++ b/mods/PLAYER/mcl_music/init.lua
@@ -0,0 +1,113 @@
+local modname = minetest.get_current_modname()
+local modpath = minetest.get_modpath(modname)
+
+local pianowtune = "diminixed-pianowtune01"
+local end_tune = "diminixed-ambientwip"
+local nether_tune = "horizonchris96-traitor"
+
+local dimension_to_base_track = {
+ ["overworld"] = pianowtune,
+ ["nether"] = nether_tune,
+ ["end"] = end_tune,
+}
+
+local listeners = {}
+
+local weather_state
+
+local function stop_music_for_listener_name(listener_name)
+ if not listener_name then return end
+ local listener = listeners[listener_name]
+ if not listener then return end
+ local handle = listener.handle
+ if not handle then return end
+ minetest.sound_stop(handle)
+ listeners[listener_name].handle = nil
+end
+
+local function stop()
+ for _, player in pairs(minetest.get_connected_players()) do
+ local player_name = player:get_player_name()
+ stop_music_for_listener_name(player_name)
+ end
+end
+
+local function play()
+ local new_weather_state = mcl_weather.get_weather()
+ local was_good_weather = weather_state == "none" or weather_state == "clear"
+ weather_state = new_weather_state
+ local is_good_weather = weather_state == "none" or weather_state == "clear"
+ local is_weather_changed = weather_state ~= new_weather_state
+ local time = minetest.get_timeofday()
+ if time < 0.25 or time >= 0.75 then
+ stop()
+ minetest.after(10, play)
+ return
+ end
+ local day_count = minetest.get_day_count()
+ for _, player in pairs(minetest.get_connected_players()) do
+ local player_name = player:get_player_name()
+ local hp = player:get_hp()
+ local pos = player:get_pos()
+ local dimension = mcl_worlds.pos_to_dimension(pos)
+
+ local listener = listeners[player_name]
+ local old_hp = listener and listener.hp
+ local old_dimension = listener and listener.dimension
+
+ local is_dimension_changed = old_dimension and (old_dimension ~= dimension) or false
+ local is_hp_changed = old_hp and (math.abs(old_hp - hp) > 0.00001) or false
+ local handle = listener and listener.handle
+
+ local track = dimension_to_base_track[dimension]
+
+ if is_hp_changed
+ or is_dimension_changed
+ or (dimension == "overworld" and (is_weather_changed or not is_good_weather))
+ or not track
+ then
+ stop_music_for_listener_name(player_name)
+ if not listeners[player_name] then
+ listeners[player_name] = {}
+ end
+ listeners[player_name].hp = hp
+ listeners[player_name].dimension = dimension
+ elseif not handle and (not listener or (listener.day_count ~= day_count)) then
+ local spec = {
+ name = track,
+ gain = 0.3,
+ pitch = 1.0,
+ }
+ local parameters = {
+ to_player = player_name,
+ gain = 1.0,
+ fade = 0.0,
+ pitch = 1.0,
+ }
+ handle = minetest.sound_play(spec, parameters, false)
+ listeners[player_name] = {
+ spec = spec,
+ parameters = parameters,
+ handle = handle,
+ hp = hp,
+ dimension = dimension,
+ day_count = day_count,
+ }
+ end
+ end
+
+ minetest.after(7, play)
+end
+
+minetest.after(15, play)
+
+minetest.register_on_joinplayer(function(player, last_login)
+ local player_name = player:get_player_name()
+ stop_music_for_listener_name(player_name)
+end)
+
+minetest.register_on_respawnplayer(function(player)
+ local player_name = player:get_player_name()
+ stop_music_for_listener_name(player_name)
+end)
+
diff --git a/mods/PLAYER/mcl_music/mod.conf b/mods/PLAYER/mcl_music/mod.conf
new file mode 100644
index 000000000..74493b42d
--- /dev/null
+++ b/mods/PLAYER/mcl_music/mod.conf
@@ -0,0 +1,4 @@
+name = mcl_music
+author = diminixed, horizonchris96, kay27
+description = Mod check some conditions and plays music
+depends = mcl_player, mcl_weather, mcl_worlds
diff --git a/mods/PLAYER/mcl_music/sounds/diminixed-ambientwip.ogg b/mods/PLAYER/mcl_music/sounds/diminixed-ambientwip.ogg
new file mode 100644
index 000000000..c02e8540a
Binary files /dev/null and b/mods/PLAYER/mcl_music/sounds/diminixed-ambientwip.ogg differ
diff --git a/mods/PLAYER/mcl_music/sounds/diminixed-pianowtune01.ogg b/mods/PLAYER/mcl_music/sounds/diminixed-pianowtune01.ogg
new file mode 100644
index 000000000..38df66cb6
Binary files /dev/null and b/mods/PLAYER/mcl_music/sounds/diminixed-pianowtune01.ogg differ
diff --git a/mods/PLAYER/mcl_music/sounds/horizonchris96-traitor.ogg b/mods/PLAYER/mcl_music/sounds/horizonchris96-traitor.ogg
new file mode 100644
index 000000000..d21386712
Binary files /dev/null and b/mods/PLAYER/mcl_music/sounds/horizonchris96-traitor.ogg differ