inven = {} CREATIVE_FORMSPEC = ""; SURVIVAL_FORMSPEC = ""; function inventory.creative_inv(player) local name = player:get_player_name() CREATIVE_FORMSPEC = "invsize[11,9.75;]".. --"background[-0.25,1;10.5,8;inventory_creative_inventory_bg.png]".. "button[9.5,0;1.5,1.5;creative_search;Search]".. "list[detached:"..name.."_armor;armor_head;0.25,1.25;1,1;]".. "list[detached:"..name.."_armor;armor_torso;0.25,2.5;1,1;]".. "list[detached:"..name.."_armor;armor_legs;2.75,1.25;1,1;]".. "list[detached:"..name.."_armor;armor_feet;2.75,2.5;1,1;]".. "image[1.3,1;1.5,3;player.png]".. "list[current_player;main;0,4;9,4;9]".. "list[current_player;main;0,7.75;9,1;]".. "list[detached:creative_trash;main;9.1,7.75;1,1;]".. "button[9.15,6;1,1;clear_inventory;Clear]".. "button[9.5,8.75;1.5,1.5;creative_survival;Survival]" player:get_inventory():set_width("main", 9) player:get_inventory():set_size("main", 36) player:set_inventory_formspec(CREATIVE_FORMSPEC) end function inventory.survival_inv(player) local name = player:get_player_name() SURVIVAL_FORMSPEC = "invsize[9,9.5;]".. --"background[-0.4,-0.45;9.8,9.825;inventory_survival_inventory_bg.png]".. "list[detached:"..name.."_armor;armor_head;0,0;1,1;]".. "list[detached:"..name.."_armor;armor_torso;0,1;1,1;]".. "list[detached:"..name.."_armor;armor_legs;0,2;1,1;]".. "list[detached:"..name.."_armor;armor_feet;0,3;1,1;]".. "image[1.6,0.25;2,4;player.png]".. "list[current_player;main;0,4.5;9,4;9]".. "list[current_player;main;0,8.25;9,1;]".. "list[current_player;craft;4,1;2,2;]".. "list[current_player;craftpreview;7,1.5;1,1;]" player:get_inventory():set_width("craft", 2) player:get_inventory():set_size("craft", 4) player:get_inventory():set_width("main", 9) player:get_inventory():set_size("main", 36) player:set_inventory_formspec(SURVIVAL_FORMSPEC) end CRAFTING_FORMSPEC = "size[9,8.5]".. "background[-0.4,-0.5;9.78,9.5;inventory_crafting_inventory_bg.png]".. "list[current_player;main;0,4.32;9,4;9]".. "list[current_player;main;0,7.6;9,1;]".. "list[current_player;craft;1.218,0.46;3,3;]".. "list[current_player;craftpreview;6.44,1.5;1.5,1.5;]" -- -- Hotbar -- function inventory.hotbar(player) local name = player:get_player_name() if player.hud_set_hotbar_itemcount then minetest.after(0, player.hud_set_hotbar_itemcount, player, 9) end player:hud_set_hotbar_image("inventory_hotbar.png") player:hud_set_hotbar_selected_image("inventory_hotbar_selected.png") end