From fa97aca76a43f0ef612c686e64bd436b72c38046 Mon Sep 17 00:00:00 2001 From: kay27 Date: Thu, 10 Sep 2020 21:25:02 +0400 Subject: [PATCH] Simplify respawn search algorithm, https://git.minetest.land/Wuzzy/MineClone2/issues/833 --- mods/PLAYER/mcl_spawn/init.lua | 47 ++++++++++++++++++++++++---------- 1 file changed, 34 insertions(+), 13 deletions(-) diff --git a/mods/PLAYER/mcl_spawn/init.lua b/mods/PLAYER/mcl_spawn/init.lua index bf048e4b8f..ae23e122f9 100644 --- a/mods/PLAYER/mcl_spawn/init.lua +++ b/mods/PLAYER/mcl_spawn/init.lua @@ -3,6 +3,22 @@ mcl_spawn = {} local S = minetest.get_translator("mcl_spawn") local mg_name = minetest.get_mapgen_setting("mg_name") +local node_search_list = + { + --[[1]] {x = 0, y = 0, z = -1}, -- + --[[2]] {x = -1, y = 0, z = 0}, -- + --[[3]] {x = -1, y = 0, z = 1}, -- + --[[4]] {x = 0, y = 0, z = 2}, -- z^ 8 4 9 + --[[5]] {x = 1, y = 0, z = 1}, -- | 3 5 + --[[6]] {x = 1, y = 0, z = 0}, -- | 2 * 6 + --[[7]] {x = -1, y = 0, z = -1}, -- | 7 1 A + --[[8]] {x = -1, y = 0, z = 2}, -- +-----> + --[[9]] {x = 1, y = 0, z = 2}, -- x + --[[A]] {x = 1, y = 0, z = -1}, -- + --[[B]] {x = 0, y = 1, z = 0}, -- + --[[C]] {x = 0, y = 1, z = 1}, -- + } + local cached_world_spawn mcl_spawn.get_world_spawn_pos = function() @@ -121,23 +137,28 @@ minetest.register_on_respawnplayer(function(player) minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked.")) return false end + -- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15: - local x, z, dx, dz = 0, 0, 0, -1 - for i = 1, 225 do - if x > -8 and x < 8 and z > -8 and z < 8 then - for _,y in ipairs({0, 1, -1, 2, -2, 3, -3, 4, -4}) do - local spawn_pos = {x = pos.x - z, y=pos.y + y, z = pos.z - x} - if good_for_respawn(spawn_pos) then - player:set_pos(spawn_pos) - return true - end - end + + local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2) + local offset + for _, o in ipairs(node_search_list) do + if dir.z == -1 then + offset = {x = o.x, y = o.y, z = o.z} + elseif dir.z == 1 then + offset = {x = -o.x, y = o.y, z = -o.z} + elseif dir.x == -1 then + offset = {x = o.z, y = o.y, z = -o.x} + else -- dir.x == 1 + offset = {x = -o.z, y = o.y, z = o.x} end - if x == z or (x < 0 and x == -z) or (x > 0 and x == 1 - z) then - dx, dz = -dz, dx + local spawn_pos = vector.add(pos, offset) + if good_for_respawn(spawn_pos) then + player:set_pos(spawn_pos) + return true end - x, z = x + dx, z + dz end + -- We here if we didn't find suitable place for respawn: return false end