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Tiny code cleanup and potentially bugfix after latest mergings

This commit is contained in:
kay27 2021-02-07 02:56:00 +04:00
parent a42bd72edf
commit 84289a3a11
3 changed files with 307 additions and 307 deletions

View File

@ -94,19 +94,19 @@ armor.def = {
} }
armor.update_player_visuals = function(self, player) armor.update_player_visuals = function(self, player)
local player_holding = player:get_wielded_item():get_name()
if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
player:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
elseif string.find(player_holding, "mcl_bows:bow") then
player:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20))
else
player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
end
if not player then if not player then
return return
end end
local player_holding = player:get_wielded_item():get_name()
if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
player:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
elseif string.find(player_holding, "mcl_bows:bow") then
player:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20))
else
player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
end
local name = player:get_player_name() local name = player:get_player_name()
if self.textures[name] then if self.textures[name] then
mcl_player.player_set_textures(player, { mcl_player.player_set_textures(player, {

View File

@ -21,16 +21,16 @@ mcl_player.player_register_model("character.b3d", {
textures = {"character.png", }, textures = {"character.png", },
animations = { animations = {
-- Standard animations. -- Standard animations.
stand = {x=0, y=79}, stand = {x= 0, y= 79},
lay = {x=162, y=166}, lay = {x=162, y=166},
walk = {x=168, y=187}, walk = {x=168, y=187},
mine = {x=189, y=198}, mine = {x=189, y=198},
walk_mine = {x=200, y=219}, walk_mine = {x=200, y=219},
sit = {x=81, y=160}, sit = {x= 81, y=160},
sneak_stand = {x=222, y=302}, sneak_stand = {x=222, y=302},
sneak_mine = {x=346, y=366}, sneak_mine = {x=346, y=366},
sneak_walk = {x=304, y=323}, sneak_walk = {x=304, y=323},
sneak_walk_mine = {x=325, y=344}, sneak_walk_mine = {x=325, y=344},
}, },
}) })