diff --git a/mods/ENTITIES/mcl_mobs/spawning.lua b/mods/ENTITIES/mcl_mobs/spawning.lua index 9130cab8f..d6a9180df 100755 --- a/mods/ENTITIES/mcl_mobs/spawning.lua +++ b/mods/ENTITIES/mcl_mobs/spawning.lua @@ -432,7 +432,6 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua?? local spawn_dictionary = {} --this is where all of the spawning information is kept for mobs that don't naturally spawn local non_spawn_dictionary = {} -local summary_chance = 0 function mcl_mobs:spawn_setup(def) if not mobs_spawn then return end @@ -494,7 +493,6 @@ function mcl_mobs:spawn_setup(def) check_position = check_position, on_spawn = on_spawn, } - summary_chance = summary_chance + chance end function mcl_mobs:mob_light_lvl(mob_name, dimension) @@ -598,8 +596,6 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ spawn_dictionary[key]["day_toggle"] = day_toggle spawn_dictionary[key]["check_position"] = check_position - summary_chance = summary_chance + chance - end local two_pi = 2 * math.pi @@ -985,7 +981,6 @@ if mobs_spawn then --grab mob that fits into the spawning location --randomly grab a mob, don't exclude any possibilities - local current_summary_chance = summary_chance local spawn_loop_counter = #mob_library_worker_table while spawn_loop_counter > 0 do @@ -1089,7 +1084,6 @@ if mobs_spawn then end end - current_summary_chance = current_summary_chance - mob_chance spawn_loop_counter = spawn_loop_counter - 1 end end