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Localize mcl_dye variables

This commit is contained in:
Wuzzy 2017-09-13 06:12:56 +02:00
parent e9fec6c9f3
commit 24fdf4f0bc
1 changed files with 3 additions and 3 deletions

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@ -124,8 +124,8 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
-- those must be found by the player.
}
pos = pointed_thing.under
n = minetest.get_node(pos)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
if n.name == "" then return false end
if minetest.get_item_group(n.name, "sapling") >= 1 then
-- Saplings: 45% chance to advance growth stage
@ -213,7 +213,7 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
pos = pointed_thing.above
pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
n = minetest.get_node(pos)
n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
local n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
if n.name ~= "" and n.name == "air" and (n2.name == "mcl_core:dirt_with_grass" or n2.name == "mcl_core:dirt_with_grass_snow") then
-- Randomly generate flowers, tall grass or nothing