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Make mobs outside of player radius stop moving

This commit is contained in:
cora 2022-10-12 18:22:37 +02:00
parent 5db7680cd1
commit 546b9ade6f
1 changed files with 12 additions and 0 deletions

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@ -204,6 +204,13 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
end end
end end
local function player_in_active_range(self)
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(self.object:get_pos(),p:get_pos()) <= 38 then return true end
-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
end
end
-- play sound -- play sound
local mob_sound = function(self, soundname, is_opinion, fixed_pitch) local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
@ -3819,6 +3826,11 @@ end
-- main mob function -- main mob function
local mob_step = function(self, dtime) local mob_step = function(self, dtime)
self.lifetimer = self.lifetimer - dtime self.lifetimer = self.lifetimer - dtime
if not player_in_active_range(self) then
set_animation(self, "stand", true)
self.object:set_velocity(vector.new(0,0,0))
return
end
check_item_pickup(self) check_item_pickup(self)
check_aggro(self,dtime) check_aggro(self,dtime)
particlespawner_check(self,dtime) particlespawner_check(self,dtime)