-- turn off lightning mod 'auto mode' lightning.auto = false thunder = { next_strike = 0, min_delay = 3, max_delay = 12, init_done = false, } minetest.register_globalstep(function(dtime) if weather.state ~= "thunder" then return false end rain.set_particles_mode("thunder") rain.make_weather() if thunder.init_done == false then skycolor.add_layer( "weather-pack-thunder-sky", {{r=0, g=0, b=0}, {r=40, g=40, b=40}, {r=85, g=86, b=86}, {r=40, g=40, b=40}, {r=0, g=0, b=0}}) skycolor.active = true for _, player in pairs(minetest.get_connected_players()) do player:set_clouds({color="#3D3D3FE8"}) end thunder.init_done = true end if (thunder.next_strike <= minetest.get_gametime()) then lightning.strike() local delay = math.random(thunder.min_delay, thunder.max_delay) thunder.next_strike = minetest.get_gametime() + delay end end) thunder.clear = function() rain.clear() skycolor.remove_layer("weather-pack-thunder-sky") skycolor.remove_layer("lightning") for _, player in pairs(minetest.get_connected_players()) do player:override_day_night_ratio(nil) end thunder.init_done = false end -- register thunderstorm weather if weather.reg_weathers.thunder == nil then weather.reg_weathers.thunder = { chance = 5, day_night_ratio = 0.33333, clear = thunder.clear, min_duration = 120, max_duration = 600, } end