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Allow passive mobs to have protectors

This commit is contained in:
gldrk 2023-01-14 01:32:42 +03:00
parent 3697ef8069
commit 1536338199
1 changed files with 24 additions and 24 deletions

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@ -746,7 +746,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
local name = hitter:get_player_name() or ""
-- attack puncher and call other mobs for help
-- attack puncher
if self.passive == false
and self.state ~= "flop"
and (self.child == false or self.type == "monster")
@ -758,6 +758,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
self:do_attack(hitter)
self._aggro= true
end
end
-- alert others to the attack
local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
@ -792,7 +793,6 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
end
end
end
end
function mob_class:check_aggro(dtime)
if not self._aggro or not self.attack then return end