forked from VoxeLibre/VoxeLibre
143 lines
5.4 KiB
Lua
143 lines
5.4 KiB
Lua
worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
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worldedit.sort_pos = function(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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end
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if pos1.y > pos2.y then
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pos2.y, pos1.y = pos1.y, pos2.y
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end
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if pos1.z > pos2.z then
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pos2.z, pos1.z = pos1.z, pos2.z
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end
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return pos1, pos2
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end
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--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
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worldedit.volume = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
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end
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minetest.register_node("worldedit:placeholder", {
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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diggable = false,
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groups = {not_in_creative_inventory=1},
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})
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--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
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worldedit.hide = function(pos1, pos2)
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = get_node(pos)
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if node.name ~= "worldedit:placeholder" then
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local data = get_meta(pos):to_table() --obtain metadata of original node
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data.fields.worldedit_placeholder = node.name --add the node's name
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node.name = "worldedit:placeholder" --set node name
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add_node(pos, node) --add placeholder node
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get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return worldedit.volume(pos1, pos2)
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end
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--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
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worldedit.suppress = function(pos1, pos2, nodename)
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--ignore placeholder supression
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if nodename == "worldedit:placeholder" then
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return 0
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end
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
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local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
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for _, pos in ipairs(nodes) do
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local node = get_node(pos)
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local data = get_meta(pos):to_table() --obtain metadata of original node
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data.fields.worldedit_placeholder = node.name --add the node's name
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node.name = "worldedit:placeholder" --set node name
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add_node(pos, node) --add placeholder node
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get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata
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end
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return #nodes
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end
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--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
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worldedit.highlight = function(pos1, pos2, nodename)
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
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local count = 0
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = get_node(pos)
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if node.name == nodename then --node found
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count = count + 1
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elseif node.name ~= "worldedit:placeholder" then --hide other nodes
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local data = get_meta(pos):to_table() --obtain metadata of original node
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data.fields.worldedit_placeholder = node.name --add the node's name
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node.name = "worldedit:placeholder" --set node name
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add_node(pos, node) --add placeholder node
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get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return count
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end
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--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
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worldedit.restore = function(pos1, pos2)
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder")
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local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
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for _, pos in ipairs(nodes) do
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local node = get_node(pos)
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local data = get_meta(pos):to_table() --obtain node metadata
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node.name = data.fields.worldedit_placeholder --set node name
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data.fields.worldedit_placeholder = nil --delete old nodename
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add_node(pos, node) --add original node
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get_meta(pos):from_table(data) --set original node metadata
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end
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return #nodes
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end
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