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Make glow squids use the particlespawner api

This commit is contained in:
cora 2022-10-10 03:48:20 +02:00 committed by Gitea
parent ef4b243a30
commit 063102cc1e
1 changed files with 1 additions and 20 deletions

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@ -83,26 +83,7 @@ mcl_mobs:register_mob("mobs_mc:glow_squid", {
-- don't add "mcl_core:water_flowing", or it won't move vertically.
glow = minetest.LIGHT_MAX,
do_custom = function(self, dtime)
if not self.particlespawners then self.particlespawners = {} end
local pos = self.object:get_pos()
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(pos,p:get_pos()) < 150 and not self.particlespawners[p] then
self.particlespawners[p] = {}
for _,psdef in pairs(psdefs) do
psdef.attached = self.object
psdef.playername = p:get_player_name()
table.insert(self.particlespawners[p],minetest.add_particlespawner(psdef))
end
elseif vector.distance(pos,p:get_pos()) > 150 and self.particlespawners[p] then
for _,ps in pairs(self.particlespawners[p]) do
minetest.delete_particlespawner(ps)
end
self.particlespawners[p] = nil
end
end
end
particlespawners = psdefs,
})
-- spawning