forked from VoxeLibre/VoxeLibre
Fix axolotl hitbox, clean up some comments
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cf6d04c716
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310237be33
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@ -51,7 +51,7 @@ local axolotl = {
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spawn_in_group_min = 1,
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spawn_in_group_min = 1,
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spawn_in_group = 4,
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spawn_in_group = 4,
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tilt_swim = true,
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tilt_swim = true,
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
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collisionbox = {-0.5, 0.0, -0.5, 0.5, 0.8, 0.5},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_axolotl.b3d",
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mesh = "mobs_mc_axolotl.b3d",
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textures = {
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textures = {
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@ -77,7 +77,7 @@ local axolotl = {
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-- Somewhere in here is where hostility toward aquatic creatures should go.
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-- Somewhere in here is where hostility toward aquatic creatures should go.
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-- There is no flag for that yet though.
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-- There is no flag for that yet though.
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-- This should should make axolotls breedable, but it doesn't.'
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-- This should should make axolotls breedable, but it doesn't.
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follow = {
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follow = {
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"mcl_fishing:clownfish_raw"
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"mcl_fishing:clownfish_raw"
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},
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},
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@ -91,7 +91,6 @@ local axolotl = {
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if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
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if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
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end,
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end,
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-- Due to a quirk, axolotls can fly in air as well as water. But they still die to it.
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makes_footstep_sound = false,
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makes_footstep_sound = false,
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fly = true,
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fly = true,
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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